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View Poll Results: Should Shields Replace Armor? | |||
Yes! Keep it like it is! I love it! | 54 | 41.86% | |
Yes and No, Use both systems for different classes. | 36 | 27.91% | |
No! Give us back our armor system! | 32 | 24.81% | |
Yes, but only for Vanu armors. | 7 | 5.43% | |
Voters: 129. You may not vote on this poll |
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2012-03-19, 03:20 PM | [Ignore Me] #106 | |||
Lieutenant Colonel
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Correction to your supply comment. YOU never ran out of juice, because others could augment your supply. This won't happen if you are alone, or unprepared. This is my point. Shields remove this need to bring the right tool for the job, this includes extra supplies for those long Gen holds. The side effect of all the juice swapping created moments of vulnerability while trading and healing. Shields will not. |
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2012-03-19, 03:33 PM | [Ignore Me] #107 | |||
Sergeant
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SOE is trying to cater for everyone this time around, not just the well organized outfits, but also the people that enjoy playing in a more relaxed environment. I can guarantee that one of the reasons PS1 didn't attract that much attention was because it relied too heavily on coordination and teamwork, thus alienating the most profitable playerbase ('carebears'). I for one did not enjoy spending hours a day waiting for someone to come gun my MBT (or spend hours in a tank with an incompetent driver), chasing after medjuice, scouting for invisible and buggy AMS-bubbles or get completely buttsecksed by reavers/mossies everytime I pulled a vehicle out of base when the rest of my outfit wasn't available or online. |
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2012-03-19, 03:44 PM | [Ignore Me] #109 | ||
Captain
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Actually, it's the carebears that have a problem with this system. They want more down time, slower pace, and less action. They rail against the idea that people should have any level of self sufficiency in Planetside 2, despite that fact that at BR 12 in Planetside you could have med, eng, rexo, medium assault, heavy assault, and AV. That is way more one man army style than we will see in Planetside 2.
Plus, we don't know how the engineer class will interact with shield regeneration. Perhaps they will have tools to slow the regeneration of enemies, and increase friendlies. Less down time does not equate to less team work. It just means less down time. Last edited by Aurmanite; 2012-03-19 at 03:46 PM. |
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2012-03-19, 04:45 PM | [Ignore Me] #110 | |||
Major
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I remember several times playing a low level char and it being faster to kill yourself and respawn than wait for someone to heal you up, it just wasn't done because everyone was self sufficient. In this one a whole class is dedicated to being a med, they'll be doing nothing but healing, they'll only role that class to heal others, hence it'll be more teamwork orientated.
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