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2012-12-26, 11:46 AM | [Ignore Me] #76 | |||
Private
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I don't play the game anymore, I uninstalled it the other day, I'm through with the crippled balance. I can't believe I lasted only a month with PS2 whereas I went 5 some odd years with PS1 before quitting. |
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2012-12-26, 12:10 PM | [Ignore Me] #77 | |||
Tell, you what I'll stay negative to Liberator nerf until they implement a vehicle that can be a new helicopter for me. |
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2012-12-26, 12:46 PM | [Ignore Me] #78 | ||
Master Sergeant
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The PS2 lib is way too manueverable and this crap where you can nose up and bomb sideways is idiotic. I don't understand why it has a bomb turret that rotates around and allows you to shoot at whatever you want. Make it like the PS1 lib; you can only bomb when the plane is horizontal and you can only adjust the forward angle that the bomb takes. You can't bomb sideways and you can't bomb backwards.
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2012-12-26, 12:51 PM | [Ignore Me] #79 | |||
Major
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Of course we do our share of air battles too. Just last Sunday we did a lib event with like 20 or so libs bombing Esamir until NC pushed us back with their AA. Tons of AA on mattherson.. tons. Hard to fly anywhere for any length of time without getting shot down. |
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2012-12-26, 01:33 PM | [Ignore Me] #80 | |||
Corporal
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Libs are far from unstoppable in numbers and I routinely engage and destroy them, even in the midst of enemy ESFs. The problem I see is players don't know how to counter libs much like they don't know how to counter ESFs. Much like the first PS, good pilots rarely get farmed by enemy air while on the ground because they have experience in the shoes of the enemies firing at them and know how to counter and avoid it. If players learn to fly a lib they'll understand lib vulnerabilities and be able to counter them. For example one of there best things you can do is just harass them. Take 500m+ shots at them, and learn to recognize what an over extended lib looks like. In my mosquito I routinely take shots at libs so far that maybe 1 in 5 shots will land (if I'm lucky). I do it to scourgeoftheserver and he hates it because it forces him to go defensive and try to locate the threat. A lot can be done; players just don't know what to do.
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2012-12-26, 01:41 PM | [Ignore Me] #81 | |||
Corporal
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One thing PS1 did better was have liberator success determined by the skill of the pilot. While that is still the case, its not nearly as important as it was. There is a whole lot of rock/paper/scissors going on right now, and I believe kills should come due to skillful flying and skillful gunning; not broken mechanics.
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2012-12-26, 01:55 PM | [Ignore Me] #82 | |||
Contributor Major
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Liberators are meant to be strategic, part of the rock/paper/scissors aspect of the game. Right now they're just a farm tool since they're the best anti-ground in the game(better than MBT's wtf!) and have a fighting chance against other air. Last edited by Assist; 2012-12-26 at 01:57 PM. |
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2012-12-26, 02:15 PM | [Ignore Me] #83 | ||
Staff Sergeant
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I don't know why you guys say AA turrets are bad considering the last patch buffed them and made destroying them a bit more difficult. AA turrets chew through air more so than burster MAXs do, the only problem is that being in an AA gun screams "SHOOT ME, HOLY SHIT LOOK AT ME SHOOT ME!!!" since you can't move. At least the last patch gives you -some- chance to react and run away if someone tries to surprise rocketpod you. Also, AA MAXs have the bug where they will not do any damage at all and resupplying isn't a fix which works all the time for that.
Last edited by RykerStruvian; 2012-12-26 at 02:16 PM. |
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2012-12-26, 02:19 PM | [Ignore Me] #84 | |||
Major
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The Dalton does what it says. It kills vehicles.. which is what the lib seems designed to do. I'm not sure why they gave the lib a zypher and a dalton, but now that the zypher was given to the lib.. they aren't going to take it away because people bought it already. |
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2012-12-26, 04:37 PM | [Ignore Me] #85 | |||
Second Lieutenant
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True story: I'm bombing with the Zephyr. We know there's a sundy at [someplace] and we know there's a swarm of zerglings pouring through [chokepoint] So I'll get my pilot to fly around so I can shoot into the chokepoint and then we'll fly over the sundy but since nothing renders after about 400m, no kills. Even though I'm firing. So we go lower. Then we start getting torn up by the Maxes but still can't see anything, so we go lower. THEN my machine starts rendering the infantry. My Zephyr rounds already in flight suddenly start massacring zerglings and my new rounds can actually get aimed better and then we're dead before we know what's going on. 20 minute timer and 300 green resources gone for maybe 12 kills (4kxp with boosts, alpha squad and double XP bonus, so 1kxp "normally") in 23 minutes. I can do WAY better xp/h than that doing pretty much anything else. Are liberators too strong? In lightly contested areas, yes. For camping external spawn rooms while the bases are being capped, yes. For bombing runs over large zergs? no way. Metagame effects of liberators? It makes the small groups get upset and stop trying to do anything useful, because one lib can pretty much take out a squad so "lets just go to the crown" and make the zerg bigger. Depriving liberators of targets, making them useless. |
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2012-12-26, 04:44 PM | [Ignore Me] #86 | |||
Major
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Small scale vehicles > infantry. Large scale infantry < vehicles. I can't count how many times we have switched to all AV or AA as an outfit and ripped through colums of armor or skies full of air. |
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2012-12-26, 06:48 PM | [Ignore Me] #87 | |||
Major
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You can not be more wrong. Of course I shoot down ESF with my libs. It's not that hard as long as they are some what unaware of me or engaged in a fight with some one else already. But if you say you can dogfight a ESF easily with a lib without any support your dilutional. And of course I have experience taking down libs 1vs1 with my ESF. It's not that hard if you know what you do. Sure I don't do it in 3 seconds, might need 20 seconds but as long as you fly so you attack the lib from the side and above/under as mush as possible its like shooting fish in a barrel. And as the ESF is so mush more agile then a lib it's way too easy to avoid taking damage from it. Re: Rocket pods. Only works if you're VS as your dual photon have allot better accuracy then TR's Hellfire Rockets. Or you need to fire your Hellfire rockets at blank point range. Besides who is stupid enough not to have and use a nosegun do you really have to mention that you switch between those no matter what your secondary weapons are? But usually I only use the M18 Rotary when killing Libs with my Mossy and then finish off with a missile or two. And max upgrade your A2A amo to 9 does not cost many certs to start with so way QQ over that? Not like upgrading your reload timer on the rocket pods. That has to be one of the most costly thing you can get in certs.... But the main thing here is not to kill the liberator. It is to prevent it to bomb anything. So if you can deny him moving over any of your factions units you have succeeded. What ever you use to do it with, Burster MAX or ESF. Last edited by Sunrock; 2012-12-26 at 06:58 PM. |
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2012-12-26, 06:56 PM | [Ignore Me] #88 | |||
Major
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Would have been easier if you just had flown over it and your gunner had killed it with the zepher though. |
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2012-12-26, 07:00 PM | [Ignore Me] #89 | |||
Sergeant
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Last edited by boogy; 2012-12-26 at 07:01 PM. Reason: clarity |
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2012-12-26, 07:09 PM | [Ignore Me] #90 | |||
Major
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But I still don't think the liberator is unbalanced even when playing at 5 am. All you need is to run into two ESF planes that gang up on you and your history, if they are not n00b pilots that is. Yes that is fair as you need minimum two players to man one lib. |
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