Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Formerly Hamma's Love Shack
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-27, 02:37 PM | [Ignore Me] #121 | ||
First Lieutenant
|
Looking from concept art to current model, a few things in comparison. To understand what I'm talking about I'd recommend looking at current VS MAX screenshots and the original concept art all found in the media section
Head The head on the concept art is smaller than the model. In concept because the body is larger and more elongated the head will naturally be smaller. However the ingame model head/helmet is in proportion as if the MAX suit is standard size causing the arms to appear thin. The TR is a good example of the head remaining normal human size in a large suit in concept art and ingame model. They need to redesign the VS MAX head. Arms The arms in the concept are twisted with overlapping curves and suit stuff making it look alien and not human. For that organic look it does not follow the human muscle layout as you can see in the concept. However the model is polish surface with minor differences in the texture. It looks very human and not much organic as it looks like armor plated onto the muscles. Return to a weird organic alien look with not normal muscle composition with the details of the what looks like in the concept large veins of muscle flowing over each other. Shoulders The concept has distinct space between the shoulder pads and neck showing some impressive organic muscle neck armor that makes it look intimidating, followed by the shoulder pads themselves that flowed into sharp points revealing tech beneath them as if it serves some purpose. The shape is also slightly organic following sharp curves. While the model is roundish bold shoulderpads that squeeze into the neck. It doesn't look very alien or organic. More like plated football shoulder pads that end pointy. Make them more organic and seem like they server a purpose besides being bulky armor which seems more like a TR or NC thing. VS aren't about the bulky, were about the sleek armor. Weapons The weapons are not in proportion in the ingame model. While the concept was sleek, porportional, and thin where it needs to be. It is part of the arm which is one of the defining features of the VS MAX from the others, intergrated technology. Make the weapons start from the elbow like in the concept and make it sleek and elongated through the rest of the arm and continuing past. And the legs, same thing with the muscle comparison in the arm section. Overall the ingame model needs to look more elongated which done right will make it look more alien and the armor/muscles need more touch up to not make them bulky. More curves and twists. |
||
|
2012-06-27, 03:10 PM | [Ignore Me] #123 | ||
Master Sergeant
|
I agree it needs a redesign, more towards the concept art. Its the weakest in design of the 3 (the best being the NC heavy lifter of course)
Needs to be more sleek and less bubbly / high heels / stupid shoulder pads. |
||
|
2012-06-27, 03:50 PM | [Ignore Me] #127 | ||
It just looks too much like a guy in a suit, instead of a guy in mechanized power armor.
The concept art gave the impression of armor because it didn't look entirely human. Even though armor plating in concept and model are located almost identically, the models seem smaller to cover less space and not as robust. Plus the portions in between the armor plating look very different from concept to model, and I think this is where many of the problems lie. It looks like metallic spandex. You clearly see very human muscle anatomy, and the diameter of the legs and arms in these areas look to equal to that of a man's. Which altogether give the impression of a guy in a wet suit with armor and not mechanized exosuit. Instead of metallic spandex, go for concept and add in more of that 'steel cord myofiber' look, instead of human looking muscles. And make these unarmored arms and leg areas thinker. The VS MAX looks like a wuss with his skinny arms.
__________________
Last edited by OutlawDr; 2012-06-27 at 08:03 PM. |
|||
|
2012-06-27, 07:01 PM | [Ignore Me] #130 | |||
Brigadier General
|
But that's what the beamer is for. Hopefully they haven't buffed it too much this time around... |
|||
|
2012-06-27, 07:30 PM | [Ignore Me] #131 | ||
Sergeant
|
Jokes aside, I actually do like Vanu MAX. The only one that looks terrible is the TR. So much so that when I initially looked at what faction I wanted to play, I ruled out TR just because I'd have to see their MAXs so much. They're turrible. |
||
|
2012-06-27, 07:46 PM | [Ignore Me] #133 | ||
Captain
|
The Vanu use alien technology which it's safe to say this "ancient species called the Vanu" would have superior technology to the human race on auraxis. It's not going to be bulky like the other two maxes. And I agree with the guy above the TR max looks the worst
|
||
|
2012-06-27, 07:58 PM | [Ignore Me] #134 | ||
Trying to justify it with game lore doesn't make it better. If it looks bad, it looks bad. Im sure there is a way to make it different and look good at the same time.
I know its all a matter of opinion, but I honestly can't see how some of you guys actually like it. Anyway, I'd go with the Tau commander suit at this point.
__________________
Last edited by OutlawDr; 2012-06-27 at 08:00 PM. |
|||
|
2012-06-30, 05:23 AM | [Ignore Me] #135 | |||
Master Sergeant
|
I lol'd. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|