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2013-08-20, 03:47 PM | [Ignore Me] #91 | |||
Second Lieutenant
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that is not true. they have been implementing different features to the amersih hex system for the past few months. none of which have stopped the endless backcapping. |
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2013-08-20, 04:00 PM | [Ignore Me] #92 | ||
Master Sergeant
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Can you please list those features? I'm not aware of any. I only play on Esamir and Hossin out support for pro-defensive base design, and protest against anti-defender base design (Indar/Amerish).
Last edited by Timithos; 2013-08-20 at 04:03 PM. |
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2013-08-20, 04:15 PM | [Ignore Me] #93 | |||
Second Lieutenant
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not sure if all the changes were in the patch notes or not , but there have been quite a few changes made. well you cant hack adjacent hex if your link has been compromised , you cant destroy gens unless you have a adjacent link.cap timers on points and bases were changed. i really dont play there enough to know all of the changes made, i cant stand chasing down the backcappers.Im sure if you looked around a bit you could find all the changes made,or someone on the forums might now better than I. the changes did improve the hex system,but it didnt not fix the underlying problem. players can just bypass any base they want at will. |
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2013-08-20, 04:22 PM | [Ignore Me] #94 | |||
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2013-08-20, 04:25 PM | [Ignore Me] #95 | |||
Second Lieutenant
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Im sorry, call me a bias prickk,,, but I dont like to even think about the days I had to play this game during the hex system. It was bad.... Am I the only one that feels this way?If so ill be happy to keep my mouth shut. Last edited by Rumblepit; 2013-08-20 at 04:36 PM. |
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2013-08-20, 04:27 PM | [Ignore Me] #96 | ||
That is true. More true is being able to coordinate. A lot of these alliances we see, official or not, are groups of smaller outfits that function like a large one. If they communicate and balance their forces out, they can tackle these challenges too. With Lattice, players don't get much choice and are funneled into the"zerg" fights. With Hex, there's fights of all sizes across the map.
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2013-08-20, 04:52 PM | [Ignore Me] #97 | |||
Second Lieutenant
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I played/play in a smaller outfit and I really liked the hex system. Were the ghostcaps annoying yes but I also think it's annoying to be forced into a Platoons vs platoons fights at every base. It's gotten to the point on Connery where I see outfits purposely let the enemy zerg finish and reach the WG before pushing back out. There needs to be some sort of compromise with the lattice so it's not '100%' this is the way you are going. Last edited by KesTro; 2013-08-20 at 04:56 PM. |
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2013-08-20, 05:01 PM | [Ignore Me] #98 | |||
Second Lieutenant
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Why are you forced into platoon vs platoon fights? I find fights of all sizes everyday. You dont have to be apart of the main fight either, just because the enemy has 2 platoons in a bio lab dosnt mean you have to take your 2 squads in there. Defend a satellite base, or do a HEY KOOLAID, bring your 2 squads into the bottom of that bio lab with a GSD sundy and deny them armor, and kill them all as they try to get it lol. I think we have more options with lattice because it caters to both large and small groups and outfits. Hex system caters to very large outfits and alliances. Something that is not on every server, nore should be a requirement to play this game. And i did say lattice should be less restrictive,and it will be when continental lattice is implemented. I also said there was no reason to have any satellite bases tied into the lattice system. This would allow players access to all bases around a major facility . But they should not be allowed to progress until that major facility is taken...... this is a must. The enemy should never ever be allow to bypass one of these bases. You do know when continental lattice is implement most of these fights will faction vs faction. It will not be a 3 way everywhere.Meaning it will be NC vs TR on indar, giving each faction 17% more options when it comes to lanes and lattice.This will be the case in most places, but Hossin will be a 3 way mess for many months to come. Last edited by Rumblepit; 2013-08-20 at 05:22 PM. |
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2013-08-20, 05:03 PM | [Ignore Me] #99 | |||
Lattice is just too dumbed down and lacks strategy. You pretty much just point a finger down a rush lane and go at it. With Hex, you have to be thinking 2 steps ahead. You can out manuever or chase down the enemy. Take them on head on and stop them, or flank them. If you're a smaller force, you can avoid the larger forces. If you're larger, you can run down and jump on the smaller forces. There's just so much more too it. Influence certainly played a role in how forces attacked.
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2013-08-20, 05:13 PM | [Ignore Me] #100 | |||
Master Sergeant
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2013-08-20, 05:16 PM | [Ignore Me] #101 | |||
Master Sergeant
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2013-08-20, 05:24 PM | [Ignore Me] #102 | ||
Sergeant Major
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The way I see it there's good points and bad points with both. To put it in the simplest of terms, lattice is too forced and hex is too free.
Hex, despite its faults, gave us choice. But the problem is that there's too much to choose from. It's kind of like trying to decide which single corn of wheat looks best on a wheat farm (don't judge me, I suck at metaphors. >_>). Lattice on the other hand is too forced. It gives you only one, or at most two paths to go along. No room for flanking and no room to establish any kind of foothold on the sides (notice I said sides, not back) since the lattice only goes one way and not any other. What we need is a system that presents choices that everyone will use (zerg that way, small elite squad this way or vice versa) while still maintaining a general direction instead of a singular forced direction. And in that singular direction, there should be side directions in the distance to link up with other singular directions (perhaps giving people the option to establish those side bases or, horror of horrors, front lines). Last edited by Taramafor; 2013-08-20 at 05:27 PM. |
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2013-08-20, 05:26 PM | [Ignore Me] #103 | ||
Master Sergeant
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Indar has ALWAYS been the most populated map. Esamir and Amerish much less so, since I started playing in December.
Then SOE went and put Lattice on Indar first. After that, everyone that defends Lattice has the gall to say, "Hey look, Indar has Lattice and it's the most populated map, so Lattice must be better than Hex!". If SOE had put Lattice on Amerish first, and Indar became a ghostown for months while Esamir converted to Lattice, THEN there would be a convincing argument. OR If SOE had made Lattice WITHOUT breaking Hex to shit, while putting smart fixes to common complaints on Hex, THEN we could look at populations on maps and say, "yeah, people prefer this or that." But the truth is, Hex was systematically destroyed and abandoned while Lattice evolved and there was never any intention of making Hex gameplay better. In my eyes, breaking Hex and causing crap gameplay on Hex was an acceptable compromise to get Lattice out quickly. Hex was never improved, and at this point we will never know if it could have been better, OR NOT. Claiming to know is just blowing smoke in people's faces. |
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2013-08-20, 05:34 PM | [Ignore Me] #105 | ||
Second Lieutenant
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I haven't read over all this but hex and lattice are the same thing. The problem with hex even with adjacency is too many "links". Lattice as it is might be a bit too restricted by links so maybe they can tune it somewhere in between. This would also improve performance by spreading everyone out a bit more but FFS lets not go back to open world whack-a-mole.
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