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PSU: Now With More Cinnamon
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2012-05-17, 02:10 PM | [Ignore Me] #92 | ||
Colonel
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What are we expecting to be the deterrent against carrying C4? Perhaps deterrent is not the best word...what is the opportunity cost of carry C4? A weight limit, or do you have to give up some other weapon/more ammo/gadget?
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2012-05-17, 02:17 PM | [Ignore Me] #94 | ||
Malvision
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The night looks phenomenal! Ah hell everything looks phenomenal!
Not sure on the jump pads. But I was expecting some sort of elevator or portal to fast track people up to the top of bases or towers. So it's probably ok. There is one thing this video is missing and that's people! Lots of them! SOE FIX THIS! hehehe This video is going to make waiting for beta even harder now. Glad TB did it though. |
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2012-05-17, 02:20 PM | [Ignore Me] #95 | ||
Colonel
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Holy crap everything is lit up like a christmas tree.
That giant blue holo sight on the VS gun was incredibly distracting. As were the headlights on the Mag.. put the lights in front of the tank, I don't need the tank itself lit up. The MAX, while awesome to see, also had severe muzzle flash issues. I couldn't even see what he was aiming at. And the mosquito cockpit can be described in one word.. RED! Stuff like that is exactly why I hate cockpits, especially in sci fi, because its continually proven that nobody ever makes them functional and rational. They've always got to go out of their way to prove how futuristic they are. Seriously.. please tone down the colors a bit. Its too much, too distracting. Might be fine during the day, but the extreme contrast at night is very painful to look at. And one final note.. Am I the only one who thinks the guns are way too big? Other than those things, it looks seriously awesome gameplay wise. Last edited by CutterJohn; 2012-05-17 at 02:23 PM. |
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2012-05-17, 02:21 PM | [Ignore Me] #96 | |||
Colonel
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2012-05-17, 02:39 PM | [Ignore Me] #100 | ||
Colonel
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Sure, but nevertheless, either there should be space limits on what you carry, weight limits, or even a simple unlock tree of gadgets such that if you choose to carry C4, you are giving up the ability to carry something else, and vice versa. I mean, we don't carry unlimited ammo, we wouldn't carry unlimited gadgets either surely.
You see, C4 isn't just about vehicles, there are other uses for it, and I don't think every single light assault should be running around with it just because they have no space/weight limits preventing it. Last edited by Stardouser; 2012-05-17 at 02:40 PM. |
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2012-05-17, 02:39 PM | [Ignore Me] #101 | ||
Corporal
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Even though I absolutely hate cloaking mechanics in just about every multiplayer game, I think I can objectively say that giving cloakers a weapon capable of destroying vehicles so easily would be close to BFRs in terms of poor decisions.
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2012-05-17, 02:42 PM | [Ignore Me] #102 | |||
Lieutenant General
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2012-05-17, 02:48 PM | [Ignore Me] #103 | ||
Sergeant
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Wow, that was absolutely fantastic. Best footage we have seen so far. I cant even describe how much i want the game right now.
The good: - Night look, mood and feel. Tracers, Lights on buildings, explosions, weapon fire lighting the gun and the surrounding area up. Fantastic. - The scale. You got a much better feeling here than in the GDC videos or the sreenshots. - Aircraft sound and afterburner, and the whole feel. - The high flight ceiling! I hate it when a game has a low max altitude, so i love the fact that you can get really high here! - Tanks burning, wreckage rolling on, wrecks staying on the battlefield. - Terran republic AA Max Flak cannons, dakka dakka dakka! - The large lower indoor areas of the main building, as well as the walkways between the turrets. - Force field lifts to get up on towers. - Landscape look, and all the different pathways and stuff. Did you notice the flat top of those huge stone archways? Looks like a tank could drive there! - Antigravity Lift Tubes. - Wall Turret placement. - Overall Look. The bad: - Still quite some time until beta state apparently - Screen shake when he was in that small building and the door shield was hit by what i assume was rapid tank fire. I seriously hope you will never have that bad screen shake in the final game. On the fence: - Jump Pads. While i can understand the use of them, they look and feel silly. If you can fire rocket launchers in midair, we are potentially looking at a Quake 3 Rocket Arena match, and as much as i loved Quake 3, i dont want that in Planetside. Last edited by Wargrim; 2012-05-17 at 02:53 PM. |
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