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PSU: The beatings will continue until the morale improves
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2012-01-20, 06:25 AM | [Ignore Me] #121 | ||
Lieutenant General
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Think in design cues it has more incommon with the AVRO bombers, like this Lancaster. :P
But yes. >.> That'd make more sense, but they didn't put it on the original Galaxy to give it a weakside if I recall correctly. Last edited by Figment; 2012-01-20 at 06:26 AM. |
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2012-01-20, 06:28 AM | [Ignore Me] #123 | ||
Lieutenant General
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Hmhm. The original Liberator was clearly inspired as a small version of these WWII bombers. The new one seems to be a bit more AC-130 inspired.
EDIT: you reckon both those turnable turrets underneath the front end are gun emplacements, or just one of 'm with the other being a camera for the pilot (would be handy for landing, dropping and deploying)? This does make me wonder where the guns are placed exactly. There don't seem to be back end cues for a gun underneath, so perhaps there's one on the point of the back? Last edited by Figment; 2012-01-20 at 06:36 AM. |
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2012-01-20, 06:35 AM | [Ignore Me] #124 | |||
First Sergeant
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As for point 3, perhaps when it deploys the guns move to a more useful location? |
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2012-01-20, 06:36 AM | [Ignore Me] #125 | ||
Major
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Remember.....the point of the PS2 Gal is to drop troops AND land and DEPLOY...the PS1 Gal was supposed to fly at the cealing to drop troops here, there and everywhere.
Seems to me that it would be imperative that the Gal have a roof-mounted turret even if it is only chaingun and not some AA weapon system. There is even a convenient flat spot on the roof that a domed turret can be added without changing the body.
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2012-01-20, 06:42 AM | [Ignore Me] #126 | ||
Lieutenant General
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One thing I keep asking myself is, how are people going to handle and use them in large numbers? Not one, but three, four, ten Galaxies flying over the base. That all depends on their angles.
If that is indeed a bottom, front mounted gun, then you can fire down with it. Which may mean it's going to be a pretty decent camping unit in low pop fights. If you give them all top turrets too, they'll be pretty tough cookies to take out with the amount of cover fire and hitpoints that can generate in multi-gal fights. I'm starting to wonder how much AA you need to take one out (not so much in a "here they come" fashion, but more of a "damned campers, we want to push out" fashion). Luckily there's going to be a lot of buildings in the CY to use as cover and bases are larger meaning they probably need more to camp all doors. I wonder how intricate the connections between buildings are (how many entry points to main base etc). |
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2012-01-20, 11:16 AM | [Ignore Me] #128 | |||
Lieutenant General
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Perhaps the door in the back just opens up to reveal a spawnroom and terms. Though since you already spawn in your class, rather than pyjamas and as there may be more people spawning at one Galaxy, I'd say there's even a chance equipment consoles are not even physically present anymore. In which case re-equiping could simply be proximity based like the Lodestar/Repair Silo from PS1. I mean, exit animations are gone as well for similar purposes apparently. This to avoid the issues of crowding we had with the first AMS design for PS1 (two tubes, one console, instead of two consoles, one tube like we have now), in order to speed up a player getting to the action. In terms of emersiveness that'd be a shame. If that'd be the case, I wonder if shield (like armour in PS1) is affected if you change class. Could potentially be mildly exploitable to recharge shield in fights I suppose by switching between character setups that have either a higher fully charged shield or a faster recharge, depending on the implementaiton of switching gear. Hmm... Could prevent such exploit by the shield health status not being affected by switching suits and recharging from last health status or even zero to simulate standard suit after spawning. Last edited by Figment; 2012-01-20 at 11:23 AM. |
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2012-01-20, 02:12 PM | [Ignore Me] #132 | ||
Staff Sergeant
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Also, does anyone else see any visible forms of propulsion? On the original Gal you could see the thrusters/engines on the end of the wings but I don't see any on this one. Maybe they're just on the rear? Cause I don't think theres a picture showing the back of the Gal.
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2012-01-20, 02:26 PM | [Ignore Me] #133 | |||
Major
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See that blackish stub on the back of the engine nacelle? That is the thrust port. What I don't see is a separate section that can swivel to vector thrust down for takeoff/landing. Unless the entire nacelle swivels.
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2012-01-20, 07:00 PM | [Ignore Me] #134 | |||
Lieutenant General
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Could be that indicates a separate section that can rotate? (Then again, there are more pixelated lines) Either way, black bits on the nacelles at the end look like air intakes. Last edited by Figment; 2012-01-20 at 07:01 PM. |
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