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View Poll Results: Do You Want Head Shots In PlanetSide Next? | |||
Yes, One Shot One Kill (OSOK) | 13 | 9.85% | |
Yes, More Damage - But Not OSOK | 61 | 46.21% | |
Not At All | 58 | 43.94% | |
Voters: 132. You may not vote on this poll |
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2011-02-17, 09:29 PM | [Ignore Me] #91 | |||
Lieutenant General
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2011-02-17, 09:55 PM | [Ignore Me] #92 | ||
Characters in the game use lasers and magnetically accelerated weapons.
That point is completely irrelevant. I prefer my sniper rifle to be semi-auto, scoped about 4x and kill in a couple/3 shots, so you can use it as a decent weapon in middle ranges. I find the single-shot kill sniper to just be annoying. Getting shot a couple of times with anything should be very concerning, enough that you really don't want it to happen and need to heal before thinking about continuing. I don't want one shot kills with a pistol but want the guy to drop if I've caught him with a full MA burst - couple body and a head shot. I want people using bunkers and thinking about cover more than smacking a healthkit in the middle of battle to win. You guys make it seem like the headshot isn't in...every other game game in the last 5 years. Yeah, people aim for the head when they can, but I'd be willing to bet intentional headshots don't even comprise 25% of killing blows in a game like Battlefield. Saying that will start on how you don't want luck to be a factor, but you've got the COF already. which is a ridiculous amount of built-in random already.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-02-17, 09:56 PM | [Ignore Me] #93 | ||
Malvision
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Good point... maybe not as overpowered as the jackhammer.
Honestly... I use to be very much against sniper rifles in FPS games. Mainly because of aimbots. But with Planetside it makes sense with the scale of the world that you should be able to fight from a distance. If you can hit a players headbox for a large distance accurately (not cheating) than it should be an instant kill. Like any weapon it needs to be balanced. If they were to try it in PS:N beta and it is over the top unbalanced than sure take it out. But give it a chance. I like that idea. |
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2011-02-17, 10:53 PM | [Ignore Me] #94 | ||
Sergeant
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No headshots, it's probably been said before but any instagib weapon = no fun.
I am a sniper, I've been sniping in this game from my first day. I don't often do it in other FPS games but in Planetside I think it is one of the few things they have got right. Being able to be killed in an instant from any weapon is just frustrating, as it is now you get hit and you have a chance to get away, you don't feel cheated when he lands that second shot because you know he had a lengthy reload and you had a chance to hide and heal. Although if it's me shooting you, there isn't much chance in it. |
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2011-02-17, 11:24 PM | [Ignore Me] #95 | |||
First Sergeant
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Every gun can use three different types of ammo: -Anti-Infantry Rounds -Armor Piercing Rounds -[cool name here](head piercing) Rounds The regular AI rounds are the standard white bullets that I'm pretty sure everyone shoots. The armor piercing rounds obviously do more damage against the heavy vehicles and/or MAXs The new head piercing rounds have two modifiers, a minus damage for bodyshots, and a plus damage for headshots, depending on the gun. A few examples: The MCG gets a -30% damage to the body with HP (head piercing) rounds, and a +5% damage to the head. Nobody in their right mind would use these HP rounds on an MCG, unless their average kill is from <2 feet away. The other extreme, a sniper rifle. -25% to the body, +50% to the head. This allows for an insta-kill with the Bolt driver (assuming HP rounds) and a two-shot with the other sniper (never used it). Other guns, depending on how fast and accurate they are get bonuses. As a general rule, faster firing guns like the MCG get less + damage from HP rounds, and since its also a very inaccurate gun, the penalties heavily outweigh the bonuses. Shotguns would have to be balanced out, because I have no idea how they calculate the spread of them. No matter what they do though, a three-shot JH near the head should NOT be a kill, unless more than, say, 80% of the pellets hit the enemy in the head. Headshots should be a part of the game, but not in the way that most people are used to. If you think you're good enough to hit people in the head consistently, use HP rounds. If it turns out you suck, you won't get very many kills. And yes, this would apply to the VS as well, you'd just have to give them different types of energy balls. =p As for vehicle hitboxes, I think it could be a good idea. Though most tanks are pretty well armored all around. Perhaps the 'ol nade under the tires scheme could do extra damage, and it would also make land mines much more deadly (damage multiplier on the bottom of vehicles). And another iffy topic: Shooting people out of vehicles. Many people have expressed negative feelings toward this issue, but those same people aren't actually thinking about how to solve them. For instance, a major complaint was on stray bullets hitting you in your Mosquito. Obviously, most vehicles would have closed canopies, and you wouldn't be able to shoot people out of them. Vehicles like the Harasser and most ATVs? Definitely. There's nothing I'd like to see more than a land mine blowing up an ATV and having the passenger fly into the air =D. That was a lie, there's a lot of things I'd like to see more, but it'd still be pretty cool. The only problem is the sheer number of stray projectiles in a game like PlanetSide, which really sways me to believe it wouldn't work out. Anyway, that's my opinion on headshots and hitboxes. |
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2011-02-18, 01:32 AM | [Ignore Me] #96 | |||
First Sergeant
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Genres are almost meaningless in this day and age. It really says more about the control scheme than what they originally stood for.
