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Old 2012-06-18, 05:38 PM   [Ignore Me] #76
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
I don't understand why an MMO can't have an endgame scenario. Is that some ancient chinese law or something?
because a mmo is massive multiplayer online, and entails a presistant world that never ends. Please look up the definition of what a mmo is.
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Old 2012-06-18, 05:40 PM   [Ignore Me] #77
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Re: End the Fight - "Tours" of duty


Originally Posted by WildVS View Post
Yeah it would be awesome to tie in space battles with planetary conflict. Hope they can get to that point fast.
Kind of like what dust is doing, but less cosmetic and more game changing.
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Old 2012-06-18, 05:41 PM   [Ignore Me] #78
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
because a mmo is massive multiplayer online, and entails a presistant world that never ends. Please look up the definition of what a mmo is.
so...uh...what about an endgame possibility makes this less massive, not a multiplayer game, or not online?
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Old 2012-06-18, 05:42 PM   [Ignore Me] #79
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
so...uh...what about an endgame possibility makes this less massive, not a multiplayer game, or not online?
It makes it like a generic fps shooter. Look, planetside is all about a PRESISTANT WORLD. Don't like it? GTFO now.
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Old 2012-06-18, 05:42 PM   [Ignore Me] #80
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
It makes it like a generic fps shooter. Look, planetside is all about a PRESISTANT WORLD. Don't like it? GTFO now.
You didn't answer my question.

Sounds like you're getting upset too.
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Old 2012-06-18, 05:43 PM   [Ignore Me] #81
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Re: End the Fight - "Tours" of duty


If Planetside's story was based in an actual struggle between several factions or societies, without re-spawn technology being discovered, I could understand the argument that there should be an occasional "end" to the fighting. (i.e. WWIIOnline)

However, the game is based on Auraxis with the discovery of alien re-spawn technology. As a result, you have a never ending conflict between three factions in which no one truly dies. You can still lose battles, but you can never lose the war on Auraxis. You can, fortunately, push your enemies all of the way back (originally to their sanctuary) which is more than enough satisfaction for me. In a sense, there are already "tours of duty" that exist, at least figuratively there were in the original game when you controlled all of the continents. We'll have to see how much the foothold debacle screws that up before I make an experienced judgement on whether or not this game will have that sense of accomplishment.

Regardless, eternal struggle is fine with me. It worked with EVE Online, it works with Warhammer 40k, and it works with many other games (futuristic and fantasy) as well.

Skulls for the Skull Throne

Last edited by Zolan; 2012-06-18 at 05:47 PM.
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Old 2012-06-18, 05:43 PM   [Ignore Me] #82
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
You didn't answer my question.

Sounds like you're getting upset too.
No. I am not, i am pointing what the devs have said from day 1, and they are not going to change it. Also it makes it less massive, and less online.
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Old 2012-06-18, 05:43 PM   [Ignore Me] #83
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
Also it makes it less massive, and less online.
How?
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Old 2012-06-18, 05:45 PM   [Ignore Me] #84
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
How?
Because its like your playing with randoms with every other fps, and it ends like its a single player game. MMO's aren't suppose to end.
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Old 2012-06-18, 05:45 PM   [Ignore Me] #85
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
Because its like your playing with randoms with every other fps, and it ends like its a single player game.
how does it do that?

also, even if that was true, how does that make it less massive and less online?
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Old 2012-06-18, 05:46 PM   [Ignore Me] #86
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
how does it do that?
What do you mean how does it do that? If there is an endgame, sure you're playing with multiple people, but you will never see them again once the game ends. Instead you will switch teams, load outs, and servers. It makes it less massive because you are confined to one continent/area. You aren't truly playing with 6000 people if the game ends.
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Old 2012-06-18, 05:46 PM   [Ignore Me] #87
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Re: End the Fight - "Tours" of duty


You really didn't think this through did you?
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Old 2012-06-18, 05:47 PM   [Ignore Me] #88
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Re: End the Fight - "Tours" of duty


They've been pretty adamant about the whole "no rounds, no loadscreens" thing in all the on-camera interviews. The continents themselves seem designed not to have any sort of win conditions.
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Old 2012-06-18, 05:48 PM   [Ignore Me] #89
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
What do you mean how does it do that? If there is an endgame, sure you're playing with multiple people, but you will never see them again once the game ends.
why? why can't the game just reset?

you're acting like it would be something that would occur every day, or even weekly.
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Old 2012-06-18, 05:48 PM   [Ignore Me] #90
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
You really didn't think this through did you?
They've been pretty adamant about the whole "no rounds, no loadscreens" thing in all the on-camera interviews. The continents themselves seem designed not to have any sort of win conditions.

Basically this
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