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2012-05-29, 04:38 PM | [Ignore Me] #106 | |||
Sergeant
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2012-05-29, 04:39 PM | [Ignore Me] #107 | ||
Contributor PlanetSide 2
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I also agree with the OP.
Especially on map size - the PS2 maps seem small to me for the scale of players that will eventually occupy them. For a team of 25-50 people developing it, the world may seem big - even too big, but when you put a couple thousand people there you will see it's a lot smaller than you think when you can't go anywhere without being shot at by someone. |
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2012-05-29, 04:48 PM | [Ignore Me] #108 | |||
First Lieutenant
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2012-05-29, 05:31 PM | [Ignore Me] #109 | ||
Captain
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how big is Cyssor?
thats the question,because you would think with 2k ppl on one map it had better be that big or it will be one big clusterfuck. I do wonder about catering to a playerbase that has shown repeatedly that they will be gone as soon as the next big title is released.its basically the same group buying the FPS's, I wish that the devs had actually played enough to discover all the fun you could have doing different things in PS so they wouldn't be so quick to throw out some of the great things in PS,the game is in danger of losing it's soul. I am eager to see what happens in Beta, I still have some hope. I just did the math and I have spent 83 days guarding hacks in PS |
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2012-05-29, 05:38 PM | [Ignore Me] #111 | ||
Contributor General
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There's a video kicking around of my outfit guarding a hack in an amp station. It's 14 minutes of nothing much happening........ and then ...... NC outfit Fight Club dropped 2 gals of folks on us.... total mayhem!
Happy days. But will it happen again in PS" is the question. |
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2012-05-29, 05:42 PM | [Ignore Me] #112 | ||||
Major
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Wow I get +100 xp for killing people...who cares?....Is not a big deal really...BTW COD fanbase is around the same age as Planetside Fanbase.
The Planetside Elitist claim that is they took it off because "CoD players can handle putting things in an inventory"...Which is BS, that was so easy to use lol....Only reason they did it was probably balancing issues. If a was a complex game and the features actually did dumb it down...It will really make sense but as of now, the way they are saying "dumbing down"....well is just stupid IMO |
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2012-05-29, 05:47 PM | [Ignore Me] #113 | |||
Lieutenant Colonel
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Last edited by Hmr85; 2012-05-29 at 05:48 PM. |
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2012-05-29, 05:47 PM | [Ignore Me] #114 | ||
Captain
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no, the inventory was removed because Higby said "No one wants to play PS Tetris" or something along those lines.
there were shitloads of players that never figured out how to set up a proper backpack load-out,I know because I played with "Elitist Asshole"players and they would loot every backpack they could and when they found a funny one, we all looked,everyone has found the famous "gold ammo" loadouts |
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2012-05-29, 05:48 PM | [Ignore Me] #115 | |||
Captain
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2012-05-29, 06:35 PM | [Ignore Me] #118 | ||||
First Sergeant
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Higby said it himself. Last edited by JHendy; 2012-05-29 at 06:50 PM. |
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2012-05-29, 06:38 PM | [Ignore Me] #119 | |||
Major General
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Anyway, I do hope they have some devs in there that ahve played some PvP mmo though, the good and bad ones and they;re capable of deconstructing them and figuring out what made them good and bad, because you cant simply tack whats essentially a battlefield game into a open world and expect it to work. |
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2012-05-29, 06:39 PM | [Ignore Me] #120 | ||
Corporal
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The title sounds exceedingly arrogant, even if there are good points made in this thread.
1. Features are there to be used, not glossed over because the majority of your player-base could care less about them. A feature can also be needlessly complex, in which case it is better to just simplify it. I have faith that the design decisions being made are being done with logical reasoning, not the arbitrary BS that a good number of people seem to think is going on. 2. If it works, then don't touch it. people don't want something new, they want something intuitive, fun, and that works as advertised. If CoD MW-X got something right, it was smooth, intuitive gun play. 3. If the core audience of PS was large enough to be catered to, then PS would not be dead. As is, the PS2 team does not want to alienate the PS player base, but also wants to create an experience that is not so far off the beaten path that it holds no recognition with other audiences. In this case, as BF 2142 player, I'd say they have my money. Why? Because this has all of the thing that I loved about BF 2142, but on a freaking larger scale. 4. Speculation without basis, we will see what happens in the beta. 5. You play a shooter to shoot, you play a tactical shooter to use tactics while shooting people, and you play a tactical mmofps to use grand-scale tactics while shooting people. Travelling for more than 15 minutes does not somehow allow a person to have that mystical light-bulb go off, where they've just found some deep insight into how to defeat their opponents. Tactics often require more time than that, and in PS I suspect that most in-game battles were the result of on-the-fly planning. With the exception of plans that were drawn up outside of the game. The balance needs to be struck between grand-scale tactics and actually playing the game. Oh, and lets not forget that we have no clue which design decisions have been motivated by time/financial constraints. Last edited by ArbitraryDemise; 2012-05-29 at 06:40 PM. |
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