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Old 2013-04-03, 05:14 PM   [Ignore Me] #91
Juryrig
Master Sergeant
 
Re: GU06 Notes


We are currently resolving an issue affecting high population servers (currently the EU). In order to help resolve issues, these servers are being locked. We'll update you as more information becomes available. Thanks for your patience!
I'm starting to think they're resolving the 'high population' issue by keeping them locked till we give up and go to bed
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Old 2013-04-03, 05:26 PM   [Ignore Me] #92
Ghoest9
Lieutenant Colonel
 
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Re: GU06 Notes


Low TTK vrs 1 shotting.


I like low TTK.
I believe if I sneak up behind some one and start unloading on their back they should essentially always die.

Thats rewarding tactics and planning.

But I dont like one shoting except for snipers because it makes head to head encounters into an almost random out come.
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Old 2013-04-03, 05:50 PM   [Ignore Me] #93
Haro
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Re: GU06 Notes


Honestly, I'd be interested in seeing how the game plays with a higher ttk. I don't feel a particularly urgent need, but when we get a public test server, it could be something interesting to mess around with, both for infantry and for vehicles.

As an NC, I have to admit I was underwhelmed by the scatter max nerf. I wouldn't call our maxes OP, I'd rather call them unbalanced. It's a key distinction, I think our maxes do one thing way too well (CQB) and do everything else way too poorly for AI. The current nerf doesnt seem to be enough to noticeably weaken our shotguns, but even if it does, it still doesn't address our issue of lacking range. I like the idea of giving every faction shotguns, but rather than giving the NC a hmg, I'd rather use something a bit less generic. Bursts rifles? Railguns? I dunno, I just hope we can keep some further individuality, though I wouldn't complain if we just got hmgs. At this point though, shotguns and machine guns are too different to effectively balance for maxes, I think.
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Old 2013-04-03, 05:59 PM   [Ignore Me] #94
ChipMHazard
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Re: GU06 Notes


Agreed, wouldn't have to be an HMG. Could be anything suited to the NC theme, just as long as it's more versatile than the scattergun.
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Old 2013-04-03, 06:04 PM   [Ignore Me] #95
DeltaGun
Sergeant
 
Re: GU06 Notes


I don't know if Pumps were really nerfed that much, but I noticed far less people using them today. I think its just psychological.
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Old 2013-04-03, 06:05 PM   [Ignore Me] #96
Assist
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Major
 
Re: GU06 Notes


Make the base capping sounds go away
i have to yell because i cant hear anything over the sound of the base capping 15 times whenever i walk over a hill
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Old 2013-04-03, 06:37 PM   [Ignore Me] #97
Snoopy
Sergeant
 
Re: GU06 Notes


Just turn down music sounds?

I turn mine off, anyway, as I can only stand hearing the same song/theme/sound so many times...

Consider yourself lucky you can even log in
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Old 2013-04-03, 06:53 PM   [Ignore Me] #98
DirtyBird
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Lieutenant Colonel
 
Re: GU06 Notes


I thought it was the Alert Warning going off every 30secs
Music off doesnt change it.
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Old 2013-04-03, 06:57 PM   [Ignore Me] #99
Assist
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Re: GU06 Notes


Originally Posted by Snoopy View Post
Just turn down music sounds?

I turn mine off, anyway, as I can only stand hearing the same song/theme/sound so many times...

Consider yourself lucky you can even log in
It's not music, it's the sound effect with the giant blue beam for capturing a base. I think it goes off everytime someone hacks a terminal or some shit. Also none of the terminals are changing colors properly.

There's a lot borked with the game right now, lol. Luckily most of it isn't game breaking, just cosmetic annoying shit
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Old 2013-04-03, 08:08 PM   [Ignore Me] #100
Figment
Lieutenant General
 
Re: GU06 Notes


Originally Posted by Gimpylung View Post
Gotta make sure those Crown guys don't feel left out
They need a hug, really.
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Old 2013-04-03, 08:09 PM   [Ignore Me] #101
Figment
Lieutenant General
 
Re: GU06 Notes


Originally Posted by ChipMHazard View Post

Excellent advice, I might just do that
Bring enough mugs for that there grog.
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Old 2013-04-03, 08:57 PM   [Ignore Me] #102
Snoopy
Sergeant
 
Re: GU06 Notes


Originally Posted by Assist View Post
It's not music, it's the sound effect with the giant blue beam for capturing a base. I think it goes off everytime someone hacks a terminal or some shit. Also none of the terminals are changing colors properly.

There's a lot borked with the game right now, lol. Luckily most of it isn't game breaking, just cosmetic annoying shit
Ah, fair enough. I wasn't able to get onto the game at the time to experience any of the bugs (i.e. turning night to day, etc lol), however, since re-downloading the game and it working properly now, I see what you were talking about.

No doubt the server will go down tonight for 'x' hours while they fiddle with all the crap they stuffed up.
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Old 2013-04-03, 08:57 PM   [Ignore Me] #103
DirtyBird
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Lieutenant Colonel
 
Re: GU06 Notes


Cosmetically it looked like the icon for my deployed mines had changed color as well.
Looks like its off white now.

Also noticed that shoulder decals are now placed correctly, that may not have been this patch but I only just noticed.
They use to be out of wack, off centre etc. (still don't appear on armour)

Managed to pick up just under 10k for the Alert from only logging in 5mins before it finished.
NC held 48%, TR 35%, VS 16%
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Old 2013-04-03, 10:07 PM   [Ignore Me] #104
luvthesnapper
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Re: GU06 Notes


Can you guys even play the game after this last update? It's a slideshow, and completely unplayable, from my end. My in game settings haven't changed, and I even turned everything to low or off, and it's still not playable.
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Old 2013-04-03, 10:07 PM   [Ignore Me] #105
Assist
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Major
 
Re: GU06 Notes


Ribbons not working on the new NS LMG
Also, new LMG is amazing for VS!
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