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2013-01-02, 11:50 PM | [Ignore Me] #77 | ||
Corporal
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I didn't want to quit.... I really didn't... Nor do I want to sound overdramatic, but My dog I've had for 14 years is on her deathbed right now and this game was the only thing I had to take my mind off it last week. So I might of even been forcing myself to keep putting up with it where most people would have walked away (and did) a lot sooner. I had a much harder time giving up on DCUO and TF2 last year for comparison....
What went wrong you might ask? Is it the "Meta"? No the "meta" was only the final straw when I found myself on the vast majority faction on Amerish (2/3's majority) yet we couldn't get more than 3 people in the whole zone to help us cap this Tower. 3/6 was the best we could do? B/c everyone would rather fight at the Crown all day every day?? I was so bored I wanted to cry but since I'd already used all of that particular resource up on my Dog, I had nothing left and just logged out with a huge sigh. In order of priority, what would bring me back? #1: Serverside player culling scripted from the GEOMETRY like APB-reloaded added to both massively improve Framerates AND Draw-distances in clustered zones, AND stomp on the dicks of all those Wallhackers out there. #2: Longer TTK in both Infantry VS. Vehicle damage, AND CQC fully-automatic headshotting ... seriously there is way too much infantry farming going on in this game... NC do it with MAX Scattergun in CQC, VS do it with Magriders & Pod-Scythe from long range, and TR do it with their OWN infantry by rockin' the "Flinching Mechanic" faster than anyone else. #3: ...^That stupid Flinching Mechanic and Screenshake^ getting nerfed ...holy hell is that frustrating!! It's worse than being Stunlocked in an MMORPG b/c atleast MMORPG's have much longer TTK's with a chance to break out of it usually. #4.... ummmmm ....Better spawn rooms & lots of underground exits? I don't care about sunderers. But spawning in a base your factions controls should MEAN SOMETHING (and not that you're about to be farmed nonstop until they cap it). #5: Infiltrator. ...it's a joke. It's not a Class, it's a Role-Playing sniper-minigame right now and every single thing it does, there's another class or another vehicle that does that same role a lot better. I want to see Devs actually talking about this class, demonstrating that they've put dozens of hours into actually playing it and knowing why it's the least rewarding class in the game right now. ...would love to stick around and post more but I've got a bigger issue to deal with now. Good luck to the rest of you, hope you all have found something fun to do (b/c I sure haven't as far as gaming goes). Last edited by VGCS; 2013-01-03 at 12:03 AM. |
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2013-01-03, 12:02 AM | [Ignore Me] #78 | ||
Lieutenant General
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I have all but quit. I still love logging in to fly but find myself logging right off if my cooldown is up or I'll just wait in the Warpgate till it's done.
My main reason isn't the metagame, it's the polish. This game wasn't ready for launch and there are way too many bugs. However this game's potential is BLATANTLY OBVIOUS! It keeps on scoring huge marks and great reviews but never perfect. I feel like if it was in beta till 2013, it would have got 10s. |
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2013-01-03, 12:38 AM | [Ignore Me] #80 | ||
Major
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I have, partly because the game isn't fun as it was rushed out to release with hardly any features, there is no meta game and base captures are just a broken mess where no one defends.
However the real problem is everyone has left, the servers are dead and there are hardly any big battles any more. If you play any other time than peak time, you'll be capping bases on your own and playing in battles of like 20 people max. Such a shame because where the game was popular at release, it was big battles all the time, the servers were packed and there was queues of 600. Each Cont was full so there was no faction balance issues, it was amazingly fun. Sadly now there are too many servers, people don't defend and you usually find each faction dominates a cont and then switches to another when a faction zerg comes and it goes round in circles. They need to just have one server per region tbh and add a couple more conts and as the population goes down when it is during the day or the early hours of the morning, they need to just shut off all but one cont to force players together. SOE wont do this, they'll just let the game die faster because there are hardly any big battles these days. They don't know how to fix the game, they'll just keep doing useless shit like they've done to all their past games. Planetside 2 will be dead by the end of 2013 like DCUO is. SOE are a shambles, they rush everything to release and then focus on the next game while reducing the development size of their dying games which are dying because they're ignoring them lol. When are they going to fire Smedley and hire someone competent? Seriously look at whoever has been in charge of CCP and hire them, they know how to manage a game. |
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2013-01-03, 01:12 AM | [Ignore Me] #81 | ||
Corporal
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I'm seriously considering. The current state of the game is pretty disappointing.
