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View Poll Results: Do you want Jump Pads (as seen)?
Yes 105 56.45%
No 81 43.55%
Voters: 186. You may not vote on this poll

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Old 2012-05-17, 09:04 PM   [Ignore Me] #76
Cosmical
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Re: Jump Pad Poll


Simple resolution. Have a way that attackers can disable the jump pads through some kindof hacking or sabotage.

Done.
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Old 2012-05-17, 09:13 PM   [Ignore Me] #77
Xyntech
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Re: Jump Pad Poll


Originally Posted by Sledgecrushr View Post
That would be like getting fired out of a cannon while inside a beer can. I like the jump pads because there is a bit of risk using them while you are in a fight and it would be fun to use them to quickly move about the outer defensive perimeter. Did I mention that it looked to be a lot of fun?
That is the cannon, not what you get launched in. It would eject all players just like they had all stepped onto the current jump pad at once.

They would still be vulnerable while in transit. It would mostly be an aesthetic change, with some slight team play encouragement as well.

Running in and immediately pressing the interact button should render their use mostly the same as the current design, so the fun factor shouldn't be hurt much.
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Old 2012-05-17, 09:40 PM   [Ignore Me] #78
Baneblade
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Re: Jump Pad Poll


As someone who will more than likely snipe at some point, Jump Pads are awesome.
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Old 2012-05-17, 09:53 PM   [Ignore Me] #79
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Re: Jump Pad Poll


As people have been saying it would be hard to snipe people in the air its quite the contrary. All you need to do is line yourself up with the jump pad and your certain to get people coming over in a predictable pattern. If you're half decent you'll learn quickly where the head shot will be at the top of the jump.
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Old 2012-05-17, 09:53 PM   [Ignore Me] #80
Xaine
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Re: Jump Pad Poll


Reserving judgement untill beta.
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Old 2012-05-17, 10:01 PM   [Ignore Me] #81
CutterJohn
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Re: Jump Pad Poll


Like the functionality. Not completely sold on the implementation.


Originally Posted by Vash02 View Post
More like:
Is it silly? Vote against it.

I mean really, why not have a comedic giant catapult to fling the soldiers around the base? That's "fun".
A great many of the things shown in that video were as, or more, impossible and silly as the catapults.

The difference is the catapults aren't a standard/accepted gaming trope.

Last edited by CutterJohn; 2012-05-17 at 10:02 PM.
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Old 2012-05-17, 10:01 PM   [Ignore Me] #82
LancerNC
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Re: Jump Pad Poll


I think they are awesome. I vote to keep them in! I really don't see it giving an unfair advantage to the defenders,we heard in the video that there are now more capture points in the close proximity of the bases. This is very different than the standard one tower per base planetside 1 set up. Thus, the jump pads will help defenders compensate for attacks that can come from many different angles, not just the backdoor or gated entrances.

I also think it is going to encourage new types of combat not seen in planetside 1. Imagine a galaxy dropping enemy troops on top of one of those outposts, they could secure it and 'jump pad' to the next one. I like that they are trying to spice up the wall combat.

Anyway, those are just my thoughts.
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Old 2012-05-17, 10:04 PM   [Ignore Me] #83
Gonefshn
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Re: Jump Pad Poll


I'm not sold on this idea but yea need to see it played out to really know.... hmmmm
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Old 2012-05-17, 10:28 PM   [Ignore Me] #84
Xyntech
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Re: Jump Pad Poll


Originally Posted by Vash02 View Post
As people have been saying it would be hard to snipe people in the air its quite the contrary. All you need to do is line yourself up with the jump pad and your certain to get people coming over in a predictable pattern. If you're half decent you'll learn quickly where the head shot will be at the top of the jump.
Of course on the other hand, players busy lining up shots on pad jumpers are going to be great targets for counter snipers.

Still, it could certainly be a problem. I'll be interested in seeing it exploited as much as possible to see if any countermeasures need to be put in place, or if snipers are just a balanced part of the risk of speedy travel.
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Old 2012-05-17, 10:47 PM   [Ignore Me] #85
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Re: Jump Pad Poll


Originally Posted by Xyntech View Post
Of course on the other hand, players busy lining up shots on pad jumpers are going to be great targets for counter snipers.

Still, it could certainly be a problem. I'll be interested in seeing it exploited as much as possible to see if any countermeasures need to be put in place, or if snipers are just a balanced part of the risk of speedy travel.
Since they are jumping higher than the walls, all a sniper needs to do is hide behind a rock to protect himself from sniper fire and just shoot the jumpers as they come into sight. He doesn't have to expose himself.
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Old 2012-05-17, 10:48 PM   [Ignore Me] #86
Stardouser
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Re: Jump Pad Poll


The other thing about snipers is, hopefully we don't have 1 hit kills, at least unless they are headshots. Otherwise here come the elite no scope montages.
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Old 2012-05-17, 10:50 PM   [Ignore Me] #87
Xyntech
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Re: Jump Pad Poll


Originally Posted by Vash02 View Post
Since they are jumping higher than the walls, all a sniper needs to do is hide behind a rock to protect himself from sniper fire and just shoot the jumpers as they come into sight. He doesn't have to expose himself.
Most bases seem to have a lot higher points accessible than the walls though.
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Old 2012-05-17, 11:15 PM   [Ignore Me] #88
IMMentat
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Re: Thrustpad [Jump Pad] Poll


they are available both to attackers and defenders from what I've seen.
It is still alpha, on a previous promo vid spawn doors were (deliberately) universal access, meaning anyone could spawn-camp if they were so inclined (probs not many due to tightly limited tester lists).

SOE will lock down more and more of the permissions as and when they need it,
After all, beta is beta and this is still only Alpha footage.

Last edited by IMMentat; 2012-05-17 at 11:32 PM.
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Old 2012-05-18, 12:15 AM   [Ignore Me] #89
Badjuju
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Re: Jump Pad Poll


Originally Posted by Vash02 View Post
Cave combat was never the main attraction of Planetside, more like a chore you had to go through. Don't make it out as if it was an integral part of it.


There is a multitude of ways you can add a cost to using teleporters. Like a chance of coming out the other side coated in burning plasma, or you're implants are fried for a minute or so, etc.

Though I favour having a quick traveling platform to carry you around the walls.
http://youtu.be/Q2YQkjhKNfw?t=6m10s
I'm going to say hell no to RNG, that will just end up pissing people off. I rather die to another player than just being the unlucky one game decided to toast. Jump pad / teleporter / quick travel platform, all sound like good ideas to me. I would prefer not to have the teleporter over the other two however. Being at risk while quick traveling and being able to be seen coming are important IMO.
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Old 2012-05-18, 12:16 AM   [Ignore Me] #90
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Re: Thrustpad [Jump Pad] Poll


I sort of touched on this in the other thread discussing the video, not having known this was here. Honestly, I'm not a PS1 vet, and I voted against this.

Now don't get me wrong, I don't think it'll break the game, I don't even think it'll bother me once I start playing, but from where I'm sitting now, in a position where potentially not having it could be an option, I'd prefer not to have it.

Why? My issue with it is purely thematic, it just doesn't feel right. I understand these pads are limited in scope, but these weird energy beams and catapult things seem entirely out of place. They would make sense for a Vanu base, where this kind of tech is in their blood, but the other two factions are entirely more mundane with their mechanics.

But I also think from a game perspective... would the game be better off without them? Probably not. Like I said before, I'm a gamer, not a developer - I get to ask to have my cake and eat it too - it's their job to try and deliver.
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