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Old 2012-03-12, 07:52 PM   [Ignore Me] #76
Death2All
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Re: Copy/Paste


Originally Posted by QuiCKaNdDeaDLy View Post
To the People who think the TTK is fine or even to slow please consider that Higby was only using a Gauss in the Demo to allmost instagib people (headshot scene for example). What do you Guys think how long will take a fight when you face a Jackhammer or even Double Armed Scatmax with this settings?
I think you're just speculating a bit too far. Things like that are subject to change in the beta, and the gameplay was a very, very early alpha build so I would take everything you saw in that with a grain of salt.
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Old 2012-03-12, 07:54 PM   [Ignore Me] #77
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Re: Copy/Paste


Originally Posted by IceyCold View Post
For me personally it is a win either way, I enjoy the BF series and I enjoy PS1; so whatever it ends up falling closer to I will be fine.
Unfortunately, while I have owned 2142 for like 4 years I never played it enough to be an expert. Had my nose stuck in Everquest...

However, from what I am qualified to say I think you're right. 2142 is like a natural extension of BF2, with BF2's problems smoothed out.
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Old 2012-03-12, 07:54 PM   [Ignore Me] #78
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Re: Copy/Paste


Originally Posted by QuiCKaNdDeaDLy View Post
To the People who think the TTK is fine or even to slow please consider that Higby was only using a Gauss in the Demo to allmost instagib people (headshot scene for example). What do you Guys think how long will take a fight when you face a Jackhammer or even Double Armed Scatmax with this settings?
He was also mostly shooting people in Light Assault, and even they took at least 4-5 bullets to drop unless injured already. Higby himself was able many times to take several bullets before taking cover, and at one point took a grenade and fire and lived before getting hit one last time as he walked through a doorway as a Light Assault.

The Heavies took much more punishment. As far as I have seen the TTK is dead on.
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Old 2012-03-12, 07:55 PM   [Ignore Me] #79
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Re: Copy/Paste


I'm withholding judgement until I can see and play with the Heavy Assault class in close quarters; I have a feeling from the verge interview that strafing and hipfiring will still be the best way to deal with people <20m.

As for ironsighting in long range engagements, I'm pretty indifferent. The slowdown is annoying, but I don't see it changing the fights too much.

PS: Arrow doesn't call back and is a scoundrel and a ruffian.
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Old 2012-03-12, 08:06 PM   [Ignore Me] #80
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Re: Copy/Paste


To be honest, I guess I sort of felt it was "copy/paste" from the first few times I've watched it. But as I think about it more, the game does need better gunplay to be more widely successful. They're well on their way already. It's looking great right now, tbh. Before I felt iron sights and lasers, tac lights, etc was just stealing from Battlefield, but all that won't really matter when you're actually playing the game.

I think what I'm worried about in terms of gunplay however is the TTK. I admittedly find the shields cheesy compared to armor as in PS1... it looks kind of... I don't know, fake or something... I don't know what word to use. But anyway, what I don't want is TTK as fast as BF3/COD etc. I felt PS1 was really good at that, but that's my biased opinion.

Being picky aside I love how the game is progressing. The mechanics, art direction, depth, it all looks amazing. I feel that this game will be a very successful title. Keep up the awesome work.
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Old 2012-03-12, 08:11 PM   [Ignore Me] #81
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Re: Copy/Paste


Originally Posted by DeeTwoEh View Post
No. Planetside wasn't a bastardized rip off of Tribes. It was heavily influenced from Tribes, but they didn't take the exact same mechanics from the game, toss it into their game and stamp "Planetside" on the cover. You didn't see anyone with jetpacks hovering around in PS like they did in Tribes, did you?
In no particular order:

-sci-fi setting featuring:
Rebel faction: Children of the pheonix / New conglomerate.
Mysterious religious zealot faction using advanced technology: Diamong sword / Vanu.
Totalitarian faction trying to bring others in line: Blood Eagle / TR.

