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Old 2012-05-24, 10:15 PM   [Ignore Me] #91
Corax
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Re: TotalBiscuit PlanetSide 2 Primer Footage


The droppod is actually very reminiscent of a fairly recent game (past 2-3 years I think) called Section 8.

In it you came into the battlefield in a drop pod. But the drop pod was a real world interactable thing. AA could actually shoot you out of the air and kill you before you even landed.

The cool thing was that you could in fact guide the drop pod. You could choose to land in a "green" zone which was a safe drop point devoid of any enemy AA. Or you could choose to try a more dangerous approach by drop podding directly onto an enemy base. This was a highly risky maneuver as their AA would usually auto target you and blow your ass out of the sky. But if you had enough friendlies dropping in you could make it past the AA flak cover and assault the base directly.

It was an incredibly fun mechanic that I personally really enjoyed.
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Old 2012-05-24, 10:47 PM   [Ignore Me] #92
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Corax View Post
The droppod is actually very reminiscent of a fairly recent game (past 2-3 years I think) called Section 8.

In it you came into the battlefield in a drop pod. But the drop pod was a real world interactable thing. AA could actually shoot you out of the air and kill you before you even landed.

The cool thing was that you could in fact guide the drop pod. You could choose to land in a "green" zone which was a safe drop point devoid of any enemy AA. Or you could choose to try a more dangerous approach by drop podding directly onto an enemy base. This was a highly risky maneuver as their AA would usually auto target you and blow your ass out of the sky. But if you had enough friendlies dropping in you could make it past the AA flak cover and assault the base directly.

It was an incredibly fun mechanic that I personally really enjoyed.
I you could damage drop pods/soldier with flak = Fucking AWESOME!!! That make people think twice about dropping in to an enemy base, best find a better tactical position.
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Old 2012-05-24, 11:54 PM   [Ignore Me] #93
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by TotalBiscuit View Post
When I come back from the west coast, the invasion will begin.

Hold onto your butts.
ok im scared now

edit: Oooh my brain just kicked in. Intrigued.

Last edited by Chowley; 2012-05-24 at 11:57 PM.
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Old 2012-05-24, 11:58 PM   [Ignore Me] #94
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Wow. Seeing that scythe footage, I can see why they are saying it's currently overpowered. I can't wait to fly even the nerfed version.

This shit is just going to be entirely too much fun.
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Old 2012-05-25, 12:18 AM   [Ignore Me] #95
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I see a few other people noticed the out of bounds thing. As far as the continent not being finished....they have the out of bounds message programmed in there, so supposedly its supposed to be part of the game, granted the boundaries just may not be set yet. I really dislike it though. If they're going to have it they should make it so far off the coast that it isn't any area anyone would want to be in anyway, but right off the coast I don't care for. You can have air battles out there, mags can get out there, and who knows what else. Plus weren't they talking about naval combat at some point?
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Old 2012-05-25, 12:21 AM   [Ignore Me] #96
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by RavenUSC3 View Post
I see a few other people noticed the out of bounds thing. As far as the continent not being finished....they have the out of bounds message programmed in there, so supposedly its supposed to be part of the game, granted the boundaries just may not be set yet. I really dislike it though. If they're going to have it they should make it so far off the coast that it isn't any area anyone would want to be in anyway, but right off the coast I don't care for. You can have air battles out there, mags can get out there, and who knows what else. Plus weren't they talking about naval combat at some point?
I think naval combat is still ages away, so i don't mind if the shore is the cut off point, because why would we need to be out there? But after release when they start doing naval stuff, then they will need to move the boundary.
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Old 2012-05-25, 12:21 AM   [Ignore Me] #97
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Every time I see a mention of "Naval combat" in Planetside 2, I always think "Massive offshore resource harvesting platform." Multi-tiered thing, swarms of patrol boats, destroyers, and aircraft circling around it, boarding it from a sea-level foothold in naval transports and fighting your way up, securing footholds as you go...

Oh, that would be fun.
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Old 2012-05-25, 12:29 AM   [Ignore Me] #98
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Corax View Post
The droppod is actually very reminiscent of a fairly recent game (past 2-3 years I think) called Section 8.

If you had enough friendlies dropping in you could make it past the AA flak cover and assault the base directly.

It was an incredibly fun mechanic that I personally really enjoyed.
Yea i can all ready see this being a tactic used in in PS2 and will probly be as fun and exciting like when Hot Drops started in PS1!
I wonder if you will have to put points into it to get the Drop Pod option?

