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PSU: Is that a Decimator or are you just happy to see me?
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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
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2012-06-09, 02:44 PM | [Ignore Me] #106 | |||
Captain
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However, in case there's really no way to keep ammo drop with the LA, i guess engis could be a good choice to have it. Though only if it's a loadout choice between deploying a dispenser or droping ammo. Last edited by Dagron; 2012-06-09 at 02:45 PM. |
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2012-06-09, 02:45 PM | [Ignore Me] #107 | |||
First Lieutenant
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2012-06-09, 02:49 PM | [Ignore Me] #108 | |||
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2012-06-09, 02:50 PM | [Ignore Me] #109 | ||
Sergeant
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I think with the Engineer having the Resupply point... I'd be in favour of getting rid of ammo drops altogether... maybe running over the dead body of someone with the same weapon as you could resupply, but a MAX couldn't run over the body of an Infiltrator to get ammo
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2012-06-09, 02:51 PM | [Ignore Me] #110 | ||
Captain
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Being good at what they do doesn't make it ok to only do one thing... If they're too good at kiting MAXes, maybe giving them another role would divide the number of players into those roles. That would mean less of them kiting MAXes and so making their over the top heavy determination on the battlefield less of an issue.
Last edited by Dagron; 2012-06-09 at 02:53 PM. |
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2012-06-09, 02:51 PM | [Ignore Me] #111 | |||
Sergeant Major
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After actually reading the OP ( which actually makes sense ), I do agree with your idea. Although I am now going to make a different suggestion. How about having two different types of ammo boxes? One that could be used for heavier ammo, Like MAX ammo and rockets, which you give to the light assault. This way all he can really end up doing is throwing useless boxes to himself. On the contrary, give a light ammo box to the HA. He can only resupply bullets. No infinite rockets unless he works with the LA |
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2012-06-09, 02:52 PM | [Ignore Me] #112 | ||
Sergeant
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what bothers me about giving ammo to the LA is that it seems counter productive to its normal function. LA's job is to be forward, flanking, hit and run, take advantage of weakness in an enemy defense quickly then bug out. his focus is going to be that. Do you really want to keep calling him back for more ammo? Its just illogical to give that guy all the ammo. Also being a free to play there are going to be a lot of randoms just out for themselves. i foresee a lot of ammo crates on ledges and rooftops, and that just sounds really annoying.
If you make him trade off his jet-pack for an ammo crate you change his role. that becomes the units sole purpose cause he has nothing else, that is going to far i think. he's not heavily armored nor has significant AP and you've at that point made him an easy target, all so that the rest of the team can have easy access to more ammunition. Increase his armor and he's almost an HA. That's why I am for giving the ammo to the HA. its more inline with its class role. they are the backbone of a major assault. giving them the ammo benefits the whole team. whether that was the intention or not. team play! MAX units although heavily armored perform more like a battering ram. giving them more ammunition is OP. Engineers already do have access to a lot (and i suspect, and hope that there is more to come). Giving it to the medics just seems odd. i don't know why really. And infiltrator well nuff sed bout that... |
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2012-06-09, 02:59 PM | [Ignore Me] #113 | |||||||
Captain
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If on the other hand a squad has a designated man behind the lines on defense/resuply duty, they should get enough ammo and security to stay on top (that's rewarding team play, which is what PS2 is all about i think).
PS: sry for the constant edits, i'm a little compulsive. Last edited by Dagron; 2012-06-09 at 03:13 PM. |
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2012-06-09, 03:11 PM | [Ignore Me] #114 | |||
Sergeant
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Think of it this way - he can play delivery boy and forward assault for anyone on the front lines and keep his own rather pissy guns constantly stocked, rather than having to be STATIONARY as he waits for someone to spawn ammo so he can get it, run out, waste it, and come back for more. This is the only class that makes alot of sense to have the ammo dispensing, because it's the one whose gameplay allows them to not always be hovering around their own squad. As the unit that serves best when it abuses its mobility, it is the one that needs ammo and is also the best ammo dispenser. |
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2012-06-09, 03:16 PM | [Ignore Me] #116 | |||
First Lieutenant
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No prob, we're good now.
I believe that those Supply Terminals Engies will be able to deploy will fulfill the role of resupplying the ammo for all which means heavy weapons too what should be enough. This would still leave much of HAs functionality dependent on work of Engies (provided that HA heavy weapons ammo pool is quite limited, i.e. 2-5 AA rocket per launcher). Last edited by Immigrant; 2012-06-09 at 03:17 PM. |
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2012-06-09, 03:20 PM | [Ignore Me] #117 | |||
Captain
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Last edited by Dagron; 2012-06-09 at 03:23 PM. |
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2012-06-09, 03:24 PM | [Ignore Me] #118 | ||
Sergeant
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So far C4 has been accessible to most/all classes with resource cost(i think). I think changing that would affect a bunch of other systems.
You can't make everyone play the way you think they should. there are going to be those players that don't care to play well with others, and they will die more for it but your also penalizing everyone who may actually be trying but just happen to be in their squad or just in the area. and again it can be easily fixed. if an random HA needs more ammo he can just drop it. and because of way his class is designed that ammo will be accessible to everyone. The only draw back i see with it is that it enables him to rocket spam more easily. Could be that resuppling rockets "burn" the ammo crate quicker. Edit: screwed up something. Last edited by atone; 2012-06-09 at 03:28 PM. |
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2012-06-09, 03:26 PM | [Ignore Me] #119 | ||
First Lieutenant
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Yup, however I really have nothing better to do. Germany still hasn't scored and isn't trying hard so the match is getting pretty boring. This debate serves nothing more then to keep ourselves entertained tbh There's nothing wrong with that.
Devs have probably already or will consider all the things we mentioned here and much more. So I trust they will make the best decision and we be able to witness that when the beta starts. Last edited by Immigrant; 2012-06-09 at 03:27 PM. |
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