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Old 2012-06-27, 01:15 AM   [Ignore Me] #106
OutlawDr
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Re: The Vanu MAX so needs a redesign.


No accounting for taste I guess.
So that means you even like the arms and hand/weapons..
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Old 2012-06-27, 03:30 AM   [Ignore Me] #107
Andur
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Re: The Vanu MAX so needs a redesign.


Originally Posted by Xyntech View Post
Ironic, since the VS MAX was the best looking of the three in the concept art. The TR was next best and the NC looked the worst to me (still looked cool, just my least favorite personally). Now the NC one looks the best. Kind of funny.
Exactly my view on this subject.

Any of your emember Exo Squad?





Even that looks better than the current implementation. I loved that while the other MAXes had two one-handed convential weapons, the Vanu one had one massive two-handed energy weapon. It was... different, I like assymetrical gameplay I guess.
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Old 2012-06-27, 05:08 AM   [Ignore Me] #108
Vanu Techpriest
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Re: The Vanu MAX so needs a redesign.


CRAB BATTLE!

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Old 2012-06-27, 08:09 AM   [Ignore Me] #109
Bruttal
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Re: The Vanu MAX so needs a redesign.


I think id agree with some of what the others are saying stance and how Huge the weapons are compared to body size

Last edited by Bruttal; 2012-06-27 at 08:12 AM.
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Old 2012-06-27, 08:35 AM   [Ignore Me] #110
Solidblock
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Re: The Vanu MAX so needs a redesign.


Yeah, I agree. The Vanu MAX looks too organic, even for alien technology. It doesn't look like an exo-skeleton but more of an actual alien.
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Old 2012-06-27, 09:51 AM   [Ignore Me] #111
Xyntech
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Re: The Vanu MAX so needs a redesign.


I don't mind the slender look of the VS MAX. Over all I'm pretty okay with it, but everything that is different between the concept art and the final version is for the worse.

The neck and head are a little off, the legs are slightly wrong, the shoulders need a little tweaking... It really wouldn't take much to spruce it up I don't think. No more than the changes that they made from the PS:Next Galaxy to the PS2 Galaxy.

Most of all, I like the weapon of the concept MAX more than the new crab guns, but I'm not sure if the old weapon would look good dual wielded.
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Old 2012-06-27, 10:02 AM   [Ignore Me] #112
Infernalis
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Re: The Vanu MAX so needs a redesign.


I also prefer the weapon from the concept MAX. Just add some kind of double barrel/attachment like a M16+M203, that way you would still have 2 weapons that fire separately but for aesthetic reasons the VS MAX would handle his gun with 2 hands.

But I guess they want you to recognize a MAX at first glance that's why it has a weapons in each hands just like the others.
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Old 2012-06-27, 10:10 AM   [Ignore Me] #113
Kran De Loy
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Re: The Vanu MAX so needs a redesign.


Still havn't seen it move around other then with the TR animations in one of TB's videos <.<

With only a single exception I think it looks great.
The one thing I would change on it is position of the weapons, rather then their size or anything. Just move them backwards on the forearm by a few inches so that it looks more balanced on the arm as a whole.

Also maybe seeing the hands more pronounced and on the pilot's screen while they're in it would be cool, too.
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Old 2012-06-27, 12:26 PM   [Ignore Me] #114
demonicale
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Re: The Vanu MAX so needs a redesign.


I'm glad someone has opened this up for discussion.

Now i love planetside and i love all the graphics and artwork.But it may be right to have the VS MAX like that due to they're lore, but it still makes them look weedy and really undesireable.

I would love to see a diffrent design if possible.
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Old 2012-06-27, 12:56 PM   [Ignore Me] #115
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Re: The Vanu MAX so needs a redesign.


TBH I'm not really into the TR max or a lot of the armor. It's making me consider switching to NC. I primarily played TR in PS1 and a little NC, but PS2 NC armor just generally looks better imo.