Last edited by FireStormNova; 2012-05-25 at 12:30 AM. Reason: spelling
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Old 2012-05-25, 12:32 AM   [Ignore Me] #99
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Corax View Post
The droppod is actually very reminiscent of a fairly recent game (past 2-3 years I think) called Section 8.
Reminds me more of Battlefield 2142, it had this feature too (was released in 2006), you would come down in a pod if you spawned on a squad leaders spawn beacon.
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Old 2012-05-25, 12:54 AM   [Ignore Me] #100
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Re: New TB Footage


Originally Posted by Stardouser View Post
At some point after 11:00 minutes he says:

"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities."

There's also a lot more copying from BF3 than total biscuit admits. Scale and persistence BF3 does not have but a lot of the customizations are taken from BF3, the UI, the sprinting, etc. Right here I'm simply stating facts, not saying it's good or bad.

Possible error? At 13:58 he mouses over "TR-ASF-WM AIR TO AIR MISSLES" but the description says they lock onto ground vehicles?
All of that however is common in any modern FPS, not just BF3, and isn't what going to differentiate one game from another. The game play is what is important, and the two aspects he mentions separates it far from any game. I agree with him that the only thing this game has in common with BF3 is basic mechanics, which you are going to put in any FPS today if you want to have a more realistic feel to it.
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Old 2012-05-25, 01:19 AM   [Ignore Me] #101
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I have the upmost support for SOE, but you really just cant help bar draw parallels between PS2 and BF3.

The way control points are located, instead of there been one, they're is now multiple, they look exactly like Mcom stations, you all get a nice little bonus 100XP when you click on one and flip it, a base in planetside sorta does look like its a conquest map from BF, which i feel is there goal to spreadout the population amongst multiple points, since they probably dont want 700 people cramming down a stairwell.

The way XP and objectives are displayed, each kill is a flat 100 now instead of using planetsides variable systemd based off time alive and other factors, it seems to follow bf's 100 for a kill, xx for an assist and then 50 for headshot ect, it then does this big glow splash at the top of your screen when you RANK UP, i know it did it in PS...but im saying the similarities here.



then there is the general look of the combat, the ADS and sights, there's alot of games that still dont use this, halo for example, its still extremely popular. Modernising it is a poor excuse for ADS. But, i guess its what the kids want these days, realism in video games...

then there's the whole classes, each class having a sidearm, primary and maybe a utility slot..along with the light assault class dropping ammo boxes, exactly like in battlefield. IMO that should be the enginners job, like in TF2...but then you would be copy valve...so SOE probably cant really win here.

anyway, there are other popular games out there they can take modern elements from besides battlefield and COD, dont ever go full COD.
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Old 2012-05-25, 01:34 AM   [Ignore Me] #102
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by SKYeXile View Post
then there is the general look of the combat, the ADS and sights, there's alot of games that still dont use this, halo for example, its still extremely popular. Modernising it is a poor excuse for ADS. But, i guess its what the kids want these days, realism in video games...

Are people still not over this?
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Old 2012-05-25, 01:57 AM   [Ignore Me] #103
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by JPalmer View Post
Are people still not over this?
CLEARLY not!
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Old 2012-05-25, 02:09 AM   [Ignore Me] #104
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by SKYeXile View Post
I have the upmost support for SOE, but you really just cant help bar draw parallels between PS2 and BF3.

The way control points are located, instead of there been one, they're is now multiple, they look exactly like Mcom stations, you all get a nice little bonus 100XP when you click on one and flip it, a base in planetside sorta does look like its a conquest map from BF, which i feel is there goal to spreadout the population amongst multiple points, since they probably dont want 700 people cramming down a stairwell.

The way XP and objectives are displayed, each kill is a flat 100 now instead of using planetsides variable systemd based off time alive and other factors, it seems to follow bf's 100 for a kill, xx for an assist and then 50 for headshot ect, it then does this big glow splash at the top of your screen when you RANK UP, i know it did it in PS...but im saying the similarities here.
I have to strongly agree on these two points... especially the XP. I hate how they're just doing the cliche shooter +100 for every kill. I loved the satisfaction of getting that +2000 xp when you killed someone who was dominating in PS1.

I dislike the idea of the BF3 kill system in this game:
Kill +100
Headshot +50 etc...

Especially in vehicles... you felt like you accomplished something and got satisfaction when killing enemy vehicles. You got a nice juicy chunk of xp... you could get upwards of 4000 xp from killing a single tank.

Now what it seems it's reduced to:

Vehicle Destruction +200 (maybe it's more in depth but that's all I saw)
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Old 2012-05-25, 02:11 AM   [Ignore Me] #105
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Planetside 2 shouldn't have good design because BF3 used it? Why are these things bad? Each concept should be implemented to enhance gameplay and I havn't seen anything that dosn't yet.
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