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2013-07-21, 11:12 AM | [Ignore Me] #91 | ||
Sergeant
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^^. I agree, the grief detection, reporting and punishment systems need to be improved for some of these new mechanics to work, otherwise its too easy for the usual suspects to ruin it for everyone.
I think the ANT should not be a sunderer addon. In fact I would like to see 2 power supply vehicles. A small scale ANT similar in style to the PS1 ANT but with the addition of 1 gunner slot on top with a small selection of the current top guns. This would be similar to the harraser in terms of armour, the lightning in terms of speed and 1 sunderer slot in terms of dps. A medium scale ANT thats more of a harverster style vehicle to look at, just slightly smaller than a sunderer. 1 dedicated driver, 1 rear gunner and 1 top/side gunner (almost full 360 vision). Still has decent speed and armour. But both less than the current MBTs. Again a selection of the top guns on both slots. This ANT would take longer to fill up, it takes longer to deliver but on delivery it delivers more power. The first one can be used to deliver a small amount of power fast. You might send 2-3 to the same base on different routes. All need escorts and the fast ground vehicles can provide this. The 2nd is more of an investment, moves slower and can be escorted by the slower vehicles. Both are "basicaly" free certs when un escorted. Both could benefit from an enhanced mine guard, in fact with some thought could maybe also get a flail or EMP pulse for mine clearance. |
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2013-07-21, 11:36 AM | [Ignore Me] #92 | |||
Major
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-Mine layer -Deployable invisibility dome -Deployable shield dome -Deployable vehicle overshield generator - park your tank nearby for a few seconds to get a temporary shield that can absorb one extra AP shell/rocket -AoE stealth field, nearby tanks take longer to lock on to -Massive bomb when charged -Resource denial/theft (pulls resources out of unfriendly bases) -Area denial - a gun that shoots 'charge' and acts like a PS1 Radiator -EMP gun, uses 'charge' as ammo, sets off mines, disables shields, slows vehicle movement and reload speeds |
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2013-07-21, 11:57 AM | [Ignore Me] #93 | ||
Sergeant
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Originally Posted by Malorn View Post
...what other cool uses do you think the ANT and its power mechanic might bring to make it an interesting and fun vehicle to invest in? What about having ANTs be equiped with weapon Refitting Capabilities. Much like a Ammo Sundy, a Weapon Refitting ANT gives people the option to change out weapon loadouts on the fly vs. having to dump your previous vehicle entirely, losing all those resources just to grab a vehicle with a different weapon loadout. So with a Resource Discount (perhaps half or 3/4 discount) or based on what the Ant is holding in its resource banks: A Tank can go to a Refitting ant, and change their weapon from a Anti-Infantry, to Anti-Air or a ESF can switch from A2A missiles load out, to A2G or afterburners. Last edited by Biscuit; 2013-07-21 at 11:58 AM. |
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2013-07-21, 01:04 PM | [Ignore Me] #94 | |||||||||
Corporal
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After seeing so many replies suggesting that the ANT be a new kind of sunderer addon, I felt I had to come back and repost to say NO NO NO NO!
On the guns/passengers, though - NO, again! The ANT is exactly what Malorn suggested it to be, a space truck. The sunderer is your battle bus! If you put passenger slots or guns on the ANT, you inevitably allow it to be used as just another troop transport (guh, I don't have enough nanites for a harasser, everybody hop in my ANT). Having guns invites its use as an attack vehicle, which it should also not be! Having either or both of these features would influence the resource cost of the ANT as well. I'm of the opinion that the cost should be minimal so that it can be pulled any time one is necessary.
Last edited by Ragnafrak; 2013-07-21 at 01:16 PM. |
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2013-07-21, 01:22 PM | [Ignore Me] #95 | |||||
Sergeant
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Also, automatic, in-field replenishment would make the second brick of C4, for example, an utterly redundant certification.
