What class should carry ammo packs? - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: PUSHICON IS BANNED.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What class should carry ammo packs?
LA (as currently implemented) 60 21.90%
HA 69 25.18%
Engineer 115 41.97%
Medic 19 6.93%
Infiltrator 2 0.73%
MAX 9 3.28%
Voters: 274. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-09, 01:34 PM   [Ignore Me] #76
NMnine
Private
 
Re: What class should carry ammo packs?


Do I need to state the obvious here? Just give it to both Assault classes and double the cooldown. Bam.
NMnine is offline  
Reply With Quote
Old 2012-06-09, 01:37 PM   [Ignore Me] #77
Dagron
Captain
 
Dagron's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by Gandhi View Post
Yes, but an engineer or medic is going to have a lot less incentive to hoard ammo than an offensive class. They're already playing a support role, if they didn't want to support they'd have picked an offensive class instead.

I just don't understand what's so hard about this concept. Am I missing something obvious? Honest question.
You seem to be missing the argument some people have already made over and over: engis already have a lot going on for them.

As for medic, i agree it'd be a good option. I just feel weird having a medic carry extra ammo around (i realize that's not an argument to exclude them as an option though). Doesn't it seem strange to anyone else?


However, i keep defending the LAs as ammo carriers because i feel they have what it takes (mobility) and they seem kind of limited role-wise and their role is pretty similar to the infiltrator's (pretty much guerrila hit'n run).
All i want is the alternative role to run around behind the lines resuplying while as an added funcion helping defend engis from infiltrators.

Last edited by Dagron; 2012-06-09 at 01:39 PM.
Dagron is offline  
Reply With Quote
Old 2012-06-09, 01:40 PM   [Ignore Me] #78
moosepoop
Captain
 
Re: What class should carry ammo packs?


ammo packs give engineers some use in infantry combat, especially indoors.
moosepoop is offline  
Reply With Quote
Old 2012-06-09, 01:40 PM   [Ignore Me] #79
SUBARU
Master Sergeant
 
SUBARU's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by Dagron View Post
You seem to be missing the argument some people have already made over and over: engis already have a lot going on for them.

As for medic, i agree it'd be a good option. I just feel weird having a medic carry extra ammo around (i realize that's not an argument to exclude them as an option though). Doesn't it seem strange to anyone else?


However, i keep defending the LAs as ammo carriers because i feel they have what it takes (mobility) and they seem kind of limited role-wise and their role is pretty similar to the infiltrator's (pretty much guerrila hit'n run).
All i want is the alternative role to run around behind the lines resuplying while as an added funcion helping defend engis from infiltrators.
Most of what an Engineer does happens before and after a fight ( in a base fight)
SUBARU is offline  
Reply With Quote
Old 2012-06-09, 01:42 PM   [Ignore Me] #80
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by Dagron View Post
You are also neglecting this: what do you do when the ammo drop is spent? You run back.
As a HA, it will take you longer than as a LA. Not to mention you would be leaving your post on the front lines, where as a support LA you'd be doing exactly what your role is supposed to.
This is actually a con for LAs since I think we don't want ammo absolutely being a non-issue when fighting (if that kind of level of coop could even be achieved). Also there will be supply terminals in bases as well as those set up by engies so HA wouldn't need to leave the front line they would need to share with other HAs until they reach a supply terminal. But really I honestly doubt that many LAs (if any) will be playing the errand boys for HAs as you described here, that's just way too unrealistic, they'll want to fight primarily too. Meanwhile if LA spend all his ammo he just needs to trail the nearest heavy until he drops. This kind of unintentional cooperation in ammo distribution is much more likely.

Originally Posted by Dagron View Post
This. Any class can hog the ammo with the same ease: ignoring your teammates' requests for ammo & drop + pick it up yourself is something anyone can do.
Not quite true. LAs can hog the ammo for themselves only the easiest by far since no other class can follow them. Other classes are around the same ground however since HA is the slowest it will be the slightly harder for them.

