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PSU: Warning! Do not point it directly at your eyes
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2003-02-06, 11:29 PM | [Ignore Me] #91 | |||
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2003-02-06, 11:32 PM | [Ignore Me] #92 | ||
Captain
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I was basing my opinion on my experiences with other FPS games, because typically there are at least SOME similarities between any two games of the same genre, no matter how different the details may be. I usually don't like headshots, because they make the game feel too calculated and less natural (or twitch if you like). I've always been a fan of games that are mostly reflex, and with no region specific damage that puts a lot more emphasis on reaction time than precision. You could argue that no region specific damage favors the guy with the heaviest armor and the biggest gun, but come on...most FPS games do that anyway. If you're injured when you find someone in some other random game, you're just as likely to get schooled as you will be in a game without specific hitboxes.
Speaking of the devs, not having headshots makes balancing out the weapons much easier on them I'd imagine, and therefore there's less of a possibility for them to screw something up and make a weapon like CS's awp...or the rocket launcher from the old Quake games. |
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2003-02-06, 11:36 PM | [Ignore Me] #93 | ||||
I'm not looking for 1-shot kills with an AMP. I just want headshots to do some more damage than a legshot. Most games have a more intracit damage system than just head and body. Why would it make that much of a diference to have a headshot just do 1.5 times the damage of a body shot?
The head is a much smaller target than the rest of the body, and the skill comes in when you're trying to hit that small target. Yes, we will still be able to defeat newbies, but once they become a decent shot in just being able to hit the enemy, doesn't matter where, then all of our practice means diddly squat. And what about when you sneak up behind a guy in a group? Shouldn't a few well lined-up shots be able to take him out better than just running and gunning at the group? I want rewards for my efforts and ablility, thats the essence of the FPS. I am willing to give up a potetialy good game that costs $10 a month because I'm just tired of haveing to settle, very tired. Is it so wrong to just want one thing that has the gameplay that I can realy get into?
BTW: Thanks for rephraseing my thoughts for the rest of them Mistled.
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-06, 11:44 PM | [Ignore Me] #94 | ||
Captain
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I know there's a difference between human skill growth and character skill growth, the point I was making is that putting the emphasis on said growth rather than the twitch gameplay would detract from the game. Why does everyone keep missing that? I need to stop being so ambiguous.
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2003-02-06, 11:48 PM | [Ignore Me] #95 | |||
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-06, 11:57 PM | [Ignore Me] #96 | ||
Captain
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I don't think you're reading what I wrote right. Yes, I used player skill and character skill in the same paragraph, but that doesn't mean I'm saying that they're the same thing. I was saying that getting extremely good at an FPS is the same as reaching a level cap in an RPG, it starts to get boring once you reach your "peak." And while there isn't a specific limit to human potential, there is a plateau most people hit where they don't get a whole heck of a lot better at something.
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2003-02-07, 12:01 AM | [Ignore Me] #97 | ||
"And while there isn't a specific limit to human potential, there is a plateau most people hit where they don't get a whole heck of a lot better at something."
And they'll hit that a lot faster the way you're suggesting. It's gonna take a whooole lot longer to master capping someone in the dome regularly that it will blasting them in the chest.
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You First. No more Pearl Harbors. Vist www.bohicagaming.com because we're better than you. Apply|Contact|Forum |
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2003-02-07, 12:06 AM | [Ignore Me] #98 | ||
Captain
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I guess it all just boils down to your personal preference, really. No matter which way they go, someone won't be happy. Also, up to now we've been arguing this like it was a pure FPS game, imagine how much it would suck if someone in a gunship could just hover with their gun at head level and turn their ship in a circle while spraying, getting highly damaging shots on your whole squad. That would only work on a flat piece of land, but it'd still be frustrating. The way I was looking at the situation, if newer players posed more of a threat then there'd probably be a lot more skill development because there'd be a greater element of challenge available and at more regular intervals than a game where you'd have to find a decent clan to get anyone good to play against.
Last edited by Arshune; 2003-02-07 at 12:09 AM. |
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2003-02-07, 12:20 AM | [Ignore Me] #99 | ||
"imagine how much it would suck if someone in a gunship could just hover with their gun at head level and turn their ship in a circle while spraying, getting highly damaging shots on your whole squad."
A) You're a moron who forgot to crouch B) It's gonna kill you no matter what C) That pilot is a farkin pimp and deserves the BXP "if newer players posed more of a threat then........ " You're forgetting about all the other vets who are gunning for your ass. We've discussed before how no noobs will ever be alone.
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You First. No more Pearl Harbors. Vist www.bohicagaming.com because we're better than you. Apply|Contact|Forum |
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2003-02-07, 12:29 AM | [Ignore Me] #100 | |||
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2003-02-07, 12:37 AM | [Ignore Me] #101 | ||
Captain
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Well, look on the bright side...since none of us know exactly how much damage something will do, there's no way to say for certain that a shotgun blast to the back of the head WON'T kill someone. One of the previews I read said that a guy in an infiltrator suit went in and hacked their base then knifed people to death...I'd imagine that since the secondary knife mode makes noise (that's what I read, if I'm wrong correct me) and would call attention to you when you're trying to hide, it'd be a pretty high damage attack. Also, I guess I shouldn't say "skill" when I mean reaction time. Sort of a "he who shoots first also shoots last" kind of thing.
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2003-02-07, 12:45 AM | [Ignore Me] #102 | |||
__________________
Some say power corrupts, I say the corrupt seek power. |
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2003-02-07, 12:53 AM | [Ignore Me] #103 | ||
Captain
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Come to think of it, it would probably depend on what armor they were wearing. If you stabbed a MAX with a knife I should hope it doesn't die, but if you did it to someone in standard armor or agile armor maybe they should go down. Same would go for everything else. Also, does anyone know if empires have different body-armor values? I know empire specific MAXes do, but what about just regular suits of armor?
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2003-02-07, 01:06 AM | [Ignore Me] #105 | ||
Lieutenant Colonel
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Arshune, and all of you who are against region specific damage, just ask yourself this two question:
Should a foot shot do as much damage as a chest shot? Should there be one hit kills for a bolt driver shot to your toe? (a bolt driver shot is a one hit kill on standard armor) I know I will be real mad if I die cause someone shot my toe off.
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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