There is no meta-game. The class, empire, and vehicle balance just seems odd and all over the place. Air currently rules the game. There is the rampant hacking; it's now possible to have invulnerable libs and esfs. The base and outpost designs favor zergs and do not favor organized defense. There is too much AOE damage. The flinch mechanic favors high ROF weapons over everything else making many weapons pointless. There's no point in high damage weapons if you can't land any of the shots due to the flinch mechanic throwing off your COF. The mini-map, map, waypoint system, squad colors, squad chat, squad leader cets, etc., make any organizational play a lot of work and much too difficult than it needs to be. The times when there's good fun fights is few and far between due to all of these issues. The one good thing I can say about the game is that the netcode is decent for the size of the battles that happen. |
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2013-01-03, 02:02 AM | [Ignore Me] #82 | ||
Captain
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I was unable to log on while gone for X-mas and must say I didn't miss it. Everyone knows the 28 days without Planetside video right? No such feeling here. I've tried to log on a few times since I got home and just gave up after a few minutes.
I can't say i'm 100% quitting as i purchased a full year membership but I just don't have the desire to log in. In fact I didn't even have a desire to check in to PSuniverse but I had 5 minutes to kill so I thought I'd just see what was being said here. Saw this thread. Here's my post, not sure if I'll be back anytime soon. BooHooo |
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2013-01-03, 04:26 AM | [Ignore Me] #83 | ||
Staff Sergeant
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I haven't quit just yet, but my patience is wearing very thin, and so is that of many of my outfit members. I'm definitely not playing as much as I used to and I'm rather certain I won't renew my membership if no significant improvements are done (ends in Febuary).
The topics on what needs to be done have been flogged to mere skin over a greasy spot on the ground by now so there's no use for me to repeat them. Last edited by Boomzor; 2013-01-03 at 04:29 AM. |
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2013-01-03, 04:47 AM | [Ignore Me] #85 | ||
Corporal
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I haven't quit but my desire to play has calmed down some, mainly due to overpowered air and lack of incentive to defend and general lack of meta game, other than character advancement.
What keeps me going is my outfit who i love to squad up with and work as a group for a common goal. The reources is also a flawed system, making the gated faction basicaly without resources and thus chance of repelling a vehicle strong opposition. I'm also a little fed up with zerging, imo there should be a population cap of allowed troopers from each faction with a, say 10%, margin buffer from one of the other two factions, to balance it a bit more. Just my 2c -Ela
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Get this or an empire themed dynamic sig with your name on it at http://ps2.gilsweb.com/ Belonging to Long Forgotten Soldiers outfit on Miller, Technology IS Might |
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2013-01-03, 05:32 AM | [Ignore Me] #86 | |||
Sergeant Major
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I don't plan on renewing my 3 month sub when it ends if PS2 is pretty much the same as it is now when that time comes. There's no real benefit to me from a sub, I don't run out of resources, and as a mostly Infiltrator player I have over 1500 certs stacked up already at BR30 with nothing worth while to spend them on. Population isn't high enough to benefit from priority access either. Station Cash, yeah not much I want to buy, and assuming there was I'd rather get it on 3x day than through a sub. I don't play very much anymore, I don't hate the game it's just not that engaging anymore. Last time I logged on I crashed in the Sanctuary and just didn't bother going back in. But I haven't "quit", maybe if SOE don't improve the PS2 in a way I like I'll eventually just stop logging in altogether effectively quitting. Oh and yes lack of a Meta Game is one of the main issues, but it isn't the only one. Also, PS2 is still a solid framework for an awesome game that can last for years, but it needs a lot tweaking and fleshing out. Last edited by Helwyr; 2013-01-03 at 05:35 AM. |
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2013-01-03, 05:40 AM | [Ignore Me] #87 | ||
Major
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So sad that they called this Planetside 2 and didn't keep the gameplay the same.
