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2012-08-21, 04:54 PM | [Ignore Me] #91 | |||
Captain
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Disposable income Thats some funny shit man |
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2012-08-21, 05:17 PM | [Ignore Me] #92 | ||
Private
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I used to play call of duty on my old laptop at 15FPS (with everything on it's lowest) and I don't know how I did it. Nowadays if my FPS goes below 45 it is immediately noticeable and makes a huge difference on my performance. That being said, I usually keep my FPS to around 60.
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2012-08-21, 05:24 PM | [Ignore Me] #93 | ||
First Sergeant
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I like both honestly and it makes me pissed when newer games are having shitter graphics yet take MORE power to run.
Crysis 1 should be the standard. Great graphics, semi low hardware needed. Crysis one has proven it can be done. So how the heck are newer games coming out with less then Crysis level impressive graphics yet take twice or more the minimum requirements to run decently? You can't even say that its because tech is advancing Its honestly a very big downgrade to require more power for less end result.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2012-08-21, 05:41 PM | [Ignore Me] #94 | ||
First Sergeant
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IMO i don't think they will go for great graphic performance, remember it is a F2P ,bigger the playerbase /more succesfull it is. IDK how it works but it could have a great range of variation beetween the lowest and the higher setting (that would be the best) but i don't think they are willing to cut out a lot of players (possibles buyers) in exchange of perfect graphics.
lets take in consideration the most successful F2P out there, like LOL, WOT, etc..etc.. they don't have amazing graphics soo i think they will try to follow that model. |
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2012-08-21, 05:53 PM | [Ignore Me] #95 | ||
Corporal
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I like what RAGE does, it dynamically adjusts the graphics settings until the game runs right at 60 FPS, if you go into a more resource intensive section, it will lower the settings to maintain the 60 FPS.
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MKAE 7DKP M2HN 33NP GRHP |
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2012-08-21, 10:08 PM | [Ignore Me] #97 | ||
Second Lieutenant
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I require a constant 60 FPS. That's restricted by my monitor and biology. I have a sneaking suspicion that monitor manufacturers chose 60 FPS for a reason.
After 60 FPS is locked in, then the next thing is maximum draw distance and to see the enemy before they see me. Anything that helps me see up to the horizon is my number 2 priority. Anything after that is pretty. The mesh on the VS uniforms, bulletholes, smoke, whatever. All of it is optional. |
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2012-08-21, 10:12 PM | [Ignore Me] #98 | |||
Sergeant Major
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There is no 'vertical sync' interface between our eyes and monitors.
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2012-08-21, 10:23 PM | [Ignore Me] #99 | |||
First Sergeant
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The only difference FPS made in quake was allowing you to jump further and crouch faster. It had absolutely zero to do with being able to visually notice a difference in framerate. But please, go on.
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Twitch Planetside 2 Stream Group 14 Year Veteran. Progamer. FPS extraordinaire. Watch as I play various FPS titles every night from 9-12 EST Last edited by FortySe7en; 2012-08-21 at 10:33 PM. |
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2012-08-21, 11:32 PM | [Ignore Me] #100 | |||
Sergeant Major
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That counter argument is as old as, well, Quake III Arena. We who actually experienced the difference rather than simply throwing your completely ignorant and inexperienced opinion around, know better. Also the 60fps thing was debunked by actual scientists, a bloody long time ago. It's just old wives tales that prolongue this lie that the eye can only somehow see EXACTLY 60 FPS OR LESS. This isn't about jumping, the frame lock at 120 was indeed used for enhancing movement and jumping (as if you needed to link me to what I already knew), 120 is far more comfortable and easy on the eye, reducing strain and far smoother. I realise console gen folk and some hardware-pride clowns take all of this personally as an attack on their epeen for their machine not running everything beyond 60fps. 60fps became the norm because it was more realistically attainable as an ideal for developers, technology and typical flatscreens. Nothing to do with science, bud. With the advent of 120Hz monitors becoming more affordable (hopefully cheap enough for your price range), you too will notice the difference and eat your hat. Your friendly neighbourhood FPS (ex)pro. :]
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Last edited by MaxDamage; 2012-08-21 at 11:36 PM. |
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2012-08-22, 01:03 AM | [Ignore Me] #102 | ||
Staff Sergeant
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With any game, I just hope and pray that it'll run on my computer. And if it does, then I turn everything down so it's playable, usually around 30 FPS, but less for more modern games like Tribes Ascend. I'm just happy I can play them.
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2012-08-22, 06:00 PM | [Ignore Me] #103 | ||
First Sergeant
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Twitch Planetside 2 Stream Group 14 Year Veteran. Progamer. FPS extraordinaire. Watch as I play various FPS titles every night from 9-12 EST Last edited by FortySe7en; 2012-08-22 at 06:54 PM. |
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2012-08-22, 10:05 PM | [Ignore Me] #104 | ||||
Sergeant
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2012-08-23, 05:17 AM | [Ignore Me] #105 | ||
Private
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to those that say you cant tell between 30 and 60, im sorry you just can 30 is jumpy and slow, 60 is smooth, 120 is even better but the noticeable difference is much smaller compared to 30-60.
and in regard to high fps or high graphics fps is more important as you can react quicker and don't get slowdown when you need that situational awareness. however you can have both just dont play on a standard pc you buy from pc world, if you want a decent gaming experience buy custom made or build it yourself, im not talking 5000 dollars/pounds/euros but for the price you can buy a pc from pc world you can actually get a much more powerful one if you buy the parts |
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