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2012-07-06, 01:31 PM | [Ignore Me] #76 | |||
Lieutenant Colonel
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And because you continue to complain, it is my mission this week in PS1 to be as massive of a pain to the VS as I can be.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-07-06, 08:54 PM | [Ignore Me] #78 | ||
Sergeant
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In the early days of PS1 the OS was cool because it was pretty rare to see people using them. Now, every battle you always need to keep moving because you can expect 10+ OSes in a single fight. As long as they are very hard to get (1-2 years of certs) and as long as you can't use them very often (once every 24-48 hours) I think they would be fine in PS2.
I would definitively argue that OSes interfere with teamwork. Squads and platoons are much more effective when they are tightly grouped than when they are scattered. That is what made the Romans so effective and I saw it in action the other night. We had a column of tanks and we were clustered around the south CY entrance at Ixtab. We were dominating for a while until three OSes sent us running or destroyed us. After that, our attack was watered down because we were all spread out. We lost a lot of ground because of a few people pressing the easy win button. The OS seriously punishes squads that are coordinated like we were. |
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2012-07-07, 03:06 AM | [Ignore Me] #80 | ||
Captain
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Exactly... #1 rule of miniatures games is to avoid clumping your troops, and this applies in equally well in any game where there's lots of AoE insta-death weapons.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-07, 04:16 AM | [Ignore Me] #81 | ||
Staff Sergeant
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Except you absolutely can't avoid clumping troops in a large base fight in PS1. With the base layout in PS2, it may get a little better, but you still have vital, out-in-the-open spawnpoints that will be just as juicy targets as AMSes were in PS1. More juicy even, what with so many more players around.
And I'll say again: "Just put a very long cooldown on it, then it's fine" - no, it's not. It's just bad design. There's no reason for anyone to have something with an effort-to-reward ratio as low as an OS - not once in three hours, and not once in three days. I REALLY hope the OS will get a serious redesign for PS2. |
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2012-07-07, 05:26 AM | [Ignore Me] #82 | ||
First Sergeant
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LordReaver: -=Warning=- OS Target, Spread Out!
LordReaver: -=Warning=- OS Target, Spread Out! LordReaver: -=Warning=- OS Target, Spread Out! LordReaver: -=Warning=- OS Target, Spread Out!
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2012-07-07, 05:34 AM | [Ignore Me] #83 | ||
Staff Sergeant
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I don't have a problem with OS.
I have a problem with OS being tied to Command Rank. I don't want to see people play commander just to get the biggest gun the game. The only reason to play commander should be victory. |
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2012-07-07, 09:34 AM | [Ignore Me] #85 | ||
Staff Sergeant
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Well, back when the game was in its prime an OS was really rare, but now there are just so many CR5's that every single tower, base and front line fight will get hit by multiple orbital strikes, you literally can not go half an hour without seeing one.
I think it would be useful to limit OS's to one per hex , with a timer to keep them from being used again in that hex anytime soon, so you don't just get base defenses blasted with walking orbital strikes. Alternatively, a massive resource cost. |
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2012-07-07, 09:51 AM | [Ignore Me] #86 | |||
Sergeant
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Yeah. One per hex per [insert time limit here] would be good. Per hex, so large battlefields have room for more than one. There has to be some sort of handwave that lets each side have one per hex, though, or the first thing someone will do is let rip with an OS, just to deny the opportunity for the other side to use theirs.
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2012-07-07, 10:02 AM | [Ignore Me] #87 | ||
First Sergeant
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Make OS cost something like 150 of the tank resource, aircraft resource and transport resource so that no matter what vehicles you like it will hurt a lot. Then basically you could have bought 2 tanks, 2 aircrafts and a large transport instead of the orbital strike, so the only ones to use it are players who aren't wasteful with their resources. Then it doesn't need to have a large cooldown, maybe have a regional cooldown as mentioned above at about 30 seconds (similar to the queue system for vehicles) so you cant have a large team just blanketing the whole area with them.
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2012-07-07, 05:31 PM | [Ignore Me] #90 | ||
Sergeant Major
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OS was horrible in PS1, and it does destroy tactics.
I hated the EMP OS even more. I hate the way someone can push a button and destroy all of my deployables I spent 5 minutes setting up. In fact that's why I quit PS1 ~5 years ago. |
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