EDIT: I forgot that the TR max in PS1 looked pretty silly as well.


Last edited by Madcut; 2012-06-27 at 12:59 PM.
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Old 2012-06-27, 01:02 PM   [Ignore Me] #116
Top Sgt
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Re: The Vanu MAX so needs a redesign.


Originally Posted by Vanu Techpriest View Post
CRAB BATTLE!

perfect! let's get it on crab alley fight
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Old 2012-06-27, 01:56 PM   [Ignore Me] #117
Xyntech
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Re: The Vanu MAX so needs a redesign.


Originally Posted by Madcut View Post
TBH I'm not really into the TR max or a lot of the armor. It's making me consider switching to NC. I primarily played TR in PS1 and a little NC, but PS2 NC armor just generally looks better imo.
I liked some aspects of the TR MAX concept art slightly more than the current in game version, although I also like some of the changes they've made as well. But overall, the TR MAX is just alright in my eyes. Not too awesome, not too terrible.

But I strongly disagree about the rest of the TR armor. I really like the jump pack on their Light Assault, and the curves of the armor on the Heavy Assault. Some of the helmets look a little weird, but for the most part they look really good.

I think that the NC looks pretty awful, aside from their MAX and the Reaver. Their infiltrator looks alright as well, but feels kind of plain to me.

Overall,the VS still look the best though. Best tank, best fighter (flat ass aside), best LA, medic, engi, HA and infiltrator. Only the VS MAX could use some tweaking, IMO.

But it's all opinions, so tastes will vary.
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Old 2012-06-27, 02:02 PM   [Ignore Me] #118
Ratstomper
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Re: The Vanu MAX so needs a redesign.


What about just moving the guns to another area of the body? shoulder mounted guns, anyone? Have some kind of aesthetic melee attachments for the forearms. Since the other MAX units are so huge, it makes sense a swat from one of them would hurt. The Vs MAX has much less mass, so give them some arm blades or something to "make up" for it (even though no real numbers change, just the look). I think that would give the overall design more balance.

Originally Posted by Xyntech View Post
I think that the NC looks pretty awful, aside from their MAX and the Reaver. Their infiltrator looks alright as well, but feels kind of plain to me.
Really? I think the NC aesthetic, for the most part, looks pretty damn cool, but Im into the battle-damaged, re-purposed look. However, I think the reaver designs looks pretty bad. A little TOO blocky for an aircraft.

Last edited by Ratstomper; 2012-06-27 at 02:06 PM.
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Old 2012-06-27, 02:03 PM   [Ignore Me] #119
The Kush
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Re: The Vanu MAX so needs a redesign.


The vs max fits perfect with the faction you guys are crazy
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Old 2012-06-27, 02:32 PM   [Ignore Me] #120
Xyntech
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Re: The Vanu MAX so needs a redesign.


Originally Posted by Ratstomper View Post
Really? I think the NC aesthetic, for the most part, looks pretty damn cool, but Im into the battle-damaged, re-purposed look. However, I think the reaver designs looks pretty bad. A little TOO blocky for an aircraft.
I'm not a fan of the Judge Dredd helmets and the armor that only covers the chest on the Light Assault. I much preferred the more medieval plate armor look of the HA concept art as well. I like repurposed looks as well, but the Vanguard looks more like a tonka tank than either a real tank or a repurposed vehicle.

But the Reaver looks perfect to me. All of the aircraft are VTOL's, so they function like hybrids between helicopters and fighter aircraft. Being the slowest, I like that the Reaver looks more like an Apache gunship than an F22 Raptor.

Maybe it's just the nostalgia talking, since the Reaver was my weapon of choice in PS1.

Originally Posted by The Kush View Post
The vs max fits perfect with the faction you guys are crazy
Overall it does, but it could really use a couple small tweaks.

But I disagree with people saying it's too skinny and organic looking. That aspect of it looks perfect.
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