Bailing mechanics - Page 9 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where implants DO HURT!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-11-20, 04:49 PM   [Ignore Me] #121
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Bailing mechanics


Originally Posted by Xyntech View Post
That may be all the change it needs. Time will tell.
as if bailing on a tower in agile against rexos isnt fair enough already.

Planetside, Unlike every other MMO and FPS game...We give the stuff with the heaviest armour THE BIGGIST GUNS!
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-11-20, 04:54 PM   [Ignore Me] #122
xSlideShow
First Sergeant
 
Re: Bailing mechanics


Originally Posted by SKYeXile View Post
as if bailing on a tower in agile against rexos isnt fair enough already.

Planetside, Unlike every other MMO and FPS game...We give the stuff with the heaviest armour THE BIGGIST GUNS!
Global Agenda did this with their Assault class. Just sayin.
xSlideShow is offline  
Reply With Quote
Old 2011-11-20, 05:06 PM   [Ignore Me] #123
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Bailing mechanics


Originally Posted by xSlideShow View Post
Global Agenda did this with their Assault class. Just sayin.
I probably needed a "good" somewhere in that sentance then.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-11-20, 08:20 PM   [Ignore Me] #124
Helwyr
Sergeant Major
 
Re: Bailing mechanics


If you were talking Assault infantry that can use their jump jets to get on a tower are balanced by having less armor than heavy infantry who may be defending said tower, I would agree.

However, the actual scenario isn't agile vs heavy. The guy bailing is actually an armored aircraft with way more armor and weapons than any infantry. Then at his choosing or when he's low on armor, he can bail transforming himself into a new type of unit, some sort of light infantry. Which as we know isn't just a lighter armored version of the heavy, it actually has the advantage of faster movement as well.. at least in the original game. Bailing from Aircav was never balanced, and IMO was bad for overall gameplay.

There's already a few improvements with PS2; No heavy Assault/AV for pilots (although this isn't 100% confirmed), way more AA options on vehicles, and MAX units able to equip AA and AI at the same time. However, I still think it should go further, and prevent the 2 lives and the ability to bypass defences by hotdropping that Aircav had in PS1. If you want to get into the heart of a defended enemy base cert infiltrator, if you want to drop out of the air on a base, get in a Galaxy.
Helwyr is offline  
Reply With Quote
Old 2011-11-20, 08:39 PM   [Ignore Me] #125
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Bailing mechanics


...

There is already more than enough AA in the current Planetside, with these new AA turrets and cerbs, it basicly ends hover spamming and makes CY's well more defended, with every tank, lightning and infantry with the option to have AA in PS2...there willbe a SHIT TONNE. Lets hope the new aircraft are up to the job of being able to deal with it all. If you cant nullafy aircraft in the current PS, you're doing it wrong...NC might be the only exception.

As for bailing, yeall..bailing on some MAXes head with a deci, I agree its alittle lame. But the case of using a skeeter for the sole purpose of rapid transport for tower drops or resecure, give it up. There is nothing AT ALL OP about it.

As for the agile vs heavy, the agiles movment as an advtange...really? yea it is...slightly due to poor movment prediction.. but rexo is why better, thats why everybody not tower bailing uses it.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-11-21, 02:14 AM   [Ignore Me] #126
Helwyr
Sergeant Major
 
Re: Bailing mechanics


Originally Posted by SKYeXile View Post
...
[...]But the case of using a skeeter for the sole purpose of rapid transport for tower drops or resecure, give it up. There is nothing AT ALL OP about it.[...]
We're probably just going to disagree on this one, but consider how Planetside would change if you couldn't bail from aircraft other than the Galaxy onto towers and bases? It would have radically changed the nature of the game, and in my view for the better.

As to the rest I'm not concerned about air balance vs ground vehicles and MAXes, outside of bailing I think it will be good in PS2. Remove that mechanic and Aircav is balanced with everything else... Not like you see a Vanguard in a fight get to very low armor, and two infantry pop out and continue the fight while the Tank blows up leaving them unharmed.

...and if bailing was removed, there's nothing stopping you landing the aircraft nearby and approaching on foot to the base of the tower like everyone else.
Helwyr is offline  
Reply With Quote
Old 2011-11-21, 02:25 AM   [Ignore Me] #127
Marth Koopa
Banned
 
Re: Bailing mechanics


I think bailing should stay pretty much the same as it is in PlanetSide, except make the pilot's descent not entirely vertical. Get some physics in there and make it HARD to bail from a jet onto the top of a tower.
Marth Koopa is offline  
Reply With Quote
Old 2011-11-21, 02:27 AM   [Ignore Me] #128
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Bailing mechanics


Originally Posted by Helwyr View Post
We're probably just going to disagree on this one, but consider how Planetside would change if you couldn't bail from aircraft other than the Galaxy onto towers and bases? It would have radically changed the nature of the game, and in my view for the better.

As to the rest I'm not concerned about air balance vs ground vehicles and MAXes, outside of bailing I think it will be good in PS2. Remove that mechanic and Aircav is balanced with everything else... Not like you see a Vanguard in a fight get to very low armor, and two infantry pop out and continue the fight while the Tank blows up leaving them unharmed.

...and if bailing was removed, there's nothing stopping you landing the aircraft nearby and approaching on foot to the base of the tower like everyone else.
We probably are...but...you play with people who drive and gun vanguards and dont carry AV? I can understand the driver...but there is no excuse for the gunner not to have AV..if thats shits about to blow...WTH would you stay in it?...

In any case its clear that they plan for PS2 to be a faster paced game than PS1, mossie dropping is the pinnacle of what is fast paced in planetside, lines advance extremely fast with tower being captured rapidly, if people could not bail it would be a step backwards...and if it was to change is PS...it would be even more slower than this bastardised version thats online currently.