Also, I'm assuming the facilities will dole out resources indiscriminately. By that I mean the facility's power level is drained based only on the number of people and not how many of them actually need resources. I could be wrong about that, though. I assume they'd work exactly the same way they do now: +X% to resource income. I see no reason to believe otherwise. Last edited by Climhazzard; 2013-07-21 at 01:24 PM. |
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2013-07-21, 04:12 PM | [Ignore Me] #98 | |||
I offer it to be a trailer (truck-trailer, hind-carriage), not a separate vehicle, nor sunderer mod. This means that the ANT (Advance Nanite Trailer) is not capable of moving by itself and henceforth it needs self-defense tools (even passanger slots are self-defense tools). Not to mention that in PS2, the maximum number of hostile to converge on an ant is 666, not 133 and thus the defense may get a little harder, or actually ~5 times harder. Last edited by NewSith; 2013-07-21 at 04:19 PM. |
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2013-07-21, 07:56 PM | [Ignore Me] #100 | |||
First Sergeant
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as a full time Lib pilot I LOVE WHEN THEY DO THIS. please, ignore my well thought out suggestions, and make the ANT a slow moving, defenseless, easily identifiable vehicle with a generous hitbox. and give it a big fat 1000 xp base rate. i will roffle all day. |
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2013-07-21, 09:06 PM | [Ignore Me] #101 | ||
Private
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Some form of ANT / Space Truck is needed.
If you wanted to give it more roles beyond being a simple space truck. You could make it into a general logistics vehcile. Give it two utility slots to fit things like Ammo supply, Repair, ANT and 'future cool stuff'. The option for a single weapon mount in one of those utility points might also be worth looking at - with a limited range of weapons availble, standard 20mm, kolbat, and maybe the ranger. Limit the functionality of the repair/ammo supply abilities to being in a deployed state. Allows it to become a mobile deployable supply depo in large tank battles. Along with a mixture of chassie/defensive slots. |
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2013-07-21, 09:57 PM | [Ignore Me] #102 | |||
Corporal
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Regarding the trailer idea - I don't like it because it's basically just adding more utility to every other vehicle. Whats to stop everyone one having an ANT trailer on their vehicles all the time? Whats to stop every capable vehicle in any given convoy from grabbing one? Who gets to feel special for fulfilling the roll of ANT driver if anybody who's already piloting something else can be an ANT mover at the same time? |
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2013-07-22, 01:09 AM | [Ignore Me] #104 | |||
Major
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Orbital Strike(!) - Orbital Strikes need power to activate!! ANT need to deploy and players consume it's power in able to use orbital strikes. Fog of War - In the future when they release a Weather System. Create electrical storms and disrupt visibility and airspace clearance. Has a cooldown so it can't be spammed. Artillery Power - ANT is deployed. Allows players to deploy an ANT-powered artillery within the AOE power supply radius. (Artillery is separate of course). Sunderer Power - I heard they are going to buff the Sunderer with Cloaks and Area force fields. Tie it to an ANT. Sunderers can only activate these Cloaks and Force Fields if an ANT is powering it nearby. Of course the power is drained slowly! So a Cloaked or Shielded Sundy can't function like that indefinitely. Essentially, create an entire ANT-Power Supply synthesis systems. It would make a great logistics and combined arms/mechanics issue. |
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2013-07-22, 02:12 AM | [Ignore Me] #105 | ||
Sergeant
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So this is my first post in this thread.
Loving all I have read that was posted on the Roadmap about the Resource system revamp. Saw Malorns post asking for input on ANT ability or vehicle. My vote would actually change things up a bit. Like others have mentioned there were vehicles that had specific roles in PS1. The Sundie in PS2 is over used as a vehicle and has too many roles as is. My proposal is thus: Add an additional vehicle with it's on own unique silhouette(I'm thinking Deliverer) that can serve as either an AMS or an ANT only! If it is in an AMS role it has a dedicated driver, and 2 gun positions(forward left and right side with a blind spot in the rear) for self defense. When in an ANT role it removes the ability to have guns but leaves the seats for riding 'shotgun' as it were. Lore wise I'd say it removes the weapons as the space is needed for the for the Auraxium storage device. Either way, I think a new vehicle is needed to help more easily identify a high priority vehicle. It's possible to use multiple Sundies now as decoys in a convoy for the real AMS Sundie while the others are kitted as either a Supply or Repair Sundie. If we had another all new vehicle as an AMS or ANT vehicle there would be no question which is the priority target. I know, I know, there are those of you that would say that would ruin a current game play tactic. When actually you could just pull multiple AMS Deliverers and get the same effect. I believe doing this would put the Sunderer back into it's original role of APC/Re-Supply Vehicle and with PS2's vehicle repair twist. Sundie would still be multi-role but with one less ability. Anyway, that's my ideas and suggestions on the subject. |
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