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PSU: Richard Simmons - leader of the VS
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2012-08-08, 01:02 AM | [Ignore Me] #91 | |||
Major
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I'm pretty sure when they said that they meant they didn't want you leveling up to give you permanent boosts that give you a huge edge over a newbie. Like BR20 giving you double the health or something. In the case of Implants though you have a limited number of slots. I feel like they should be powerful so that each person runs with a different set of them that suits their playstyle. Right now they are so weak it just doesn't matter. PS1 had much cooler implants, and they did not break the game. Being able to see a cloaker, or run extra fast. It was like picking perks in COD. Something fun and noticeable. Not this boring reload a millisecond faster crap. |
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2012-08-08, 01:44 AM | [Ignore Me] #92 | |||
Staff Sergeant
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Last edited by Salad Snake; 2012-08-08 at 01:50 AM. |
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2012-08-08, 02:27 AM | [Ignore Me] #93 | |||
Second Lieutenant
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Unfair is dying because your headshot deviated randomly and the enemy sniper killed you before you could get a second shot off. Unfair is dying because someone crit 3 times in a row. Unfair is someone having even 1% more killing power than you just because they played more or payed money. EDIT: I unconsciously mistook your "uneven" for "unfair" when writing my post. Regardless, the principle still applies. Last edited by Otleaz; 2012-08-08 at 02:31 AM. |
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2012-08-08, 02:42 AM | [Ignore Me] #94 | ||
Corporal
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Its obvious that these are meant to be the vehicle purchases of the footsoldier. Instead of going to a station to buy a tank you purchase 3 implants to boost your on ground performance.
I can see these being used a lot by well organised outfits with designated positions. The footsoldiers spend their in game on giving themselves just that little bit of superiority when on the ground. While the drivers/gunner etc etc will either not buy any implants and save it in case they need a backup vehicle. |
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2012-08-08, 03:13 AM | [Ignore Me] #95 | |||
Sergeant
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To me, and quite frankly i think this is by far the most common definition, P2W is when there are things in the game which make you superior (i.e. weapons, skills etc.) and are ONLY aquirable with money and not by playing. Sometimes when things would need an absurd amount of playing i would also put that in the P2W category. PS2 has none of that (at least yet). How this thing with the implants will turn out? We will see, serious balancing hasnt even begun in this matter and there are various varables to consider. As it stands now, resource- and XP-boosters are Pay2Skip and enable you to have the same stuff like players playing more than you. I for one welcome that, as i plan on investing regularly some money if i like the game and want it to continue. If that brings me a little more up to speed with those kids playing 8h a day and never giving a dime, good. |
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2012-08-08, 03:31 AM | [Ignore Me] #97 | |||
Captain
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The only complaint I have now would be the '24 hours' thing. I hope that means, '24 hours of playtime'. If not, well that sucks real bad. (and Otleaz, don't get your hopes up if you think SOE will change this game during Beta to reflect your thinking.) Last edited by cellinaire; 2012-08-08 at 03:35 AM. |
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2012-08-08, 03:37 AM | [Ignore Me] #98 | |||
First Sergeant
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Edit: I think the main reason for this resource though is so that people who can't wait to spend their auraxium will use it all on implants all the time so when they want to buy guns they would have to spend real money. A majority of people are like this, they love spending stuff if they can. Last edited by Klockan; 2012-08-08 at 03:54 AM. |
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2012-08-08, 03:48 AM | [Ignore Me] #99 | ||
Private
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In Theroy this seems like a cool idea. The video shows it quite nicely. I could see them makeing changes to it for the better and for the worst, worst being this is there reserve on having to go to "pay to win" if the money they expect to make doesnt happen.
Dont get me wrong i hope it goes great and smooth. i pray this game suceeds. im looking forward to it just as much as the rest of yall. |
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2012-08-08, 03:59 AM | [Ignore Me] #100 | |||
Second Lieutenant
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Why is it that someone who plays less also has to suffer through being weaker than everybody else unless they pay money? In this situation the things this person want ARE only acquirable with money, due to him not having enough time. The solution is easier than you may think, though. All they need to do is give you a competitive implant set that is permanent to start with, such as 3 health or shield implants. This would make implants a sidegrade, rather than an upgrade. I'm more interested in the subject rather than the execution. Having people to bounce my ideas off of will help me understand other perspectives and hopefully change my horribly jaded view. You think it is fun not being able to accept the developers decisions? Of course you don't, it sucks. Last edited by Otleaz; 2012-08-08 at 04:10 AM. |
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2012-08-08, 04:05 AM | [Ignore Me] #101 | |||
First Sergeant
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In many situations you would then be better off without the implants but people usually prefer power over respawn timers so it will still be something people will want to buy. Last edited by Klockan; 2012-08-08 at 04:09 AM. |
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2012-08-08, 04:09 AM | [Ignore Me] #102 | |||
Sergeant
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Of course this a concession to the F2P model, as boosters are a common and accepted feature of F2P games. We will have to wait to see how much it actually impacts the game, from what i have seen in this video i personally consider implants negible and nice to have, nothing more. |
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2012-08-08, 04:31 AM | [Ignore Me] #103 | |||
Corporal
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Beyond the first few unlocks, certs simply give you more options, not simply more raw power. |
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2012-08-08, 04:38 AM | [Ignore Me] #104 | ||||
Second Lieutenant
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Last edited by Otleaz; 2012-08-08 at 04:49 AM. |
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