I don't see what any of that had to do with my not caring for headshots. I never said why, so you have literally no idea my reasons, just only my conclusion. Headshots promote quick aiming ability. They, however, demote sustained aiming ability. They effectively do nothing for skill in the grand scheme of things. Ever notice how the top players in shooters seem to have an average headshots ratio? What about the cosmetic no helmet in the original? How would something like that work?
If you have better aim than the other person, your reward is killing them anyways... Sounds like you are just bragging about being good in another game. |
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2011-02-18, 05:04 AM | [Ignore Me] #98 | ||
Major
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Man if the Sniper Rifle was buffed like some are suggesting it would hardly add variety. It would just make EVERYONE a Sniper. It would be like Halo only hundred times worse cause instead of only one or two Snipers to be found on the map everyone could spawn with one.
An I would say its an accurate comparison since in Halo you have more of a lifebar than in most FPS. So headshot capable weapons dominate that game. The Sniper in particular being easily the most powerful gun if you can get headshots. Throw some aimbots in the mix an you would ruin Planetside Next almost instantly. |
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2011-02-18, 09:10 AM | [Ignore Me] #99 | ||
Brigadier General
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Not At All 18 58.06%
Lets face facts here: Nobody wants this crap. Now stop requesting it, because there are only two possibile ends here: 1. You never shutup, and never get what you want, simply because sane people know its a bad idea. 2. you at some point get headshots in PSN, and can then watch the game dying in less than a few hours, because the great majority of people will just log off and never com back. Sniping was always fine in Planetside. The Bolt driver isnt overpowered or underpowered. 2 shots, 1 kill. Team up with a buddy and aim for the same target = insta kill. |
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2011-02-18, 09:36 AM | [Ignore Me] #100 | ||
Malvision
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When you say nobody? Do you mean the couple hundred forum lurkers on PSU? or the couple thousand players of Planetside?
Because I put my money on the couple million people playing games like Call of Duty that want better hit boxes and head shots :P Come on don't be like that. |
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2011-02-18, 09:43 AM | [Ignore Me] #101 | ||
I want the sniper rifles to be balanced. A sniper rifle is designed to be a one-shot kill weapon. Now since they came up with the concept of Planetside not being an insta-gib game (explain Jackhammer and Ye Olde Lasher), that's not really possible.
I understand the scope of the game is smaller than an actual real-world environment, which is why Mosquitoes seem to go incredibly fast at a whopping 130kph, which in reality is NOT 130mph, but is actually only ~80 mph, which means sniper rifles don't really reach out and touch someone, they just shoot longer than other weapons. But really, I'd like the sniper rifles to function a lot closer to their real-world equivalents. That doesn't mean hitboxes mind you, it just means have it actually have better range, allow for maybe a secondary mode to be an actual prone position, and mouse-moving whilst in zoom doesn't jack your vision all over the place. I can move my optics on a moving target without it flopping all over time and space, add a little more reality in-game then. |
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2011-02-18, 09:43 AM | [Ignore Me] #102 | ||||
Sergeant Major
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1 shot sniper rifles are bad idea. The sniper rifle in PS is fine, a great weapon and I love using it. I always have the sniper cert. I got the yellow merit ribbon for it Last edited by I SandRock; 2011-02-18 at 09:46 AM. |
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2011-02-18, 09:54 AM | [Ignore Me] #103 | |||
Malvision
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I'd like to see things more realistic that's all. If one shot kills isn't an option for PS:N. I'd like to at least see more damage for a head shot versus a arm or leg. |
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2011-02-18, 09:58 AM | [Ignore Me] #104 | |||
Sergeant Major
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I personally don't want headshots for reasons stated previously. Whether i'm part of a majority or minority I don't know. |
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2011-02-18, 09:59 AM | [Ignore Me] #105 | |||
No, this is an FPS, not a PvE grind/gearfest where "combat" consists of slapping NPCs. LAWL, combat in WoW... is there such a thing? Last edited by Firefly; 2011-02-18 at 10:00 AM. |
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