Here are my reasons why I've partially quit, I login to get my passive certs and maybe go to one battle until I CRASH again. I find it hard to get my friends to login to PS2. * Defense: Noone likes to do it, they removed XP * Zerg: Goes with the no defense above. When the Zerg leaves, just a few remain if any. Once again this is their design decision and this is what they got, a merrygoround of zergs capping bases and overrunning the 2-3 defenders. * Infiltraitors: My favorite class is gone, turned into a sniper that can't even cloak good. * Engineers: Useless turrets that are unenclosed, pitiful mine fields. * Support: XP for doing support such as AA is pitiful. XP for killing is plentiful. * Base layouts: Didn't they consult any military engineers? These are an abomination. * Rendering: Why am I being killed by things I cannot see? Why does my character model load before I can even drop pod in and see my surroundings? Why do I spawn and die from a guy that sees me and shoots me before I can do anything? Basically, the good things from PS1 are missing, like custom layouts, specialization, TTK. If I seem frustrated, it's because I am, and have spent nearly $300 on this game hoping that PS2 will live up to its name. I don't think the Devs have lived up to the Planetside name and thought core game changes were a good thing, but they were wrong. They say they listen, and they do for small things, but the big decisions such as many have stated have been ignored, and it's just another FPS as it is right now. Is it too late? I don't know.
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Extreme Stealthing Last edited by Raka Maru; 2013-01-03 at 05:44 AM. |
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2013-01-03, 09:29 AM | [Ignore Me] #88 | ||
PSU Admin
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Thanks for posting everyone and keep it up. Lots of good information here and almost everyone is in agreement on specific items that are missing.
Sadly many people who have quit don't bother coming to a fan site for a game they just quit, so we miss out on all of that feedback. Folks who are posting here that they quit are passionate about the game and wish they didn't have to quit. Anyway - keep it up thanks guys. |
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2013-01-03, 09:42 AM | [Ignore Me] #89 | ||
Captain
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I am on the verge of Quitting. I have not played for 2 weeks at least. Same for my Entire outfit of PS1 vets.
This is what happens when you are sold the dream. "We listen to the community" SOE Biggest pile of shit i have heard in the long time. From day 1 of Beta we told them about what needed to be changed. But as arrogant as Higby is they stuck to there guns and rushed this pile of shit out of there front door. Sad thing to say, But i honestly hope PS2 fails for the sake of the game itself. It is apparent from numbers that SOE last ditch attempt with youtube stars. Soon as Total Busicuit logs there enitre outfit logs also lol.. Sheer shite. "BF3 Metro Map, with added tanks and aircraft on a massive scale"
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Last edited by Pella; 2013-01-03 at 09:51 AM. |
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2013-01-03, 12:16 PM | [Ignore Me] #90 | ||
Private
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I quit Planetside 2 because the game is a mindless zerg fest from base to base. Planetside has always been about large scale combat but in Planetside 1 there were ways were smaller Outfits/Squads could make an impact on a Continent using guerrilla tactics such as gen drops, base drains, LLU runs etc. even playing as a cloaker in PS1 added a stealth element (again having to use your mind and think to be effective). I feel PS2 was a rushed F2P game, designed for making quick cash from masses of players and not long longevity. I hope SOE proves me wrong.
Im gonna play some DayZ now Last edited by SGswift; 2013-01-03 at 02:57 PM. |
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