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2012-05-01, 01:55 PM | [Ignore Me] #92 | |||
Master Sergeant
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-05-01, 07:42 PM | [Ignore Me] #93 | ||
Brigadier General
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Used to, yes. Entry animations aren't unique to Planetside though. It's just easier to not put them in. Blame the devs for being lazy/rushed/under funded maybe, but that's a terrible example of catering.
Some of your other examples are legitimate examples, but I already acknowledged they were pandering with some of the stuff. The entry animation and weapon holstering things are just terrible examples. --- Slightly back on topic, I suppose they could do the same proposed idea of nanite holstering with vehicle entry. Have the player model disappear in a grean flash of nanites and be rebuilt inside the vehicle Who needs doors when you have nanites? Speaking of green flashes, I'd hope they would tweak the effect for nanite holstering somewhat. That would suck to be a cloaker and have your position given away by blinding green light every time you holstered or unholstered something. Forceblade 1.0 all over again, although I loved it in that case. |
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2012-06-04, 04:25 AM | [Ignore Me] #96 | ||
Major
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If i see one post, where you don't shoot down someone's idea with a retarded one liner like that. I'll eat my hat.
Really, that is all i ever see you do. I've yet to see a constructive post from you. I'm not sure why you haven't been banned, because you contribute nothing to this forum apart from things such as the above quote, after someone has put together an idea. |
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2012-06-04, 07:04 AM | [Ignore Me] #97 | |||
Corporal
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It's merely a shader with a transparency aspect. The biggest strain would be the calculation of what is visible behind the gun/through the parts at the edges that seem to be semi-transparent. A bit like the cloak for the inf: (assuming that he just doesn't go *poof now I'm invisible*) the model is still there, the shader is just displaying a different material, in this case: none, the real one or the transparency one depending on the state. |
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2012-06-04, 08:58 AM | [Ignore Me] #98 | |||
First Sergeant
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It's a particle effect. It would be possible enable/disable it at a whim through the graphics menu, if they implemented it. They aren't going to rebalance or redress every other particle effect for the sake of a this one, given that you can disable it yourself if you feel its the straw breaking the camel's back. Dear god... |
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2012-06-04, 09:36 AM | [Ignore Me] #100 | |||
Lieutenant Colonel
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