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Old 2013-01-27, 03:05 PM   [Ignore Me] #91
moosepoop
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by p0intman View Post
The last time I saw Basti ingame in ps1, I farmed the ever loving fuck out of him at Anu on forseral.
an xp farmer talking about whats appropriate path for this game. with your arrogant and disrespectful attitude like that you dont have a say in anything in this game.
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Old 2013-01-27, 04:32 PM   [Ignore Me] #92
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Re: SOE does not intend to listen to feedback. Time for another method?


Come on man, we all have a say. Even one who identifies with poop, from a Moose . This is a forum, a place of sharing and debate. We'll all just have to wait and see how they pull it off.

I'm looking to see how they make what they do with MLG lore-friendly. I'm also waiting to see more lore in the game, otherwise. I know they worked hard to establish why the NS and Empire specific things look the way they do, they got all that worked out, T-Ray explained it to me once and it's very cool. I just hope they continue that.

In case you don't know, there is lore:

http://wiki.planetside-universe.com/ps/Lore
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Old 2013-01-27, 05:04 PM   [Ignore Me] #93
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Re: SOE does not intend to listen to feedback. Time for another method?


Instanced "e-sports" matches are the worst possible idea for this game.

It would reduce the meaning of the persistant gameworld even more, and would drain population into what is basically another game - or atleast an unconnected part of the game that is PS2.
Add to that the chances that the rewards for competetive play would atleast be on par with anything you could get in the "persistant" part and you end up with barren continents turned into waiting lobbies (possible worst-case exaggeration, but you get the idea).

Instanced matches are so completely out of place here and are imo contradicting the basic premise of planetside; An ongoing, persistant, huge war. Therefore forcing this sounds like a very bad concept that twists this game too much for my liking without having any benefit for part i care for; The persistant ongoing war.

EDIT: One should the read what it is about before posting i guess.
Only for occassional events sounds less horrible, only like a silly waste of resources to me. But i am not caring enough for that aslong as it stays small and off my radar.

And i'm keeping my rabble here incase i will need to quote it one day.

Last edited by Babyfark McGeez; 2013-01-27 at 05:16 PM.
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Old 2013-01-27, 05:34 PM   [Ignore Me] #94
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Re: SOE does not intend to listen to feedback. Time for another method?


What about calling it VR training sims?

If the show Tour of Duty is something to go by of how the Vietnam war was fought, there maybe something of use in it. According to the show both the US and VC armies traded troops so that each side could learn from them. ToD shown a VC doing his thing of cutting wires and crawling in the mud, without sound, to get within feet of a class of US troops within a FOB (forward operation base) to give them an example of how sneaky the VC can be. Im failing to find a real example of this at the moment but it sounds like something that can happen.

Couldn't something like be put in to PS2 to meet MLGs needs? The lore would say that it's just a VR sim based off the latest information on the other factions, when it's just normal PS2 gameplay within a special base made to have a clear winner. Could even spice it up with being able to customize the arena with skyboxes, what base to fight over, or be able to go buck wild and make the entire thing an old school VR style look from the 90s

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Old 2013-01-27, 06:36 PM   [Ignore Me] #95
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by Chewy View Post
What about calling it VR training sims?

If the show Tour of Duty is something to go by of how the Vietnam war was fought, there maybe something of use in it. According to the show both the US and VC armies traded troops so that each side could learn from them. ToD shown a VC doing his thing of cutting wires and crawling in the mud, without sound, to get within feet of a class of US troops within a FOB (forward operation base) to give them an example of how sneaky the VC can be. Im failing to find a real example of this at the moment but it sounds like something that can happen.

