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2011-07-11, 05:37 PM | [Ignore Me] #106 | ||
Brigadier General
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Pay to play is the way to go for a MMO. Free to play with micro transactions does only work if you balance the shop really, really well. And most F2P games fail at that.
I guess for planetside 2 they will go with Pay 2 play AND micro transactions. But as Sony already stated, they will do micro transactions only for cosmetic items, nothing that would improve your character at all. Just like CCP started to do recently. |
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2011-07-11, 05:51 PM | [Ignore Me] #107 | |||
Major
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A subscription fee generates a constant revenue stream for SOE for new content etc. Okay, maybe that wasn't the case with PS 1 obviously, but this team seems to be a lot more focused and passionate about the game this time around than they were before. One time fees force the company to either have a hell of a large player base and also to be dependent on a cash shop for future monies. This often leads to the addition of imba weapons/armor. While they stated that they would never add a weapon to the cash shop that would give an advantage over a player, depending on a cash shop isn't the way to go in my opinion of gathering money from a game. Another reason is that it's preventive of hackers/griefers to some degree. Having to pay a subscription for the game would deter most hackers I'd imagine assuming of course they would get banned. Who would continue to pay money to a company that you're trying to obviously destroy. Well, there are some pretty stupid people out there so who knows. Thirdly, and finally it kind of gives an impression over the game. I'm often swayed away from F2P games because it gives me the impression it's a cheap game with added features in the cash shop to get people to pay money for their shitty game. A subscription based game is usually getting new content and has an active development team. Where I'm getting these impressions are unknown because PS has been primarily, the only subscription based game I've played much of excluding a few others here and there. While the last one was more opinionated than the others I still feel that most people view it the same way. It may sound strange to WANT to give away gobs of money to company, but in many ways you get a lot more out of a game and it can be A LOT more enjoyable in most cases. |
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2011-07-11, 06:08 PM | [Ignore Me] #108 | |||
First Sergeant
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There are a lot more things that SOE can do with this though: special events and looks for subscribers; shorter spawn timers; shorter vehicle timers... Though the last two might impact game balance, so longer than normal timers for free players might be a better way to put it. I also think paying for the package is a must for non-trial players! (And the trial should be time-limited to something short, and limited to what you can get/do) Last edited by Lunarchild; 2011-07-11 at 06:09 PM. |
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2011-07-11, 10:45 PM | [Ignore Me] #110 | ||
Private
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The problem with the first Planetside, and what scares me about this one, is the promises of things to come. Whether it was in beta, right at release, or after release, there were these promises of things they were going to do, and continual updates, etc.... Updates took way too long, and once we got them, they weren't even what was promised.
If you're going to charge me for cable TV and you don't keep adding channels to keep up with competitors like DirecTV, I'm going to drop cable. The same goes for a subscription video game. There is an opt-out option. To keep people in the game, you have to keep updating it. I've already seen the same stuff I heard before. "We're going to implement this, maybe not at release, but some time after..." I don't want to hear that, just do it. In fact, don't even mention stuff you might put in the game later as it'll just dissappoint people later. WoW apparently gets the subscription thing right. I've heard its from continual updates. I haven't played WoW or any Blizzard game, but however many millions of people can't be wrong. I just don't get into that stuff. FPS I can do, and have been wanting another MMOFPS for....eight years now. I really just hope they get it right this time. It seems like they're combining features from popular FPS out there. Hopefully they'll take aspects of the business model from popular subscription games out there.
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®aven; NC - Emerald Former leader of -PAW- Current member of Liberty First CR5 in Planetside |
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2011-07-11, 11:06 PM | [Ignore Me] #114 | ||
Part of what I understood SOE is, with PS2, moving to a more CCP-esque model of MMO development:
Have the subscription pay for the periodic content additions besides access to the game. Make improvements to the game, add massive new game play elements, redo the graphics from scratch (and then decide the ships still don't look cool enough and start slowly revamping them), completely change how missiles work, have a team of people that does nothing but optimize servers and so on. They took the longterm stance, where many take the short term stance. It has worked amazingly for EVE, which is one of the very few MMOs that has grown significantly beyond the initial spikes. To my knowledge no other MMO has gone though 6+ years of growth. I completely support the idea of "Hey, we're going to start here with a complete game that has a strong foundation. Then we've got these crazy ideas that we're hoping to implement down the road." It's very different from producing an incomplete game and fixing it up later.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-11 at 11:13 PM. |
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2011-07-12, 08:03 AM | [Ignore Me] #119 | |||
First Lieutenant
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TU comes close, but from what I've seen it won't be anywhere near the same scale and lacks vehicular combat. The rest are (I think) normal instanced shooters with game modes like deathmatch and capture the flag, nothing like Planetside. |
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