Last edited by Immigrant; 2012-06-09 at 01:49 PM.
Immigrant is offline  
Reply With Quote
Old 2012-06-09, 01:48 PM   [Ignore Me] #81
GTGD
First Sergeant
 
GTGD's Avatar
 
Re: What class should carry ammo packs?


Infiltrator makes absolutely no sense, and nobody has voted for it so no need to explain this.

MAXs are designed to be helpless in all aspects that don't involve merciless killing.

Medics are around to heal soldiers, giving them ammo resupply would make them a one-stop infantry support unit.

Heavy Assault is designed to be more mobile and versatile, but also squishier than MAX units. Their main role is to fight and destroy, like MAXs, but they can also capture things, gun vehicles, etc and won't have a timer. Giving them ammo is ridiculous, the entire point is that they are the best infantry class in combat terms but must rely on others to support them, whether that is healing or giving them more ammo (so they don't have 50 rockets each).

Engineer is a more defensive class to begin with, so they probably won't be right on the front lines. Add to that they exclusively repair vehicles and have many deployables, the engineer class might be pretty OP already. Why the hell would they need ANOTHER advantage in ammo resupply?

Light Assault is the only logical choice. Yes the jetpacks and mobility looks kind of overpowered for now. However that is adjustable. They have the lowest armor besides infiltrators, can't use any really big guns, can't heal or repair anything. They are good in aircraft because of the jump jets, good at flanking and fighting outside where mobility is key, can get around to give ammo fast. But the biggest thing is that they will be perfect vehicle operators. Driving/flying while resupplying your gunner will be wonderful, and then when you take damage your engineer gunner can hop out to repair while you replenish his ammo supply. When fighting on foot, they need to have some sort of role or else why would anyone ever bring a LA inside smaller areas?
GTGD is offline  
Reply With Quote
Old 2012-06-09, 01:50 PM   [Ignore Me] #82
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by SUBARU View Post
Most of what an Engineer does happens before and after a fight ( in a base fight)
^ This.

Before a fight, you're laying mines and deployables. During a fight you're repairing armor and... what? You're in the thick of MAX and HA that are going to need ammo. Where are the LA? Up on the walltop fighting with the defenders or skirmishing with other infantry by jumping all over the place.

Originally Posted by GTGD View Post
Engineer is a more defensive class to begin with, so they probably won't be right on the front lines. Add to that they exclusively repair vehicles and have many deployables, the engineer class might be pretty OP already. Why the hell would they need ANOTHER advantage in ammo resupply?
Engineers tend to hang out around friendly MAX, HA, and vehicles to provide repair. Those units tend to be at the front lines AND need ammo.

This whole thing is a pretty moot point anyhow as Engineers already have a deployable supply terminal. Lets drop the concept of ammo boxes all together and use the supply terminal!

http://www.hamma.ws/ntemp/Infantry/E...r/EnginACE.jpg
__________________

Support the use of a dynamic XP system in PlanetSide 2!

Last edited by Electrofreak; 2012-06-09 at 01:53 PM.
Electrofreak is offline  
Reply With Quote
Old 2012-06-09, 01:51 PM   [Ignore Me] #83
Dagron
Captain
 
Dagron's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by Immigrant View Post
This is actually a con for LAs since I think we don't want ammo absolutely being a non-issue when fighting.
I don't think it would make it a non issue, it'd make it less of an issue... of course i could be wrong though.


Originally Posted by Immigrant View Post
Honestly I doubt that many LAs (if any) will be playing the errand boys for HAs as you described here, that's just way too unrealistic, they'll want to fight too.
I suppose so, if everyone is just zerging around. In an organized team however, someone should take the role of patroling behind the front lines for infiltrators, so why not have the guy who's already going to be running all over the place carry the extra ammo?


Originally Posted by Immigrant View Post
Meanwhile if LA spend all his ammo he just needs to trail the nearest heavy until he drops. This kind of unintentional cooperating in ammo distribution is much more likely.
Alright, i agree with that.


Originally Posted by Immigrant View Post
Not quite true. LAs can hog the ammo for themselves only the easiest by far since no other class can follow them. Other classes are around the same ground however since HA is the slowest it will be the slightly harder for them.
You think having someone nearby will make any difference whatsoever when dropping ammo for yourself?

