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2012-08-11, 07:17 PM | [Ignore Me] #76 | ||
Private
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Adding some NPC related event would be a cool feature that could add some extra strategic options; the first similar thing that come to my mind is Aion PVP zones: at random times an enormous alien battleship flies over a random base and blow the shit out of it taking control of the zone, acting as an independent 4th faction and players must face them to retake it; retaking the base could give some special bonuses to that faction, something similar to the old PS1 cavelock.
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2012-08-11, 07:18 PM | [Ignore Me] #77 | |||
Sergeant Major
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TONS AND TONS AND TONS of lil swarmy bastards though Also, I edited that 1 post... should also be incredibly rare. Mechanically (programatically) I would see this done as a very very rare (maybe scripted in secret, maybe randomly generated) global event that once triggered lasts 24-48 hours, but actually does nothing but allow for common but random local events. If determined randomly, events should be between 7-11 months apart. Weekends could be given significantly higher proc chance than weekdays. The local events would be the meteor storms themselves, and their size, location, and even qty and types of aliens would all be randomized. Certain factors programmed into the map different locations, as well as current population densities, would affect the different variables. As I also said elsewhere, the 'face of the planet' should affect it, so only 1 continent at a time (or 1/3rd the continents), would have a chance at having the local event happen. In effect, as the different continents should have different current time of days to simulate their different face of the planet, so could time of day be used as a filter on local event windows. Any 8 hour (in-game) period could be set (or randomly generated) and would shift by an hour every in game day (as the planet is moving in it's orbit, so does it's impact angle of the meteors), until the end of the event (24-48 real hours, 3-8 in-game days, preset or again... random) The aliens themselves could pull from a sleuth of inspiration from movies... Sony... you got some licenses to lean on right? potentially for sure... but this is still likely a couple years from fruition at the earliest, and hopefully our net speeds will have increased a bit more. Last edited by RoninOni; 2012-08-11 at 07:28 PM. |
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2012-08-11, 07:20 PM | [Ignore Me] #78 | ||
Major
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I can see that NPCs in the first form could work as random events but there's this fang filled maw in the back of my brain that wants to bifurcate things whenever the concept of NPCs in PS is brought up.
(Oh, and any changes you DO end up making, send them through a long beta test. Massive mistake the last crew made. Massive.)
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2012-08-11 at 07:21 PM. |
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2012-08-11, 07:21 PM | [Ignore Me] #79 | |||
Colonel
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If you're going to put any PvE content into a PvP game, please limit it to your first idea. If the events were very few and far between (maybe 4 times a year) then it'd be fine. But NPC armies? I'm sorry, but that's just not a good idea. I play Planetside to kill and work with players players, not to trade/make robots to play the game for you. Think about it! Adding NPC armies to PS2 will be like adding BFR's to PS1.
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ZulthusVS, 34/5 DARK |
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2012-08-11, 07:21 PM | [Ignore Me] #80 | |||
Major
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2012-08-11, 07:21 PM | [Ignore Me] #81 | |||
Sergeant Major
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Planetsides appeal is pure PVP. PVP is special, 'real' and satisfying in a way that PVE can never be. PVE encounters during PVP may be very frustrating. Throwing raid bosses in just to catch some WoW dollah however can gtfo. Scripting will be abused somehow.
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Last edited by MaxDamage; 2012-08-11 at 07:28 PM. |
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2012-08-11, 07:26 PM | [Ignore Me] #83 | |||
Sergeant
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-1 Stay a as far as possible -2 Get an ammo pack. -3 Point and hold left mouse button. -4 move to another rock with ammo pack if boss(es) get close -??? -Profit |
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2012-08-11, 07:28 PM | [Ignore Me] #84 | ||||
Last edited by Electrofreak; 2012-08-11 at 07:29 PM. |
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2012-08-11, 07:30 PM | [Ignore Me] #85 | ||
Sergeant
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You already lost the day you signed over your free will and enlisted with the TR.
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I ♥ Red Ketchup Freedom isn't free
No, there's a hefty fuckin' fee And if you don't throw in your buck 'o five Who will? |
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2012-08-11, 07:31 PM | [Ignore Me] #86 | |||
First Lieutenant
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X number of small things per Y big thing which acts as a commander or lead unit. Y number of big things per Z great big thing if you want a larger scale invasion. The recipe works no matter what kind of aliens you use (a race of aliens that are similar to each other and pilot vehicles, or a insect like race where there are vast differences between creature 1 and 2 based on what they were born to do). |
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2012-08-11, 07:37 PM | [Ignore Me] #87 | ||
First Sergeant
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I just dont know how I feel about AI's. Planetside is a PvP game. I understand that going to attempt to appeal to other audiences, but this is not the way to go.
In the middle of an epic fight between the NC and TR, I don't want some massive powerful aliens coming in and screwing that up. Maybe if they did it right, and it didn't take both sides to focus on to take down, I'd be okay with it. But geez man, Im not sure. And, on scripting. You know people with good scripting skills would get through exploit it. That is just ASKING for trouble. |
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2012-08-11, 07:45 PM | [Ignore Me] #88 | ||
Master Sergeant
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I don't understand the hate for the aliens evasion. Make them not daily and make them so it is different every time. If there is a invasion set for a day, put a post online somewhere so all the people who don't want to participate will know not to.
The A.I creep things would work great with those Outfit continents you were talking about earlier. Outfits are not always going to have balanced player populations so the creeps would help a little bit there. However I don't think the creeps would work for the gameplay on normal continents. Plus you would have enough QQ to drown everyone in the SOE offices if they messed with the core pvp. Last edited by JPalmer; 2012-08-11 at 07:47 PM. |
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2012-08-11, 07:50 PM | [Ignore Me] #89 | |||
Sergeant Major
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