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Old 2012-08-12, 06:28 AM   [Ignore Me] #121
RoninOni
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by exLupo View Post
Jet skis? We need some photoshop up in here. First person to provide a pic of TRay motorboating (either type) wins a million internets.
Oh you know if there were jet ski's you'd get with your outfit and just storm a beach with like 50 of em (well, 48 lol)
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Old 2012-08-12, 06:30 AM   [Ignore Me] #122
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Re: SmedBlog: Seamless Continents/Naval Units


Oh hell yes I would. In fact, I'd get a line of Mags to use as ramps.

Reference awesome:
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Old 2012-08-12, 06:39 AM   [Ignore Me] #123
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Re: SmedBlog: Seamless Continents/Naval Units


hahaha old movies are so cheesy
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Old 2012-08-12, 06:42 AM   [Ignore Me] #124
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Re: SmedBlog: Seamless Continents/Naval Units


They tied to do this in Vanguard: Saga of Heroes but never got it to work really.

Its a fun idea but I really wonder if they can pull it off.
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Old 2012-08-12, 07:36 AM   [Ignore Me] #125
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Smed View Post
Forgelight has had seamless world support for quite a while now. We don't really discuss how we do a lot of our behind the scenes tech stuff for the simple reason that it's part of what gives us a competitive advantage. We use some pretty interesting techniques to deal with a large amount of players interacting with physics. Look at what we did with DCUO for example. One hero in New York can quite literally throw a bus and have it bounce off a guy in Austin while another guy turns it into a block of ice.

I don't want to make any of this sound easy. it's not. We have some truly brilliant engineers. I see tech demos all the time. I saw that one with 1,000 players. We didn't make a big deal about it but we've had more than that before.

For us it's the whole package. lots of users. supporting that on both the client and the server in a way that allows a great user experience. It's not easy but that's the "secret sauce" for us.

Sorry I did not play PS1. What is the connection between PS2 and PS1 as far as the game world map goes? Is this the same planet and setup that is currently running live in PS1 getting a big upgrade so use the existing world maps or is this a new world that the devs are using the old continent names for and are free to build a new world with as they add each new continent after release?

If Forgelight CAN effectively build PS2's world from the ground up seamlessly then the dev's should most definitely look towards making that a reality. Plan a new "World Map" that better suits being a actual planet surface with the eventual goal in mind of being able to go from any point on the world map to another in real time just like RL. The PS1 "World Map" was not created to represent a 3D world since each continent is actually a separate "instance". You are not physically connected in the game correct? You cant fly in game from one continent to other in PS1 right?

If Darkfall could have Naval combat in a "seamless" world then I would most certainly hope Forgelight can do better. There is no reason to not add in a Naval option to Land and Air combat if they can do so with this new engine. If Smedley thinks they can do it and do it right then yes please do add even more ways for us to fight and kill each other in a war for global domination.

If they add Naval combat of course they'll add new islands/oil rigs/resource nodes/reasons to use navy ships. That should go with out saying. Adding all that with the idea of making it all seamlessly interconnected though adds a whole new dimension to the game. Some continents could even be physically connected through bridges and island chains. A faction could be fighting a combined Land/Sea/Air push from one continent to another.

You don't have to have the current setup of each faction having a non-contestable safezone/sanctuary to fight on a continent as long as there is way to get there and fight for it. I've seen numerous posts about being able to take over a continent and push the other factions out completely. Planning for one huge seamless world allows this to work even better. The term Frontline could refer to what continents your fighting what faction for at any given time, not just what base on each continent!

When you combine this with Smedley's ideas on adding outfit bases and resource harvesting then individual outfits could have an actual "Homebase" in the game world they fight from. Adding more RTS/logistical options and "meta-gaming/sandbox" world options goes a long way to creating a more "Living and Breathing" virtual world instead of a series of isolated game maps.
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Old 2012-08-12, 08:37 AM   [Ignore Me] #126
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
I doubt you're basing that on anything.
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Old 2012-08-12, 08:46 AM   [Ignore Me] #127
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Re: SmedBlog: Seamless Continents/Naval Units


BTW Smedley, what do you think of the possibility of something like water that you can manipulate, that is to say, bust a dam(or simply open it) to flood the valley below it?

And on a somewhat related note, volcanic disasters like lava flows, hurricanes, etc? Can your engine do these?
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Old 2012-08-12, 08:52 AM   [Ignore Me] #128
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Baneblade View Post
Smedlonius, we both know that Air Cruisers are the way to go for a naval expansion.
Dude no. those must stay separate . A naval ship would have the power to sink an air cruiser easily. (no way for it to attack the ground) unless the air cruiser sent out a fleet of scythes
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Old 2012-08-12, 09:05 AM   [Ignore Me] #129
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Stardouser View Post
BTW Smedley, what do you think of the possibility of something like water that you can manipulate, that is to say, bust a dam(or simply open it) to flood the valley below it?

And on a somewhat related note, volcanic disasters like lava flows, hurricanes, etc? Can your engine do these?
sailing through a hurricane over the ocean in a destroyer type boat would be AMAZING!

the seemless world for those wondering what it would do, it wouldbring all the continents together and you could travel between them rather than logging out and switching, or however you will switch.

andfrom my understanding OcO, the world is the same. the continents are based on the ones from PS1, but, as i understand it there were more than three, and SOE plans on adding continents later on.
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Old 2012-08-12, 09:32 AM   [Ignore Me] #130
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Re: SmedBlog: Seamless Continents/Naval Units


Only if done well, would be a nice add on later.
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Old 2012-08-12, 09:34 AM   [Ignore Me] #131
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I don't think he would take the time to tell us if it was not possible. I think alot of you are underestimating forge light. I have my doubts also but this is probably the best thing they can do for this game and not ruin it.
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Old 2012-08-12, 09:49 AM   [Ignore Me] #132
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by berzerkerking View Post
Dude no. those must stay separate . A naval ship would have the power to sink an air cruiser easily. (no way for it to attack the ground) unless the air cruiser sent out a fleet of scythes
No, I mean air navy rather than having a water navy.
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Old 2012-08-12, 12:50 PM   [Ignore Me] #133
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Re: SmedBlog: Seamless Continents/Naval Units


I haven't seen naval combat done right in an FPS since Battlefield 1942. If we get things like battleships and aircraft carriers this game will just get that much better.
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Old 2012-08-12, 01:45 PM   [Ignore Me] #134
Ivam Akorahil
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Re: SmedBlog: Seamless Continents/Naval Units


if i think of naval combat in ps2 i imagine this :

<iframe width="560" height="315" src="http://www.youtube.com/embed/cbG9Zd8I_EI" frameborder="0" allowfullscreen></iframe>

i want carriers and fat warships and when you have all the tracers flying about you gotta have fighter formations flying over you

Last edited by Ivam Akorahil; 2012-08-12 at 01:55 PM.
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Old 2012-08-12, 03:46 PM   [Ignore Me] #135
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Re: SmedBlog: Seamless Continents/Naval Units


would be fun to have a "world" to play in but i think getting more gameplay mechanics in like the harvesting and some overland BF2142 titan style zeplins/support platforms sould be a higher prioroty for now. Expand the options before adding in (essentiually) a fourth continents made of (instakill as we cant swim) water and slow moving ships that can't affect the other areas.
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