Couldn't something like be put in to PS2 to meet MLGs needs? The lore would say that it's just a VR sim based off the latest information on the other factions, when it's just normal PS2 gameplay within a special base made to have a clear winner. Could even spice it up with being able to customize the arena with skyboxes, what base to fight over, or be able to go buck wild and make the entire thing an old school VR style look from the 90s

10 MS-DOS games in 3 minutes! - YouTube
I'd be cool with that. In fact, that whole 90's vr style thing, I'd love to see for infiltrators. Network hacking of different nodes for resources and other interesting things.
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Old 2013-01-28, 03:16 AM   [Ignore Me] #96
basti
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by p0intman View Post
I dont think he is, you might be though.



lol putting words in the mouths of others and calling people dictators because you disagree with us. get over yourself, and take a look at your own ego, boy.


The last time I saw Basti ingame in ps1, I farmed the ever loving fuck out of him at Anu on forseral. Murdered an entire galdrop he was in, and then he promptly rage-logged. He was slaughtered like AT often is. I've a feeling Basti would be very bad at outfit tournaments.

As for turning the game into a large cod/bf3 game without any end... too late. already done. outfit tournys will just continue the bastardisation of planetside.
so you want to do it this way? well, okay.

I think I know what incident at Anu you mean, I remember it well because I was yelling at the ops leader that the route we are about to take will kill us. I got ignored, we died and I logged in frustration.

but why don't we talk about the countless times you died to my thumper or the pulsars of my various alles? and i think that's your problem, you know you couldn't compete with any of them. You would be left out of the whole esport thing, unable to anything about it. and you can't accept that there are toys we get to play with but you don't.

just another spoiled brat...
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Old 2013-01-28, 03:34 AM   [Ignore Me] #97
DirtyBird
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Re: SOE does not intend to listen to feedback. Time for another method?


Baiting!!
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Old 2013-01-28, 03:45 AM   [Ignore Me] #98
p0intman
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by basti View Post
so you want to do it this way? well, okay.

I think I know what incident at Anu you mean, I remember it well because I was yelling at the ops leader that the route we are about to take will kill us. I got ignored, we died and I logged in frustration.

but why don't we talk about the countless times you died to my thumper or the pulsars of my various alles? and i think that's your problem, you know you couldn't compete with any of them. You would be left out of the whole esport thing, unable to anything about it. and you can't accept that there are toys we get to play with but you don't.

just another spoiled brat...
I'm so quoting this and saving it to a file for later. This is one of those quotes I'm just going to let sit and smile at, because in this case.. I know more than you and its just obvious bait. Don't worry, it'll be answered in due time.
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Old 2013-01-28, 06:33 AM   [Ignore Me] #99
Baneblade
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Re: SOE does not intend to listen to feedback. Time for another method?


Esports are the least of PS2's issues.
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Old 2013-01-28, 07:28 AM   [Ignore Me] #100
Sonny
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Re: SOE does not intend to listen to feedback. Time for another method?


Having read through the thread, I personally don't see how integration with MLG will destroy Planetside 2, 'cheapen' the game experience or detract from the experience of those who just want to play the base game (i.e. lowering the importance of fighting for your empire, taking and holding bases etc.).

In fact, I think the competitions will benefit the community, as the competitions will force outfits to train more frequently within the game itself, meaning more soldiers fighting on your server and for your faction. Also, many of those like me who cannot spend as much time as they would like playing due to real-life commitments will enjoy watching top-class players showing them how the game should be played individually/tactically and strategically. Finally, I think streaming all the matches to the masses will bring a lot more new players into PS 2, which can only be a good thing.

However, I do see a few dangers. The matches shouldn't happen more than say, once a week, so that masses of players don't regularly get sucked away from the main servers. Also, as many people have brought up already, I struggle to see how the most important aspects of PS 2 gameplay i.e. the mass battles can be brought to the screen in the form of an easy-to-follow and exciting sports match. Friday night ops style won't work, as it is often impossible to see what is actually going on, or who is winning.

