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2012-06-11, 01:47 AM | [Ignore Me] #946 | |||
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Furthermore, if you're going up against a tank or aircraft in an open area, that would be a really moronic thing to do and you should be blown to bits. Noone should be able to survive on foot in a vehicle fight by going prone. In all other areas where infantry can practically take on vehicles, crouching seems to be adequate. I still fail to see how prone brings anything to the game that isn't just lame tricks. |
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2012-06-11, 01:50 AM | [Ignore Me] #947 | |||
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prone =/= camping. |
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2012-06-11, 02:12 AM | [Ignore Me] #949 | |||
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ive made this really quick video to explain few point also i show how use the terrain could be usefull with prone as a infantry also show the same maps layout as planetside 2 for almost 80 % of the entire continents and also why crouch only could be bad also proove thats battlefield dropshot do not work etc.. Hope this will help more people to understands i do not want to all this to become personal Last edited by Stew; 2012-06-11 at 02:13 AM. |
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2012-06-11, 02:34 AM | [Ignore Me] #950 | |||
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Besides that, planetside has much better cover than that in any area I've seen where infantry are viable. If an area is that open, it's time to stop hoofing it and roll armor, friend. |
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2012-06-11, 02:43 AM | [Ignore Me] #952 | ||||
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But vehicle combat with AV outdoors isn't really the main reason to have prone. (Making yourself smaller to a tank shell at night will only get your so far). Seeing soldiers charging an outpost and going prone next to a tree to shoot at them or in the rocks on indar to pick off people as your squad pushes in seems like a much more sensible option. Especially getting people on the walls. Sure you can crouch, but it seems like not a big deal to give players an option to gain more accuracy if they want to trade off mobility. It puts them at a disadvantage as much as they get an advantage. (Easy target for any sniper). You also have to take into consideration the resource system. Some players might not be pulling vehicles every turn. (If they could it would make the resource system rather moot). Some players might just be grabbing quads to quickly traverse. If you're outside defending a base you might lay down prone as an engineer after setting up mines to guard an area. Completely legitimate tactic that's no more a "lame trick" than crouching.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-11, 02:46 AM | [Ignore Me] #953 | ||
Normally I love good discussions... but this has gotten pretty ridiculous.
Just stop it, Stew. You have made your point. I don't think you're going to convince anybody anymore by now. Let's just leave this discussion up to a potential implementation in beta.
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2012-06-11, 02:51 AM | [Ignore Me] #954 | |||
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So i want the freedoms to be able to figth as a infantry in those area and also be able to actively react ihave chance to get shoot from anywhere in those type of terrain so if i heard sniper shot around me i will laydown for a second firgure out whats going for where iam getting shoot at figure out and bam go to strike those guys or those guys to reload to actively react on how and from where you get shot also show dropshot isnt a valuable techniques if prone is well implemented Last edited by Stew; 2012-06-11 at 02:52 AM. |
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2012-06-11, 02:57 AM | [Ignore Me] #955 | |||
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2012-06-11, 03:02 AM | [Ignore Me] #956 | ||
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Love the arguments here.
Code:
http://www.planetside-universe.com/showthread.php?p=725635#post725635 TLR Prone is a valuable mechanic in FPS games that have vehicles like tanks and aircraft. Prone doesn't have to be the same as CoD, but a longer animation making it more strategic for hiding then an advantage in a duel. Last edited by commiedic; 2012-06-11 at 03:03 AM. |
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2012-06-11, 03:41 AM | [Ignore Me] #957 | ||
Corporal
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Some people will not rest until everything i love about the first planetside is taken apart, smashed, set on fire, and pissed on, then put back together in an unrecognizable form by being smashed into another games mold. only to come out a frankenstein made entirely of shit.
Like there isnt enough shitty modern shooters. |
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2012-06-11, 03:47 AM | [Ignore Me] #958 | |||
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2012-06-11, 03:48 AM | [Ignore Me] #959 | |||
Sergeant
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2012-06-11, 03:50 AM | [Ignore Me] #960 | |||
Major
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and also ive play around 1700 hours in 3 years for the first planetside and you ? i also love planetside 1 back in the day but i could not play it now the game mechanics graphics etc.. are a way to old for me This said : they have change the entire gameplay gunplays and game mechanics if you expect to have planside 1 gameplay you will be deeply disapointed because its nothing near Ps1 the thing who made planetside planetside do not come whith the game mechanics and combat mechanics whats made planetside planetside was the Scales first , the team work 2nd , the massive vehicules battles and bridje battles , the class systhem , the factions uniqueness , and the 3 way battles All the gameplay mechanics was poorly made in planetside 1 and even total biscuit as point it out many time and he is rigth many compromise as benn made to achive this back in 2003 planetside 2 gameplay mechanics have nothing to do with ps1 ans will never have nothing to do they have keep the COre of planetside 1 but they have implemented a compleate new set of gameplay mechanics based on every shitty modernshooter like you call it so yeah if those games are shitty planetside 2 will be shiity to you probably but in my point of view i love to see planetside back with modern and up to date no compromise modern gameplay mechanics Last edited by Stew; 2012-06-11 at 03:51 AM. |
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