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2012-11-29, 04:23 PM | [Ignore Me] #76 | |||
Corporal
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Sometimes the one eyed view that gamers develop over their favourite toy is so infuriating, By all means, make an argument as to why ESF's should remain so omnipotent. But for goodness sake, this "use teamwork to kill my solo aircraft because this game is about combined arms" mantra is eye-poppinly maddening. It is a fact of this games current balance that the ESF requires no teamwork in order to get kills with. Last edited by RobUK; 2012-11-29 at 04:25 PM. |
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2012-11-29, 04:30 PM | [Ignore Me] #77 | |||
Major
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2012-11-29, 04:54 PM | [Ignore Me] #80 | ||
Sergeant Major
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the issue, again is, if you are going to make one vehicle better than another (the 1:1 idea) then those vehicles need to be more rare, either with longer cool downs or more resources. If not, then the 1:1 rule should be in effect - ie 1 player can take down 1 player or else everyone is just going to eventually either play all air or just quit playing.
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2012-11-29, 05:28 PM | [Ignore Me] #82 | |||
Major
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9/10 of my deaths in a Lightning are due to being surrounded, the other 1/10 is due to backing into enemies while trying to retreat and be repaired. Most of the time, in a Lightning, one can skit behind a hill or rock just as fast as an ESF can skit behind a taller mountain, but I do recognize that there is a big difference in what these two things do. The ESF will be much farther away and will have a harder time parking there to repair; it will just take them longer. That's not important though, just something to think about. I'm not too sure why ESF are being treated differently, because it seems to me that they are not. One HA is little more than a "deterrent" against a MBT, Lightning, ESF or Lib... same for one MAX, really (I admit, I am throwing player skill to the side here, but you can agree right?). Yet, they have to be treated differently because they are different vehicles, meant for solo play. If you're to argue they shouldn't be for solo play, I might agree. PlanetSide is a team game and the ESF seem to be a little odd; running solo in an ESF should be similar to running solo in a Lightning tank, and right now, it seems to be but they are too effective against too many targets at once. I don't know what to do about that. |
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2012-11-29, 05:39 PM | [Ignore Me] #84 | ||
Corporal
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Because they are different. They are different to any other vehciles because they have killing power and huge flexibility. An ESF can engage any target in the game on its own terms. In the air, or on the ground. It can rapidly retreat and return fully repaired and rearmed.
An ESF doesn't have to worry about terrain or plotting anything other than a straight course anywhere. You're not doing any of those things in any other vehicle in the game. Especially not a great big fat slow moving tank. An ESF is incredibly flexible, is durable, and very powerful against a wide range of targets. It's also huge fun to play in But that doesn't really make it fair. |
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2012-11-29, 05:43 PM | [Ignore Me] #85 | ||||
Lieutenant General
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Levelcap is pretty much on par with some of the people I play with on a daily basis. Know Dachlatte? Tanking in PS2 is easy if you want to farm kills. But hey Dragon, thanks for showing how easy it is to farm with OP equipment, because Levelcap isn't using exceptional skill there, just consistently applying common sense basic principles - particularly for a Magrider, that's easy. Last edited by Figment; 2012-11-29 at 05:48 PM. |
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2012-11-29, 05:45 PM | [Ignore Me] #86 | |||
Corporal
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I have killed loads of tanks by myself in this game. I never managed it in PS1 unless using mines or a Reaver, but in this game it is more than possible. |
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2012-11-29, 05:46 PM | [Ignore Me] #87 | ||
Sergeant
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I just wanted to add to this post that I think Higby was misquoted. He said, something along the lines of - "right now the only thing that can counter Liberators are air, and we need to fix that." Again not a direct quote, but he did aknowledge that air should not be only countered by air.
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2012-11-29, 05:49 PM | [Ignore Me] #88 | ||||
Lieutenant General
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That even works on MBTs and Sunderers...
Lightning (most versatile ground unit with heavy firepower against infantry and previously, against any air), MBT (most powerful and highly versatile ground unit) and ES Aircav (most flexible, versatile, agile and speediest units of all with the firepower that rivals a heavy tank against ANYTHING). It's kinda mindboggling and makes no sense in the remainder of the game's vision. Solo units should be more like the ATV than the Liberator in firepower and endurance. But apparently, Smedley doesn't think that is fun. MBTs should be like Libs, but also in terms of manpower use (two or three crew minimum to fire guns). Aircav should be easy to take out if they have high firepower, like Fury's were in PS1. Though I'd rather see dive bomber type A2G units be like buggies in PS1. Fast and nimble, but light to medium armoured with a two crew requirement. That just makes a lot more sense. Hell, the Lightning (with a bit more armour) as a two crew and MBT (with a bit more armour) as a three crew unit makes more sense than they do as solo vehicles, though if the Lightning had lighter guns, I could still see it as a solo unit that traded some firepower for speed and mediocre endurance. Last edited by Figment; 2012-11-29 at 06:03 PM. |
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2012-11-29, 05:50 PM | [Ignore Me] #89 | ||
Lieutenant Colonel
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It should be nearly impossible for fighter craft to kill infantry baring a suicide crash.
That would fix everything. Lib kill ground forces. Fighters kill everything that flys.
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