Finally:

Originally Posted by AnamNantom View Post

I'm looking to see how they make what they do with MLG lore-friendly. I'm also waiting to see more lore in the game, otherwise. I know they worked hard to establish why the NS and Empire specific things look the way they do, they got all that worked out, T-Ray explained it to me once and it's very cool. I just hope they continue that.
To be honest, I don't see how these 'outfit vs outfit' tournaments can be fitted into the lore... unless you imagine that the factions occasionally take a break from the endless slaughter to hold gladatorial-style combat for the entertainment of their citizens. But I think that's a stretch to coherently fit within the back story. So MLG may sacrifice involvement within the PS 2 world, but hell, it's a game, so maybe that's a small sacrifice to make when considering the benefits?

Sonny
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Old 2013-01-28, 09:45 AM   [Ignore Me] #101
Punker
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Re: SOE does not intend to listen to feedback. Time for another method?


Esports would only work in a balanced environment. Weapons, Maps, #'s on each team. This is why there are blacklists and whitelists in most ladders.

If SOE are going to introduce this, i would hope they put some serious hours into balancing weapons / vehicles in the game. Or at the very least force common pool in the matches - Because without an even playing field the whole notion of this seems like a bad joke.
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Old 2013-01-28, 11:15 AM   [Ignore Me] #102
MrBloodworth
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Re: SOE does not intend to listen to feedback. Time for another method?


Let me get this right.

SOE puts out a loose plan with a bunch of stuff in it.

p0intman does not like one part of it, so sends a tweet.

p0intman gets a reasonable response, but not the one he wanted.

So, all this equals that SOE does not listen to ANYONE'S suggestions EVER.


Got it.
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Old 2013-01-28, 11:42 AM   [Ignore Me] #103
p0intman
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by MrBloodworth View Post
Let me get this right.

SOE puts out a loose plan with a bunch of stuff in it.

p0intman does not like one part of it, so sends a tweet.

p0intman gets a reasonable response, but not the one he wanted.

So, all this equals that SOE does not listen to ANYONE'S suggestions EVER.


Got it.
did I get a response? I didn't actually pay attention after that.
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Old 2013-01-28, 11:54 AM   [Ignore Me] #104
MrBloodworth
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Re: SOE does not intend to listen to feedback. Time for another method?


I thought the evidence was clear to you. That's why you felt justified to create this thread about the oppressive regime that is SOE. After all, the had the audacity to make a game you may just enjoy, they just didn't use your ideas. So that means they do not listen to anyone, at all, ever.

We should just burn it down now. All with in the span of what, 48 hours since the roadmap was published??

Last edited by MrBloodworth; 2013-01-28 at 11:57 AM.
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Old 2013-01-28, 12:16 PM   [Ignore Me] #105
p0intman
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Re: SOE does not intend to listen to feedback. Time for another method?


Originally Posted by MrBloodworth View Post
I thought the evidence was clear to you. That's why you felt justified to create this thread about the oppressive regime that is SOE. After all, the had the audacity to make a game you may just enjoy, they just didn't use your ideas. So that means they do not listen to anyone, at all, ever.

We should just burn it down now. All with in the span of what, 48 hours since the roadmap was published??
I'm going to ignore the words you're putting in my mouth, such as saying that because they don't listen to *my* ideas, they don't listen at all.

What I AM saying is that the mlg announcement along with specific items in the roadmap says that in large part, despite hilarious unpopularity, they really don't intend to listen very much.

I've actually watched the trends with certain items on it for the last couple of days, and despite the popular opinion that a section of the playerbase wants outfit tournaments for esports... I don't see it. It has actually gone and become more and more unpopular. As of last night, it had a -83 rating, and yesterday morning it had a -70, today it has -88. If I recall (i was searching for the news item but cant find it after a cursory search) they were calling this a popularity contest of game design. Even if you take it as a SAMPLE of what a larger playerbase thinks and scale it up, more people dislike the esports idea than welcome it.

I really dont feel like I need to say more than that and that despite its unpopular status, SOE will push ahed with it anyway, just like they did BFRs in the first game. We all know how that turned out, don't we?

Take it for what it is, but don't put words in my mouth that aren't there to begin with.
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