-Inventory stations.
-Base generators.
-Free form class system with three armor types.
-Cloakers.
-Vehicles featuring direct equivalents to the ATV, Magrider, Liberator, Reaver, AMS and Galaxy.
-Vehicle pads.
-Mobile deployable base trucks featuring inventory station.
-Large maps.
-Large player count (128).
-Command system.
-Quick chat commands.
-Squads.
-Deployable turrets.
-Deployable sensors.
-Deployable mines.
-Explosive packs.
-Repair and healing equipment.
-Base Turrets.
-Online only.
-Waypoints.
-Weather Effects
-No iron-sights (I just had to put that one in.)
-Personal shield packs that drain energy (just like the NC Max).

Oh and finally Jetpacks (Vanu Maxes).

What makes it all the more painfully obvious is that well 3/4 of the features listed above were purely original Tribes features. Come to think of it, aside from the scale Planetside has every single feature Tribes 2 had. Try doing the same with COD/BF3 and PS2.


EDIT:Now that i think of it, the one and only difference PS1 had compared to Tribes were BFRs but even then that's stretching it... Starsiege: Tribes was a spin-off of a giant robot franchise....

Last edited by roguy; 2012-03-12 at 08:31 PM.
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Old 2012-03-12, 08:30 PM   [Ignore Me] #82
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Re: Copy/Paste


Originally Posted by roguy View Post
In no particular order:

-sci-fi setting featuring:
Rebel faction: Children of the pheonix / New conglomerate.
Mysterious religious zealot faction using advanced technology: Diamong sword / Vanu.
Totalitarian faction trying to bring others in line: Blood Eagle / TR.

-Inventory stations.
-Base generators.
-Free form class system with three armor types.
-Cloakers.
-Vehicles featuring direct equivalents to the ATV, Magrider, Liberator, Reaver, AMS and Galaxy.
-Vehicle pads.
-Mobile deployable base trucks featuring inventory station.
-Large maps.
-Large player count (128).
-Command system.
-Quick chat commands.
-Squads.
-Deployable turrets.
-Deployable sensors.
-Deployable mines.
-Explosive packs.
-Repair and healing equipment.
-Base Turrets.
-Online only.
-Waypoints.
-Weather Effects
-No iron-sights (I just had to put that one in.)

Oh and Jetpacks (Vanu Maxes).

Tribes 2 Offical Game Play Video / Trailer - YouTube

So PS1 is not a rip off of tribes 2 but PS2 is a rip off of COD?
I see the point you were trying to make, but it kind of falls flat when you include things like this:

Originally Posted by roguy View Post

-Large maps.
-Online only.
-Weather Effects


This time read what I said.


Originally Posted by DeeTwoEh View Post
No. Planetside wasn't a bastardized rip off of Tribes. It was heavily influenced from Tribes, but they didn't take the exact same mechanics from the game, toss it into their game and stamp "Planetside" on the cover.
Hope you understand now. Are all those features similar between Tribes and Planetside? Yes. They don't function exactly, the same within Tribes as they do in Planetside however. The features, while similar, function and behave much, much, much, much ,much , much differently in PS than it does in Tribes. That's why it's not a bastardized rip off, but merely a game that was heavily influenced by it.


You see, there's a difference between taking influences from a game, and then flat taking the same mechanic that functions exactly the same between the two games. That's called a rip off.

I'm sure someone will come up with the argument over something so simple and trivial as "walking with the WASD keys", but that's drastically different than an aiming mechanic within a game.
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Last edited by Death2All; 2012-03-12 at 08:33 PM.
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This is the last VIP post in this thread.   Old 2012-03-12, 08:31 PM   [Ignore Me] #83
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Re: Copy/Paste


Originally Posted by Arrow View Post
All of you posters malorn, and so forth where am I to voice my opinion?
You voice your opinion in one of the other threads on the same topic. Like this one titled "To be honest, I'm disappointed PS2 is copying CoD/BF's gunplay." that was right below yours when you first posted it. Its on the first page, not like it's buried in a dark corner of the forum.

Even used the same word "copy" in the title as that one, leading many people to believe you may have even been the same author as the other thread spamming.
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Old 2012-03-12, 08:35 PM   [Ignore Me] #84
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Re: Copy/Paste


meh I'd say there has been a lot more constructive talk on this with out the likes of someone posting to troll.

