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2012-08-06, 08:03 AM | [Ignore Me] #76 | ||||||
Sergeant
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Last edited by lawnmower; 2012-08-06 at 08:37 AM. |
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2012-08-06, 09:31 AM | [Ignore Me] #77 | ||||
Sergeant Major
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That's your opinion. Others feel differently. (I personally have no opinion having not played CoD).
A lot of the problems with CoD (as they are described to me by others) are rooted in balance and structure of the maps/game modes. I haven't heard many complaints about how weapons feel, only that x weapon is overpowered or whatever, and that's something that can definitely be avoided or corrected. *(Is "taste" the right word for this? Smokers, let me know, I'm curious.) |
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2012-08-06, 10:01 AM | [Ignore Me] #78 | |||
Private
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Under mechanics, you have the gun balancing (recoil/accuracy bloom/ttk), avatar movement, ADS time, scope design, etc... Mechanics determine what you experience, 'feel' are the implemented affects that determine how that experience is received by the player. A good 'feel' game can cover some level of bad mechanics by being a fun experience to play, a mechanically sound game however can be disappointing if they mess up the 'feel' of the experience. If you want a good example of 'feel' in effect, look at the success of Treyarch iterations of CoD vs IW versions. They are never as successful, as while using near identical mechanics, Treyarch games have never properly pulled off the 'feel' effects. Most noticeably, they have a far worse record of linking the user experience to what the netcode is doing, guns feel far more clunky and unresponsive in the Treyarch versions (WaW and Black Ops are big offenders), and this turns off the playerbase. For the record, i'll say PS1 was a brutal game both in terms of the mechanics, and the 'feel', they were so limited at the time by tech that they delivered a truly horrible firing experience. It survived on the meta game, rather than doing the avatar stuff well. |
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2012-08-06, 10:06 AM | [Ignore Me] #79 | ||
First Sergeant
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I always feel like I'm actually holding a mouse that's connected to a computer that is generating a disembodied (why don't FPS's actually model the entire body these days by the way?) hand/arm that's holding a polygon representation of a futuristic weapon.
But then I have no imagination. Gameplay>>All. /ducks |
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2012-08-06, 10:09 AM | [Ignore Me] #80 | |||
First Sergeant
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U can say i dont like the gameplay but u cant say it sucks.I dont like macdonalds but if u look at those restaurants they always filled with people. |
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2012-08-06, 10:10 AM | [Ignore Me] #81 | ||
Second Lieutenant
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Like it or not, CoD is the gold standard of shooter today in terms of feel. It took them many years to get that feel just right too.
From what I can tell, Planetside 2 follows some of the basic look and feel of the shooting of CoD, but the distances in between targets, and the tracking of bullets (not hitscan) really changes everything. I think it will be fine. |
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2012-08-06, 10:27 AM | [Ignore Me] #84 | ||
Private
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I agree, CoD weapons don't have much recoil and half the time they don't have much deviation. More then a few are just point and click laser beams. BF3 did have better weapon handling and I enjoyed it, honestly I hope that if they are trying to have their gun play more modernized that they aren't using CoD as their example to go by.
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2012-08-06, 10:31 AM | [Ignore Me] #85 | ||
Private
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The stupidity of this thread is astounding. If you found a reason to not like the gun play in easily the best set of gun play games ever to be released you can see yourself out. The rest of the gameplay in these games doesn't matter because that's not what was being copied.
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2012-08-06, 10:47 AM | [Ignore Me] #87 | |||
Also I don't understand this thread. The op quotes claims to make gun handling feel more "real", which is great because firing any of the weapons in PS1 felt very "unsatisfying" and... ethereal? Last edited by FastAndFree; 2012-08-06 at 10:51 AM. |
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2012-08-06, 10:48 AM | [Ignore Me] #88 | |||
First Sergeant
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Actually...didn't the original ArmA game do that? |
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2012-08-06, 03:43 PM | [Ignore Me] #89 | |||
Private
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Yep, it did. All of Bohemia Interactive's Arma games, and their professional simulators, have a true first-person view. Same with Valve's Left 4 Dead series. They've all been praised for including that feature, too. |
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2012-08-06, 05:31 PM | [Ignore Me] #90 | |||
Private
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When veterans moan about the curse of CoD, it's not just the kiddies, it's the style over substance as well. When the OP worries about the 'feel' of CoD leaking in, he's not exactly wrong to be cautious, but he's worrying for the wrong reasons. Mechanics are easy to change over time, 'feel' is a lot more permanent and harder to tweak. |
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