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Old 2012-06-04, 09:16 PM   [Ignore Me] #76
FPClark
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Re: Potential For Selling Pay To Win


All I hear is people who are gonna leach off the games f2p model complaining that someone who is contributing to the games success will be able to level faster...

Guess what. If micro tranactions arnt your thing, dont use them.

It has been stated that every weapon/cert/vehicle in the game will be avaliable to everyone...

This whole thread is silly. Do you honestly expect these people to not try and make money?
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Old 2012-06-04, 09:20 PM   [Ignore Me] #77
Toppopia
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Re: Potential For Selling Pay To Win


Originally Posted by FPClark View Post
All I hear is people who are gonna leach off the games f2p model complaining that someone who is contributing to the games success will be able to level faster...

Guess what. If micro tranactions arnt your thing, dont use them.

It has been stated that every weapon/cert/vehicle in the game will be avaliable to everyone...

This whole thread is silly. Do you honestly expect these people to not try and make money?
I would love to see a game company to make a game because they care about the community and want to see them happy. Probably 90% of the companies only care about money, thats why COD keeps getting remade with basically same graphics, because the company knows that if they do that, they will make lots of money. Sadly most people are money hungry
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Old 2012-06-04, 09:20 PM   [Ignore Me] #78
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Re: Potential For Selling Pay To Win


Well, lemmings will lemming, I guess. Take a hint, I don't regard micro-transactions as innovative. I started playing PS1 because the concept was innovative and fun. I regard it as stupid and a product of a market that is completely contrary to gaming in the US and North America.

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Last edited by p0intman; 2012-06-04 at 09:26 PM.
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Old 2012-06-04, 09:21 PM   [Ignore Me] #79
SniperSteve
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Re: Potential For Selling Pay To Win


Its not paying to win, because it really doesn't matter to you if player X played 20 hours a week or if they spent $20 to get the XP needed to buy the item in question.
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Old 2012-06-04, 09:25 PM   [Ignore Me] #80
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Re: Potential For Selling Pay To Win


Originally Posted by FPClark View Post
All I hear is people who are gonna leech off the games f2p model complaining that someone who is contributing to the games success will be able to level faster...
This.
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Old 2012-06-04, 09:26 PM   [Ignore Me] #81
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Re: Potential For Selling Pay To Win


Originally Posted by Toppopia View Post
I would love to see a game company to make a game because they care about the community and want to see them happy. Probably 90% of the companies only care about money, thats why COD keeps getting remade with basically same graphics, because the company knows that if they do that, they will make lots of money. Sadly most people are money hungry
I would love to see some millionare hand me keys to his ferrari because he knows it would make me happy.

When was the last time you put time/money/effort into something and then just gave it away to people?
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Old 2012-06-04, 09:26 PM   [Ignore Me] #82
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Re: Potential For Selling Pay To Win


Originally Posted by SniperSteve View Post
Its not paying to win, because it really doesn't matter to you if player X played 20 hours a week or if they spent $20 to get the XP needed to buy the item in question.
Agreed, but the line between what is a virtual item worth in real money and how much playtime should be needed to unlock said item is a difficult one to find, let alone master. IMO most F2P companies overcharge for most of what they got, mainly because they can get away with it but also because each person values their money differently, a rip-off to one is a worthwhile investment to another.

Last edited by IMMentat; 2012-06-04 at 09:29 PM.
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Old 2012-06-04, 09:30 PM   [Ignore Me] #83
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
Well, lemmings will lemming, I guess. Take a hint, I don't regard micro-transactions as innovative. I started playing PS1 because the concept was innovative and fun. I regard it as stupid and a product of a market that is completely contrary to gaming in the US and North America.

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If it is so contrary to "gaming in the US and North America" why is it also the most succesfull as far as profit goes? Look at Maplestory, its made millions on this with millions of playing in NA. Also look at Tribes:Ascend, same thing.

These models are working because people are more willing to pay for micro transactions than superscription. Thats based on empirical data which all your points are a matter of opinion.
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Old 2012-06-04, 09:31 PM   [Ignore Me] #84
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
Well, lemmings will lemming, I guess. Take a hint, I don't regard micro-transactions as innovative. I started playing PS1 because the concept was innovative and fun. I regard it as stupid and a product of a market that is completely contrary to gaming in the US and North America.
Buy $50 (or whatever your avrage PC game costs in your area) of Station cash and then use it how you see fit.

See thats where micro tranactions work in the players benifit. Instead of paying for the game (which you dont have to do BTW it is OPTIONAL) you are offeded a choice of if/when/where to spend your money.

Either that or pay nothing at all...However if you dont contribute you really have no grounds to complain about anything...At all...Like lag/customer support/ect...You know all the things that come standard when you PAY for a game.
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Old 2012-06-04, 09:32 PM   [Ignore Me] #85
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Re: Potential For Selling Pay To Win


Originally Posted by FPClark View Post
I would love to see some millionare hand me keys to his ferrari because he knows it would make me happy.

When was the last time you put time/money/effort into something and then just gave it away to people?
I gave someone a bag of lollies. Does that count?

And I mean make a game with money not in mind, but the community. Which sounds like Planetside 2 is doing. So good job
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Old 2012-06-04, 09:33 PM   [Ignore Me] #86
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Re: Potential For Selling Pay To Win


@Elfailo

I have been a sub since sept of 06 TYVM

Originally Posted by elfailo View Post
You're such a putz. I don't know p0intman personally, but I remember his name and thus know that he's been paying for Planetside subs for years. 14.99 a month. It's pathetically desperate to want to portray someone as a leech just because you lack the capacity to understand his actual point.
I dont understand his point but it's not because I lack the capacity...

Last edited by FPClark; 2012-06-04 at 09:36 PM.
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Old 2012-06-04, 09:33 PM   [Ignore Me] #87
MonsterBone
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Re: Potential For Selling Pay To Win


Little cry babies that dont pay up are going to get CRUSHED. They also should be greatful to their masters.
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Old 2012-06-04, 09:35 PM   [Ignore Me] #88
SpcFarlen
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Re: Potential For Selling Pay To Win


Originally Posted by MonsterBone View Post
Little cry babies that dont pay up are going to get CRUSHED. They also should be greatful to their masters.
I swear ive laughed at more of your posts than anyone else's sir, thank you.
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Old 2012-06-04, 09:41 PM   [Ignore Me] #89
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
Sarcasm doesnt translate over text due to a lack of vocal tone.
I got it.

I agree that there will be elements of pay to win in PS2. I don't however, entirely subscribe to the fact that it will completely disenfranchise the playerbase to the point that it will harm the game.

I think there is a thin green line, and hopefully SOE has the financial stability to test the waters so to speak and approach the line slowly enough that they can maximise their profits without actually crossing it.
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Last edited by Brusi; 2012-06-04 at 09:51 PM.
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Old 2012-06-04, 09:41 PM   [Ignore Me] #90
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Re: Potential For Selling Pay To Win


We should limit every player to 10 hours a week so they cannot get ahead of everyone else. You know because progression and unfairness is bad right?
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