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2012-03-17, 03:24 PM | [Ignore Me] #91 | ||
Master Sergeant
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I think 2 man would be okay for the Prowler, giving the driver a machine gun to use instead of the main cannon.
However, if the 3 man - dedicated driver ends up being in PS2, I think the driver should have some sort of other ability they could unlock through certification in prowlers. Like a "Mine-Laying" weapon, if they have Combat Engineering as well, they could put a point into that and drop a certain number of mines (say, 2-3) at a cost for ammo capacity, acceleration or max speed. This could add a level of utility to the role other than just driving. I like the idea that TR can match the other MBT's of other empires without a secondary gunner, and if one is present the DPS can outmatch the other empires if they have that third spot filled. Perhaps the two guns could be linked to just one gunner, or split in functionality between 2 if another gets in, with a boost to machine gun performance.
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2012-03-17, 03:28 PM | [Ignore Me] #92 | |||
Captain
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2012-03-17, 03:52 PM | [Ignore Me] #93 | |||
Lieutenant General
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Having a 3 crew tank would mean two of these tanks would have to be on par with three 2-crew tanks, damage output vs endurance wise. (Doesn't mean they have to be the same damage in each category). Only have to watch out that you don't skew it such that a three crew tank is better with just two crew (Prowler), or requires too much manpower for the damage/endurance (Raider). |
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2012-03-17, 04:02 PM | [Ignore Me] #94 | |||
Contributor PlanetSide 2
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Higby tweeted something earlier about 3-man tank vs 3 1-man tanks:
https://twitter.com/#!/mhigby/status/181061417573679104
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2012-03-17, 04:12 PM | [Ignore Me] #95 | |||
Captain
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2012-03-17, 04:20 PM | [Ignore Me] #96 | ||
I'm all for the optional prowler-like system for TR and NC. Maggy = Uber-MAX unit, so no need to give VS this ability.
Alternatively, give them (VS) AV weaponry equal in sterngth for both gunner and driver, so if you want to go old PS style you can just take 2 AVs. Last edited by NewSith; 2012-03-17 at 04:30 PM. |
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2012-03-17, 05:28 PM | [Ignore Me] #99 | |||
Lieutenant General
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Which means that if VS get a 2-crew tank, TR and NC should as well. If TR get a 3-crew tank, VS and NC should also get one - and IMO that means a heavier variant. |
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2012-03-17, 05:41 PM | [Ignore Me] #100 | |||
Brigadier General
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But if you take the actual game to base your "balance concerns", then your theory breaks right away. A single 3 manned Tank wont stand against 3 one manned tanks. A single 3 manned tanks would actually stand against a few dozen of other tanks, Maxes, Air units, INfantary and what the hell else. |
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2012-03-17, 05:44 PM | [Ignore Me] #101 | |||
Colonel
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The situations where two players/tanks/whatever are firing at each other at exactly the same time with the same accuracy happen just about never, yet you still can't balance fe. weapons around some random variables such as "ok, lets balance this weapon so that every second encounter the enemy misses more".
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2012-03-17, 06:23 PM | [Ignore Me] #102 | ||
Captain
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I like the idea of having the option to cert up to a three man crewed tank so the BF types can run around solo getting farmed and let the others decide which layout is one they prefer,it will help promote building large outfits.
A three man tank sounds like alot of fun |
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2012-03-17, 06:37 PM | [Ignore Me] #103 | ||
Private
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I think SOE is just trolling us with this, they will revert back to PS1 and make all tanks two man, there was nothing wrong with it and was one of the things in-game I felt was properly balanced (even with the 3 man prowler).
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2012-03-17, 06:43 PM | [Ignore Me] #104 | |||
Corporal
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*opens can of worms and runs away* Last edited by Warhound; 2012-03-17 at 07:26 PM. |
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2012-03-17, 06:53 PM | [Ignore Me] #105 | |||
Lieutenant General
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