Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: #1 source for STD's
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-07, 04:22 PM | [Ignore Me] #91 | |||
Lieutenant General
|
Negative emotions such as rage, frustration, envy, fear, stress, derogatory elitism (towards those with a lesser score), etc?
In a game? Let me think.
Last edited by Figment; 2012-03-07 at 04:24 PM. |
|||
|
2012-03-07, 04:22 PM | [Ignore Me] #92 | |||
Lieutenant Colonel
|
I'm not sure. Other than dropping med packs, or tossing heal grenades. |
|||
|
2012-03-07, 04:23 PM | [Ignore Me] #93 | |||
Contributor Major
|
Unless its a one shot kill this does not change. |
|||
|
2012-03-07, 04:25 PM | [Ignore Me] #94 | |||
Captain
|
Read my post on the bottom page 4. |
|||
|
2012-03-07, 04:25 PM | [Ignore Me] #95 | |||
Contributor Major
|
True. But why would my hardcore leet outfit recruit someone with a KDR of .0001? |
|||
|
2012-03-07, 04:27 PM | [Ignore Me] #96 | ||||
Lieutenant Colonel
|
Now what about the masses? They have learned that team work does not matter, only kills. Point being, the design needs to be focused on team play, not the individual. Or we will have 24/7 tower farms again. I played Planetside from beta to 6 years out. I watched the degradation as more session based design goals were implemented. If you only played after they added more BR's and certs. Please do not respond anymore.
Wow guy. You have an issue with comprehension. See you on the field. Last edited by MrBloodworth; 2012-03-07 at 04:29 PM. |
||||
|
2012-03-07, 04:28 PM | [Ignore Me] #97 | |||
Contributor PlanetSide 2
Game Designer |
Deaths matter, but not directly. When you are dead you aren't contributing to your team. Dead people can't capture objectives. Thus, reviving people and healing people is important. Avoiding death is a good thing, but not to the point where it becomes a measurement of success - it isn't. Avoiding death helps success indirectly but is itself not a success indicator. Achieving the objective is the success indicator. Not dying a lot generally helps that happen. Another way of putting it is that success is the success indicator. Things which contribute to success should be rewarded. Death doesn't contribute, but things you do while you are alive does. Naturally you want to avoid dying, but some professions are more prone to death than others, and tha'ts fine because someone has to go through that door, and when you do your team makes progress and if it results in you getting a cap - your death has helped achieve success. Someone attempting to minimzie death would not likely take that risk and thus success is less likely to be achieved. |
|||
|
2012-03-07, 04:29 PM | [Ignore Me] #98 | ||||
First Lieutenant
|
|
||||
|
2012-03-07, 04:32 PM | [Ignore Me] #99 | ||
Contributor PlanetSide 2
Game Designer |
BR 20 was not sufficient to get everything. You had to pick and choose your specializations. Alas, off-topic and not relevant to the discussion.
|
||
|
2012-03-07, 04:33 PM | [Ignore Me] #100 | ||
Second Lieutenant
|
K/D ratio won't really matter that much in the long run. It's a nice stat to have but unlike other FPS, people won't be farming for high K/D ratios.
I understand your concern, but this not the type of game where we are going to see the K/D ratio have a huge impact. |
||
|
2012-03-07, 04:39 PM | [Ignore Me] #102 | ||||
Lieutenant General
|
So it's leading to you becoming a liability or at least less productive by dieing less due to something like fear or hurt pride. If it frustrates too much, it means you stop playing. Also not good.
Last edited by Figment; 2012-03-07 at 04:40 PM. |
||||
|
2012-03-07, 04:41 PM | [Ignore Me] #103 | ||
i would agree on removing deaths from the character summary stats.
as a supporter my k/d ratio sucked all the time and i wouldn´t want to see on my leaderboards, that i was killed 200000 times but only killed 60000 enemys all other stats are nice to have. but a alltime deathcounter is counterproductive and might indeed discourage supportroles
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-03-07, 04:43 PM | [Ignore Me] #104 | ||
Sergeant Major
|
agreed the game would be so much better with Total score, Squad score, objective score (pts earned in surrounding immediate area of objective), how many objective caps, revives etc.
leave Kill death out because that just get's players to not want to rush objectives and just camp somewhere because they have been COD A'lized and think their K/D is important. |
||
|
2012-03-07, 04:45 PM | [Ignore Me] #105 | ||
Major General
|
Stats including are apart of all FPS games, without them PS2 wont be up with the times.
K/D or even score/death needs to be taken like a grain of salt though, they're meaningless on there own. So much determines K/D, ofcourse skill, but also play style, class, latency, if you run grouped or not, if you play like bitch or you're aggressive. with enough stats tracked though you can kinda determine how good a player is though. atleast in a game like WOT, in an MMO where battle sizes vary and you could be fighting against the odds all the time, its going to be alot harder. I dont think it should be a stat thats focused on, it should certainly be there, but i think SPM/SPH(score per hour/Min) tracked by class is a better method. or we could just go by K/D to determine whos better...so which player is better? http://www.battlefieldheroes.com/en/heroes/193470196 http://www.battlefieldheroes.com/en/heroes/203688377 Last edited by SKYeXile; 2012-03-07 at 04:47 PM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|