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Old 2011-09-16, 02:07 PM   [Ignore Me] #121
Shogun
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Re: Lunch interview with Higby: Complete


Originally Posted by NapalmEnima View Post
Tribes? What else?
ps1, team fortress classic and 2, borderlands, just to name a few ;-)

never played tribes, ps1 was the only obsession back then ;-)
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Old 2011-09-16, 02:08 PM   [Ignore Me] #122
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Re: Lunch interview with Higby: Complete


Thx NapalmEnima for the awesome interview.

• Only one character can train per account at once offline (F2P so make as many as you want!)
So Empire Switching is official confirmed? This is a big game design issue! Spies will be everywhere and they will undercut outfits...

• Reaver is one seater
Fantastic and please keep the old design, the new Reaver looks horrible.

• Higby loves naval warfare
Me too, hope we will see some naval warfare ingame.
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Old 2011-09-16, 02:11 PM   [Ignore Me] #123
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Re: Lunch interview with Higby: Complete


I love the addition of Halo-style shields+Non-regenerating health; they allow for both, high lethality/low TTK combat as well as giving a degree of staying-power in a fight.

However, I don't like the All-or-nothing effect shields have: Only once you pass a certain damage threshold do the hits actually start counting. But, I still consider it superior to flat HP or fully-regenerating HP.

I just hope MAX suits have something else other than shields going for them, so they can still be whittled down.

I think I need to start a thread over in suggestions...

Last edited by Scow2; 2011-09-16 at 02:13 PM.
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Old 2011-09-16, 02:20 PM   [Ignore Me] #124
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Re: Lunch interview with Higby: Complete


Originally Posted by Werwolf View Post
So Empire Switching is official confirmed? This is a big game design issue! Spies will be everywhere and they will undercut outfits...
Err... no. He later kinda-contradicted this, since he didn't know whether or not there would be a box price.

In my mind "box price != F2P", but we'll see how that pans out... hopefully we can get an answer on the twitter Q&A today.

EDIT: If it is really F2P, they may do something to prevent people from spamming accounts precisely to help reduce spying. 1 account per email addy is easy enough to get around, and 1 account per IP could prevent roommates from playing together. Toughy.
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Old 2011-09-16, 02:38 PM   [Ignore Me] #125
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Re: Lunch interview with Higby: Complete


Originally Posted by Werwolf View Post
Me too, hope we will see some naval warfare ingame.
Not to be confused with belly bucking.
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Old 2011-09-16, 03:13 PM   [Ignore Me] #126
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Re: Lunch interview with Higby: Complete


Regarding bailing from any air vehicle. Would anyone else prefer that it cost resources and was an upgrade? I was imagining having a real ejection seat where the player is launched vertically. (Or in the direction their plane is facing) before starting their descent.

Basically this would force a player to make a choice if they wanted to put in resources for that vehicle loadout to get the option to bail.

Would be interesting if vehicles had such a feature also, but that might be a bit too ambitious.

Lartnev commented with:
countermeasures too
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Old 2011-09-16, 03:49 PM   [Ignore Me] #127
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Re: Lunch interview with Higby: Complete


Ejection and a nice, high-altitude slow-moving parachute would be acceptable.
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Old 2011-09-16, 04:38 PM   [Ignore Me] #128
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Re: Lunch interview with Higby: Complete


Originally Posted by Traak View Post
Ejection and a nice, high-altitude slow-moving parachute would be acceptable.

This is Planetside, not ARMA or Operation Flashpoint!
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Old 2011-09-16, 05:17 PM   [Ignore Me] #129
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Re: Lunch interview with Higby: Complete


Originally Posted by Traak View Post
Ejection and a nice, high-altitude slow-moving parachute would be acceptable.
That sounds pointless. Why include it at all?
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Old 2011-09-16, 05:27 PM   [Ignore Me] #130
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Re: Lunch interview with Higby: Complete


let us have bailing,

for the first year or so you won't see ppl bailing on you,they will all be off fighting each other because those types will be picking fights and pulling resecures while the rest of the empires all zerg away,it will be glorious and there will plenty of ppl to make this all happen if we don't screw over everyone else's playstyle.

quit trying to make Planetside into something else,I am here because i want to play PS not BFxx

Last edited by SgtMAD; 2011-09-16 at 05:47 PM.
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Old 2011-09-16, 05:38 PM   [Ignore Me] #131
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Re: Lunch interview with Higby: Complete


Originally Posted by Bags View Post
That sounds pointless. Why include it at all?
One tactic is to bail out as you're about to lose your aircraft in a dog fight, robbing the other player of kill XP. Depending on where they are, the bailer just might live.

I know I used to tote AV specifically so I can take a parting shot or two at whoever shot me down. I was never a very good pilot.
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Old 2011-09-16, 05:39 PM   [Ignore Me] #132
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Re: Lunch interview with Higby: Complete


Originally Posted by Bags View Post
That sounds pointless. Why include it at all?
To punish the pilot while he's casually, slowly falling down, but still give him a fleeting chance of surviving, I suppose.
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Old 2011-09-16, 05:58 PM   [Ignore Me] #133
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Re: Lunch interview with Higby: Complete


Why not just give xp for killing/crippling a vehicle? Player does 80% damage to a reaver, pilot bails, reaver crashes, game notes that player X did over 75% damage to the reaver while being manned, game gives player the XP equivalent of a kill after the reaver blows up.
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Old 2011-09-16, 06:08 PM   [Ignore Me] #134
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Re: Lunch interview with Higby: Complete


i have to say, im so pumped for ps2

higby definitely seems to know what he wants & that makes me happy
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Old 2011-09-16, 07:12 PM   [Ignore Me] #135
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Re: Lunch interview with Higby: Complete


Originally Posted by Bags View Post

Information from PSU Higby Lunch Interview:

• Resources can unlock things forever; not a 100% constant drain of resources for everything
• Choose between saving for an upgrade and adding small things to weapons / vehicles (with resources)

• Can pick up resource canisters from crashed vehicles, just a few resources

• Enemies probably can’t see into footholds; footholds will not move or rotate

• Right now can’t pull bullets out of a dead player’s backpack

• Trying to figure out how salvaging will work; if it’s an actual item, or just get resources
Pulling out the bullets I find interesting.

First 3 provide some new info on resources. I'm wondering if crashed vehicles are a special map feature or just a dead player vehicle.

No clue what this stuff on footholds is about. Can anyone explain?

Ammo must be limited since he is talking about pulling ammo off of the dead. Guess the infinite ammo question is now answered.

Salvaging? Don't remember any prior discussion of "salvaging" something.
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