Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Sleep is for the weak...
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-08, 05:52 AM | [Ignore Me] #106 | |||
Major
|
Good old AvP2. One of my favorite shooters of all time that one. Such a damn shame the third one ended up being a bad console port. There was a game where not needing to go into Ironsights to fire your Pulse Rifle was a god damn godsend. Since other wise a super fast alien would pounce you an rip your face off in a heartbeat. Your average COD soldier wouldn't last 5 seconds in a match of AvP2 An to the people that responded to me above saying its to help deal with latency. Yeah I already said that. In a lot of ways its probably the replacement to the accuracy cone of PS1. Though at least the cone didn't hassle me with needing to press another button before I could shoot. Just so I could pretend i'm really there I guess? lol I agree with the dude that said if were going for immersion I would pick Vehicle entry animations before Ironsights. But ultimately the lack of the former an inclusion of the latter wont stop me from playing and enjoying the game. |
|||
|
2012-01-08, 06:42 AM | [Ignore Me] #108 | |||
Brigadier General
|
As for the futuristic setting, yeah it's pretty silly. But meh, unless they go balls out and give us cameras on every gun that we can use to shoot more accurately with, I'm okay with the old school style. Just having ironsites to slow down gameplay for latency reasons sounds like a terrible idea though. There will always be high speed close quarters shotgun combat happening, so I want good netcode to handle it. I just want to see iron sites used as a viable, tactical choice. Not as a mandatory "you must press this before firing or you will never hit anything!" button. |
|||
|
2012-01-08, 07:21 AM | [Ignore Me] #110 | ||
Sergeant Major
|
I Like iron sights and I Do think they should be in PS2, what gets me about everyone's argument comparing PS2 to Quake and Unreal and whatever other Small arena type map game is just that. the maps are small so theres no need for a decent sight get players 100m away i bet you wish you had an iron sight then bitches.
What I dont think should be done is add a HIGH accuracy bonus for using them so if you wanna Spray at 20m your still gonna land quite bit of your shots. its vary difficult to get these things balanced but not imposable. Last edited by Bruttal; 2012-01-08 at 07:23 AM. |
||
|
2012-01-08, 10:05 AM | [Ignore Me] #111 | ||
PSU Admin
|
As someone who enjoys shooting outside of video games I think (for me) that Iron Sights (red dots, etc) add more to the mechanics of the game. It adds an additional level of accuracy for people who want to take the time to do so.
I think the days of quake and doom with just a big crosshair are long gone the technology and mechanics exist now for much deeper shooting mechanics into games and I think PlanetSide 2 should benefit from that. |
||
|
2012-01-08, 10:35 AM | [Ignore Me] #112 | |||
Captain
|
I'd rather iron sights be used for medium range shots, but still have the "fire-from-the-hip" style of PS as an option for close range. |
|||
|
2012-01-08, 11:11 AM | [Ignore Me] #113 | ||
Lieutenant Colonel
|
I have done a lot of thinking on this and to be honest this is how I would really like see it setup. I am all for Iron sight but only to a certain extent.
I would love to see it setup as if you are 100 to 300 yards away from the target iron sights are a must if you want to be accurate and on target. Of course this varies depending on bullet drop. “I believe I read somewhere that bullet drop was in game”. You can still fire from the hip but you’re only going to hit your target about 60 to 65% of the time at those ranges. Compared to if you are using Iron sights you are only as accurate as your aim/range from the target. Now when we move into the base this is where hip firing is a must due to how close you can be to the enemy. You can still use Iron sights and be accurate but its not needed. Anything under that 100 yard range depending on how close you are to the target increases your accuracy. So if I am 50 yards away from my target and I am firing from the hip I am hitting about 90 to 100% of the time. Once again this depends on if I am running and so on. I would say refer back to how they have it setup in PS1 now for ranges under 100 yards. Anyways, this is how I would like to see it setup. Last edited by Hmr85; 2012-01-08 at 11:17 AM. |
||
|
2012-01-08, 11:18 AM | [Ignore Me] #115 | ||
Major
|
I'm more than happy for iron sights for 100 meter ranges (i'd rather a scope, but meh). What i don't want to see is people being forced to iron sight to shoot the other side of a room
__________________
|
||
|
2012-01-08, 11:25 AM | [Ignore Me] #118 | ||
Sergeant Major
|
ellude, the whole robots thing is silly. empires will always be sacrificing their cheap bodies instead of their expensive toys in war.
also sifer2, you do not NEED to use ironsights in PS2, but they are available if you need to get a difficult shot off. |
||
|
2012-01-08, 12:12 PM | [Ignore Me] #119 | |||
First Sergeant
|
Money is the least of the problems, a self replicating machine in the future doesn't need money for it's labor or even for its resources, after all space is littered with an infinite amount of such. The closest thing you're going to get to men fighting in wars in the distant future is a civil war within a nation. |
|||
|
2012-01-08, 12:33 PM | [Ignore Me] #120 | ||
Staff Sergeant
|
As long as they help with medium to long range engagements where accuracy is needed and not as a "must use or you'll miss every shot" button like previously described, then I have no problem with the iron sights/red dot. Just let me fire from the hip in CQC and know that my shots won't be flying everywhere.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|