Last edited by Dagron; 2012-06-09 at 01:56 PM.
Dagron is offline  
Reply With Quote
Old 2012-06-09, 01:55 PM   [Ignore Me] #84
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by DjEclipse View Post
^This.

If you give Engys the job of ammo too, we'd be OP. Engys would just fly around in squads with CE and Ammo. Like lords of the sky, any spot we land we will be able to surround it with CE and farm for hella long time.

If you guys want to give me that gift, OK!
THEY ALREADY HAVE IT MAKING THIS WHOLE ARGUMENT TOTALLY STUPID.

I bring your attention to the Mobile Armament Supply Terminal.

http://www.hamma.ws/ntemp/Infantry/E...r/EnginACE.jpg
__________________

Support the use of a dynamic XP system in PlanetSide 2!

Last edited by Electrofreak; 2012-06-09 at 01:56 PM.
Electrofreak is offline  
Reply With Quote
Old 2012-06-09, 01:55 PM   [Ignore Me] #85
Gandhi
First Lieutenant
 
Re: What class should carry ammo packs?


Originally Posted by Dagron View Post
You seem to be missing the argument some people have already made over and over: engis already have a lot going on for them.
Well ok, I get that. But I also agree with Subaru, the engineer has nothing to support HA and LA guys with directly, apparently he's just there to repair MAXs and provide defensive deployables like turrets and shields. He's a combat engineer, and while defensive stuff is an important part of his role he should also be effective helping his team on the front lines with the assault classes.
Gandhi is offline  
Reply With Quote
Old 2012-06-09, 01:56 PM   [Ignore Me] #86
Zhane
Staff Sergeant
 
Zhane's Avatar
 
Re: What class should carry ammo packs?


Engineer gets my vote
Zhane is offline  
Reply With Quote
Old 2012-06-09, 01:57 PM   [Ignore Me] #87
Dagron
Captain
 
Dagron's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by Electrofreak View Post
[quote = "Most of what an Engineer does happens before and after a fight ( in a base fight)"]

^ This.

Before a fight, you're laying mines and deployables. During a fight you're repairing armor and... what? You're in the thick of MAX and HA that are going to need ammo. Where are the LA? Up on the walltop fighting with the defenders or skirmishing with other infantry by jumping all over the place.
I guess so... i really can't say much about that without knowing the mechanics of the class.
However I assume he's more active during the fight than you expect, re-building/moving and guarding their nest, dropping shields, etc... be it behind the offensive line or in front of the defensive line.

Last edited by Dagron; 2012-06-09 at 01:59 PM.
Dagron is offline  
Reply With Quote
Old 2012-06-09, 02:00 PM   [Ignore Me] #88
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: What class should carry ammo packs?


As long as someone resupplies me, I don't care if it's the enemy. Changed my mind to engie, but I'm still not fully convinced until beta.
ThermalReaper is offline  
Reply With Quote
Old 2012-06-09, 02:04 PM   [Ignore Me] #89
NMnine
Private
 
Re: What class should carry ammo packs?


Originally Posted by WildVS View Post
What does an engy do during a firefight? Nothing. Give them something to do by dropping ammo promotes the use of the role no?
How do you figure? They have the same gun selection as LA and Medic.
NMnine is offline  
Reply With Quote
Old 2012-06-09, 02:06 PM   [Ignore Me] #90
Dagron
Captain
 
Dagron's Avatar
 
Re: What class should carry ammo packs?


Originally Posted by WildVS View Post
Divide his time? choose between deploying whatever that is and supplying the team with ammo? Makes for an interesting role if you ask me. OP, hell no. just make him think what is most important.

OOPs Misquote but you get what I mean.
Yes, that would make the role more interesting, but he already have an interesting role... I remember seeing a poll not too long ago where the class most voted as "what would you play" was the engi.
The LA though, while he's a front liner and have a super fun jump pack, seems to have only one role unlike most classes.
Dagron is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:33 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.