Also I think we need to look at the PS2 developers handbook..."What would Dice do?"

Instant bailing from aircraft: In.

Instant bailing from tanks with AV: In.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-11-21, 02:34 AM   [Ignore Me] #129
Helwyr
Sergeant Major
 
Re: Bailing mechanics


I don't recall ever seeing occupants in a tank bail in an active fight and live. I almost never drove or gunned for one so never tried myself. Where as it happened all the time with Aircav, because their bailing from a fast moving air vehicle they won't die when it blows up as it won't be close like a ground vehicle will be.
Helwyr is offline  
Reply With Quote
Old 2011-11-21, 02:49 AM   [Ignore Me] #130
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Bailing mechanics


Originally Posted by Helwyr View Post
I don't recall ever seeing occupants in a tank bail in an active fight and live. I almost never drove or gunned for one so never tried myself. Where as it happened all the time with Aircav, because their bailing from a fast moving air vehicle they won't die when it blows up as it won't be close like a ground vehicle will be.
you dont die from any vehicle explosion with personal shield, i think you will find(you certainly dont from an aircraft explosion) also im pretty sure the tankgunner can bail on the move...been awhile since iv played and gunned a tank though.

i dont see why they would not live..unless they were NC...

if there is a tank in close range..jammer it then lance it...if theres air aircraft, lancer or stryker it, you only need to hit a reaver with 3 lancer shots before it bugs out, a tank afew more obviously...and if its prowler or vanguard it will gib you, juts need to jammer fast and get to good terrain, preferably bail on good terrain... so it does not gib you when you get out.

anyway you're argument on tank drivers not being able to bail and get a"second life" and fight instantly will likely be moot since there is no exit animations anymore, getting in and out would be instant, and if AV is carryable while in a tank...i presume it would be since the engineer would be the one repairing the tank anyway, people will be able to instant bail with AV and keep fighting. JUST LIKE BF3!...I wonder if they have these discussions on the BF3 boards?...

lmgtfy.com/?q=BF3 "is exiting a vehicle is op?"

hrm nope...must be balanced and you're all just whiners.

BF3 is bible.

End thread.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL

Last edited by SKYeXile; 2011-11-21 at 05:02 AM.
SKYeXile is offline  
Reply With Quote
Old 2011-11-21, 02:50 AM   [Ignore Me] #131
sylphaen
Lieutenant Colonel
 
Re: Bailing mechanics


I don't recall ever seeing occupants in a tank bail in an active fight and live.
In PS1, only the gunner could. However, knowing that a vanguard or prowler would one-shot you or run you over, they did not do it too often.

In a buggy both driver/gunner could have REXO and bail. This made a for a very fast paced vehicle playstyle where you could attack a tank and have a chance to win. Jammers were the great equalizer.

Buggies did not have a huge amount of armor though. So if both gunner/driver of a tank could have rexo and bail, I would find that imbalanced (i.e. ditch the vehicle and keep owning after you fucked up everyone very badly).
sylphaen is offline  
Reply With Quote
Old 2011-11-21, 04:52 AM   [Ignore Me] #132
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Bailing mechanics


Originally Posted by SKYeXile View Post
there is no exit animations anymore, getting in and out would be instant, and if AV is carryable while in a tank...i presume it would be since the engineer would be the one repairing the tank anyway, people will be able to instant bail with AV and keep fighting. JUST LIKE BF3!...I wonder if they have these discussions on the BF3 boards?...

lmgtfy.com/?q=BF3 "is exiting a vehicle is op?"

hrm nope...must be balanced and you're all just whiners.

BF3 is bible.

End thread.
Fortunately, last time we heard an entering (and probably exiting) timer was being considered
__________________
FastAndFree is offline  
Reply With Quote
Old 2011-11-21, 08:38 AM   [Ignore Me] #133
LordHumungusXOX
Private
 
Re: Bailing mechanics


I wouldn't go so far as to remove bailing from PS2, but limit your articles of clothing and weaponry to the equivalent to a flightsuit aka cloaker suit. Maybe only cloakers are able to bail.

The way it is now for many is:
Take a slight amount of damage, maybe 1-2 rounds of AA or A2A
Bail
Suicide with plasma

This is a hilarious method of gameplay. I mean, at least go for a tree if you're going to suicide.
LordHumungusXOX is offline  
Reply With Quote
Old 2011-11-21, 08:58 AM   [Ignore Me] #134
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Bailing mechanics


Originally Posted by LordHumungusXOX View Post
I wouldn't go so far as to remove bailing from PS2, but limit your articles of clothing and weaponry to the equivalent to a flightsuit aka cloaker suit. Maybe only cloakers are able to bail.

The way it is now for many is:
Take a slight amount of damage, maybe 1-2 rounds of AA or A2A
Bail
Suicide with plasma

This is a hilarious method of gameplay. I mean, at least go for a tree if you're going to suicide.
How would a flightsuit fix that

Say no to bailing
__________________
FastAndFree is offline  
Reply With Quote
Old 2011-11-21, 12:26 PM   [Ignore Me] #135
LordHumungusXOX
Private
 
Re: Bailing mechanics


Originally Posted by FastAndFree View Post
How would a flightsuit fix that

Say no to bailing
Personally, I am all for removing bailing from AC, but if it were still in place, a flightsuit should be an essential piece of equipment.

It is however, very fun to watch some airwhore try to bail when his precious reaver is getting camped off the pad, only to blow up on him.

That is a good reason to keep it in my opinion
LordHumungusXOX is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:53 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.