Fort im not a ruffian.

In light that is true we did only see light assault gameplay and i'll reserve further judgement for when I see how the other classes are played out completely. Atleast I can say that the Air combat feels as if it will be the same as well as vehicle combat to some extent.
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Old 2012-03-12, 08:56 PM   [Ignore Me] #85
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Re: Copy/Paste


Originally Posted by DeeTwoEh View Post
Hope you understand now. Are all those features similar between Tribes and Planetside? Yes. They don't function exactly, the same within Tribes as they do in Planetside however. The features, while similar, function and behave much, much, much, much ,much , much differently in PS than it does in Tribes. That's why it's not a bastardized rip off, but merely a game that was heavily influenced by it.

You see, there's a difference between taking influences from a game, and then flat taking the same mechanic that functions exactly the same between the two games. That's called a rip off.
Ok, so PS2 just has iron-sights like COD, even though iron-sights existed well before COD in well over 50 other games = PS2 rip off of COD.

Planetside has every feature, and most of them unique to Tribes 2 but it's heavilyyyyyy iiiiiiiiinnnnfluuuuueeeennnnccceeedd but not a rip-off?
That some opinion you got there!

So wich of the features listed function "much, much, much, much" differently?
Base turrets defend the base, Inventory stations let you select your load out and cloakers are sneaky invisible bastards who stab you in the back.
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Old 2012-03-12, 09:10 PM   [Ignore Me] #86
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Re: Copy/Paste


Nothing is wrong with Copy from other Games in my Oppinion as long they copy only the Good Parts of other Games...
Ironsights is a Step backwards from what we had...
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Old 2012-03-12, 09:16 PM   [Ignore Me] #87
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Re: Copy/Paste


Originally Posted by QuiCKaNdDeaDLy View Post
Nothing is wrong with Copy from other Games in my Oppinion as long they copy only the Good Parts of other Games...
Ironsights is a Step backwards from what we had...
In your opinion it is a step backwards. Other's believe it is a step forwards.

Your opinion is no better or lesser than those who like ironsights. I think you are just going to have to accept that. What you like, others might not.

Personally I think it is a step in the right direction. That is simply my opinion.
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Old 2012-03-12, 09:23 PM   [Ignore Me] #88
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Re: Copy/Paste


Originally Posted by IceyCold View Post
In your opinion it is a step backwards. Other's believe it is a step forwards.

Your opinion is no better or lesser than those who like ironsights. I think you are just going to have to accept that. What you like, others might not.

Personally I think it is a step in the right direction. That is simply my opinion.
That is totally fine for me but I still think you have to Change your Sig!
How can you reserve Jugdement and then tell me its a step in the Right Direction...
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Old 2012-03-12, 09:29 PM   [Ignore Me] #89
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Re: Copy/Paste


Originally Posted by QuiCKaNdDeaDLy View Post
That is totally fine for me but I still think you have to Change your Sig!
How can you reserve Jugdement and then tell me its a step in the Right Direction...
Haha, ironsights are a personal flavor I tend to like in most any game. However if I play Planetside 2 beta and feel they don't fit well then I'll vote to remove them. But from what I have seen of the demos, I think they work incredibly well.

Hotswapping seats in vehicles on the other hand...
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Old 2012-03-13, 12:59 AM   [Ignore Me] #90
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Re: Copy/Paste


Originally Posted by roguy View Post
Ok, so PS2 just has iron-sights like COD, even though iron-sights existed well before COD in well over 50 other games = PS2 rip off of COD.

Planetside has every feature, and most of them unique to Tribes 2 but it's heavilyyyyyy iiiiiiiiinnnnfluuuuueeeennnnccceeedd but not a rip-off?
That some opinion you got there!

So wich of the features listed function "much, much, much, much" differently?
Base turrets defend the base, Inventory stations let you select your load out and cloakers are sneaky invisible bastards who stab you in the back.
I thought few of the Tribes team members participated in the development of original Planetside project...
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