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2004-05-24, 03:05 PM | [Ignore Me] #92 | ||
Major General
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Now, this is a battle zone, right? You can fight here?
[Edit: Any btw, any ETA for the redesigned emplacements/firebases? That's probably my favorite idea out of all of them. I think that would be a nice progression of developed concepts after Outposts/Zones of Control because it would be great to set up a firebase and hold an outpost against an enemy platoon, all the while having your Platoon Commander call the Task Force for backup...]
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<Doop> Last edited by EarlyDawn; 2004-05-24 at 03:58 PM. |
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2004-05-24, 05:09 PM | [Ignore Me] #94 | ||
Hehe, SmokeJumper's "inspiration"
Yeah I agree that a lot of what is on planetside idea lab would be great to see in the game, a lot of it could be complicated from a coding point of view, but the devs have nothing but time.... and lots of ideas 3 cheers for Hayoo and PS Idea lab |
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2004-05-25, 07:56 PM | [Ignore Me] #96 | |||
Thanks for the kind comments guys and making this a rewarding experience.
Here's a little more on the deployable emplacements. Emplacements cannot be placed inside a base, on roads, bridges, in front of doors, etc.
By the way, the turf-color of the sloping sides of the emplacement reflect the ground it is created on: temperate, desert, and arctic, so that they give some kind of camoflauge in addition to cover. Right now trying to get a handle on the scale of everything in the game so I can create a more accurate layout for the urban area outposts. Last edited by Hayoo; 2004-05-25 at 08:38 PM. |
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2004-05-25, 08:26 PM | [Ignore Me] #97 | ||
hmm, i like, But i would say make the large/machinegun nest things, Regualr engineer stuff to hae a middle ground
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-05-25, 08:36 PM | [Ignore Me] #98 | |||
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2004-05-25, 09:19 PM | [Ignore Me] #100 | |||
Lieutenant General
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2004-05-26, 02:11 PM | [Ignore Me] #103 | ||
Major General
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Excelent stuff for the emplacements. I look forward to the full list of what we'd be able to deploy!
As far as mounting a machinegun on the fortifications, (The small sandbag mounds) I'd be more in support of having a new class of heavy machinegun that could be mounted on the baracade and crewed by either one or two people. The gunner could fire the machinegun and reload it manually, or you could have a second crewman reload it at a greatly increased speed. It would also be nice to have the option to deploy the three kinds of cover currently in, the tech-sandbags, the tall metal wall cover, and the shorter wall with a gap for firing. These would not have the said lockbox, and would simply absorb damage until destroyed. [Edit: While it's on my mind, how does one select what kind of post to build, or wether or not to use a machinegun on the entrenchment? Some terminal placed once you build it or is it decided when you use the tool?]
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<Doop> Last edited by EarlyDawn; 2004-05-26 at 02:24 PM. |
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2004-05-27, 11:45 PM | [Ignore Me] #104 | ||||||
A grunt uses the entrenching tool to create his small cover, a friend runs up and deploys his machine gun behind it, rather than actually docking it to the cover (whole other coding issues). Once you're CE, you can create that two-sided emplacement with dual machine guns at both ends. Emplacements as a rule will not have large locker space for ammo, and MGs eat up lots of that, so a friend would have to keep feeding ammo into the locker for the gunner to shoot. Once you're out, you're out, you have to run back for extra. And don't think about simply constructing another one to quickly get free ammo, as it takes longer than a spitfire to make and you are as vulnerable as a Phoenix user while creating them.
As an alternative to the "emplacement direction window" I can just have the construction area highlighted in first/third person in front of the avatar and he can turn his mouse this way and that to rotate the emplacement site. If he hits the escape key or whatever, the selection is canceled. If the area is green and he clicks, it goes to the Type Selection screen. At least that's how I am making the concept art. Could change here and there, depending. |
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