Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where implants DO HURT!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-11-20, 08:20 PM | [Ignore Me] #124 | ||
Sergeant Major
|
If you were talking Assault infantry that can use their jump jets to get on a tower are balanced by having less armor than heavy infantry who may be defending said tower, I would agree.
However, the actual scenario isn't agile vs heavy. The guy bailing is actually an armored aircraft with way more armor and weapons than any infantry. Then at his choosing or when he's low on armor, he can bail transforming himself into a new type of unit, some sort of light infantry. Which as we know isn't just a lighter armored version of the heavy, it actually has the advantage of faster movement as well.. at least in the original game. Bailing from Aircav was never balanced, and IMO was bad for overall gameplay. There's already a few improvements with PS2; No heavy Assault/AV for pilots (although this isn't 100% confirmed), way more AA options on vehicles, and MAX units able to equip AA and AI at the same time. However, I still think it should go further, and prevent the 2 lives and the ability to bypass defences by hotdropping that Aircav had in PS1. If you want to get into the heart of a defended enemy base cert infiltrator, if you want to drop out of the air on a base, get in a Galaxy. |
||
|
2011-11-20, 08:39 PM | [Ignore Me] #125 | ||
Major General
|
...
There is already more than enough AA in the current Planetside, with these new AA turrets and cerbs, it basicly ends hover spamming and makes CY's well more defended, with every tank, lightning and infantry with the option to have AA in PS2...there willbe a SHIT TONNE. Lets hope the new aircraft are up to the job of being able to deal with it all. If you cant nullafy aircraft in the current PS, you're doing it wrong...NC might be the only exception. As for bailing, yeall..bailing on some MAXes head with a deci, I agree its alittle lame. But the case of using a skeeter for the sole purpose of rapid transport for tower drops or resecure, give it up. There is nothing AT ALL OP about it. As for the agile vs heavy, the agiles movment as an advtange...really? yea it is...slightly due to poor movment prediction.. but rexo is why better, thats why everybody not tower bailing uses it. |
||
|
2011-11-21, 02:14 AM | [Ignore Me] #126 | |||
Sergeant Major
|
As to the rest I'm not concerned about air balance vs ground vehicles and MAXes, outside of bailing I think it will be good in PS2. Remove that mechanic and Aircav is balanced with everything else... Not like you see a Vanguard in a fight get to very low armor, and two infantry pop out and continue the fight while the Tank blows up leaving them unharmed. ...and if bailing was removed, there's nothing stopping you landing the aircraft nearby and approaching on foot to the base of the tower like everyone else. |
|||
|
2011-11-21, 02:27 AM | [Ignore Me] #128 | |||
Major General
|
In any case its clear that they plan for PS2 to be a faster paced game than PS1, mossie dropping is the pinnacle of what is fast paced in planetside, lines advance extremely fast with tower being captured rapidly, if people could not bail it would be a step backwards...and if it was to change is PS...it would be even more slower than this bastardised version thats online currently. Also I think we need to look at the PS2 developers handbook..."What would Dice do?" Instant bailing from aircraft: In. Instant bailing from tanks with AV: In. |
|||
|
2011-11-21, 02:34 AM | [Ignore Me] #129 | ||
Sergeant Major
|
I don't recall ever seeing occupants in a tank bail in an active fight and live. I almost never drove or gunned for one so never tried myself. Where as it happened all the time with Aircav, because their bailing from a fast moving air vehicle they won't die when it blows up as it won't be close like a ground vehicle will be.
|
||
|
2011-11-21, 02:49 AM | [Ignore Me] #130 | |||
Major General
|
i dont see why they would not live..unless they were NC... if there is a tank in close range..jammer it then lance it...if theres air aircraft, lancer or stryker it, you only need to hit a reaver with 3 lancer shots before it bugs out, a tank afew more obviously...and if its prowler or vanguard it will gib you, juts need to jammer fast and get to good terrain, preferably bail on good terrain... so it does not gib you when you get out. anyway you're argument on tank drivers not being able to bail and get a"second life" and fight instantly will likely be moot since there is no exit animations anymore, getting in and out would be instant, and if AV is carryable while in a tank...i presume it would be since the engineer would be the one repairing the tank anyway, people will be able to instant bail with AV and keep fighting. JUST LIKE BF3!...I wonder if they have these discussions on the BF3 boards?... lmgtfy.com/?q=BF3 "is exiting a vehicle is op?" hrm nope...must be balanced and you're all just whiners. BF3 is bible. End thread. Last edited by SKYeXile; 2011-11-21 at 05:02 AM. |
|||
|
2011-11-21, 02:50 AM | [Ignore Me] #131 | |||
Lieutenant Colonel
|
In a buggy both driver/gunner could have REXO and bail. This made a for a very fast paced vehicle playstyle where you could attack a tank and have a chance to win. Jammers were the great equalizer. Buggies did not have a huge amount of armor though. So if both gunner/driver of a tank could have rexo and bail, I would find that imbalanced (i.e. ditch the vehicle and keep owning after you fucked up everyone very badly). |
|||
|
2011-11-21, 04:52 AM | [Ignore Me] #132 | |||
|
||||
|
2011-11-21, 08:38 AM | [Ignore Me] #133 | ||
Private
|
I wouldn't go so far as to remove bailing from PS2, but limit your articles of clothing and weaponry to the equivalent to a flightsuit aka cloaker suit. Maybe only cloakers are able to bail.
The way it is now for many is: Take a slight amount of damage, maybe 1-2 rounds of AA or A2A Bail Suicide with plasma This is a hilarious method of gameplay. I mean, at least go for a tree if you're going to suicide. |
||
|
2011-11-21, 08:58 AM | [Ignore Me] #134 | |||
Say no to bailing |
||||
|
2011-11-21, 12:26 PM | [Ignore Me] #135 | ||
Private
|
Personally, I am all for removing bailing from AC, but if it were still in place, a flightsuit should be an essential piece of equipment.
It is however, very fun to watch some airwhore try to bail when his precious reaver is getting camped off the pad, only to blow up on him. That is a good reason to keep it in my opinion |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|