Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Don't hate me because i'm slow
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2012-06-13, 07:02 PM | [Ignore Me] #2 | ||
Captain
|
To me a quick knife/melee button means, that while having a weapon equipped hitting a specific melee button quickly performs a melee action.
I vote no. but... NO what if... NO How about... NO In some cases... NO But it would be cool if... NO Something I don't like in real life is the inability to answer a yes/no question with either a yes or no. Then go on to blame the question. |
||
|
2012-06-13, 08:06 PM | [Ignore Me] #3 | |||
Colonel
|
(I like how you didn't include any complaints. Would have preferred if you actually listed out all the reasons you've read and the problems you foresaw in them that would make you say "no").
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-13 at 08:08 PM. |
|||
|
2012-06-13, 09:07 PM | [Ignore Me] #4 | |||
Staff Sergeant
|
I think it's pretty self-explanatory why no one would put that option in a poll... Last edited by Zolan; 2012-06-13 at 09:08 PM. |
|||
|
2012-06-13, 09:56 PM | [Ignore Me] #5 | |||
Colonel
|
I already linked my favorite design a few times which balances multiple ways of using the knife. Personally my favorite is still allowing quick knife but holding the quick knife button to throw it to do the same 30% damage, but only once. If you just ran out of ammo for instance and saw a player's health bar was less than 30% health it would be so much cool to hold the the quick knife button for a second and watch an animation of your player flipping the knife onto the blade and allowing you to release it toward your target. Get it to stick in also. I digress. I'm big into giving players random choices even if they'd rarely be used.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2012-06-13, 10:08 PM | [Ignore Me] #6 | |||
Major
|
I don't know about the throwing thing...lets not put the cart in front of the horse, huh? EDIT: Also, the "stabbing mode" in PS1 involved using additional functions of the knife (TR's chain blade was like a mini chainsaw which made noise when turned on, similar to NC's mag-cutter, and VS had a knife that glowed brightly when activated). Last edited by Ratstomper; 2012-06-13 at 10:14 PM. |
|||
|
2012-06-13, 11:34 PM | [Ignore Me] #7 | |||
Staff Sergeant
|
This is Planetside, not Space Ninja Online. Soldiers in heavy armor shooting laser rifles, firing rocket launchers, and throwing plasma grenades. A knife should only be used in moments of desperation (no ammo), not as an equivalent (or more powerful) weapon option. In these "no ammo" cases a player won't even need a quick-knife as they won't have a rifle equipped. The only players who should even think about using a knife as a primary weapon are infiltrators, but they've actually been hindered by this new attempt to copy "popular" shooters. You can't use a chain-blade alternate setting on a quick-knife. The knives from the original PS are all PS2 needs. When a player starts considering whether or not to unload a clip from a heavy machine gun, or stab someone with a knife, something is wrong. It's a first person shooter first, not a first person stabber. Less of this... More of this... Last edited by Zolan; 2012-06-13 at 11:38 PM. |
|||
|
2012-06-13, 11:55 PM | [Ignore Me] #9 | |||||
Colonel
|
You linked a pointless image even after everyone basically agreed we were passed arguing about knife lunges and one-hit attacks. Then you linked a picture of a Klingon. You seriously sound like a troll at this point with your complaints about turning the game into "Space Ninja Online". Put up some legitimate argument or drop it.
However... if I'm a light assault and I can quickly jet over the top of a heavy assault and mercy kill them with a knife at close range I deserve to do that. Is it stupidly silly to hack at someone 4 times (in regular mode) or 3 times (with stab mode)? Sure. But it's awesome and the game needs that level of skill.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-13 at 11:57 PM. |
|||||
|
2012-06-13, 09:02 PM | [Ignore Me] #11 | ||
Private
|
I'm personally against any man portable weapons in FPS's being 1 hit kills - mainly because these weapons disproportionately reward skill versus other weapons. For instance, a weapon that takes 2 shots to kill someone requires the same accuracy that a 1 shot weapon does, but you need to get it twice. And while 1 shot is fun for the attacker, it can be rage inducing for the recipient, and I would much rather everyone have fun.
I would be happy with a melee attack (pistol whip, rifle butt hit, whatever) as a "quick attack" that does a short 1 - 2 second stun/disorient (rather than damage) to give the attacker time to either rip out their knife/pistol or to reload. Knives should do similar damage to a pistol shot, in my opinion. |
||
|
2012-06-13, 09:56 PM | [Ignore Me] #12 | |||
Major
|
Also 1-2 seconds is FOREVER when you're in the middle of a fight. considering we've already seen the TTK times pretty short, I don't see how adding the ability for 1-hit kill knives will make much difference anyway. And, as always, if someone gets behind you and manages to knife you, you should be dead. This is because it's going to be a lot harder to close distances in PS2 than you guys are thinking it will. With more emphasis on teamplay, you're likely going to have squads, not so much individual players, taking points. If an infiltrator wants to knife someone, he needs not only to go unnoticed by you, but also your whole squad. Even if you don't see him, chances are your buddy will...unless he's a particularly good infiltrator/guerrilla fighter, in which case, he deserves the kill. Once you spot him, at ANY distance, he's toast. I retain my opinion that A) knives should be equipable and useable like any weapon (no quick-knife) and B) If someone has certified for it, a backstab with knives is a 1-hit kill |
|||
|
2012-06-13, 10:26 PM | [Ignore Me] #13 | |||||
Private
|
If that scenario was in PS2, your squad isn't going to be all that much use as they are just as likely to kill you as they are the infiltrator. Which you could argue is a skill in itself, but the point is he's been seen and at that point why should they be rewarded for being stealthy, when they haven't? Would you be happy with MAX's having a one hit kill on non-MAXs from their melee attack? In theory they have certified for it by choosing the MAX suit, and given their relative lack of mobility it would take more skill to get into hand to hand than an infiltrator. |
|||||
|
2012-06-13, 10:32 PM | [Ignore Me] #14 | |||
Private
|
... I think i need to lay off the sugar. |
|||
|
2012-06-13, 10:51 PM | [Ignore Me] #15 | ||||||
Major
|
It's a bit like saying you cut down a tree with a butterknife instead of a chainsaw; it's not just a bout how much effort you put into it, it's how effective you are in the process that matters.
It's my belief that the ONLY time a 1-hit knife kill can happen is if A) It's been specifically certed for and B) it's an attack from behind. That cert is another very niche ability. Should MAXes be able to one-shot people with melee? No, because they've got two perfectly good guns that they've been mowing people down with the whole time. That's not really what MAX units are designed for. Assassination, however, is right up an infiltrators, or even regular footsoldiers alley; certing to take someone out quietly and efficiently IF the situation is right. Last edited by Ratstomper; 2012-06-13 at 10:52 PM. |
||||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|