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2013-06-23, 09:39 PM | [Ignore Me] #121 | |||
Staff Sergeant
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Well personally I'd tell you to invest in getting better at flying because it would make you more versatile, but again if you want to talk about Mad Libs, you can plug almost anything into that situation. You'd weigh the pros and cons just like any other force composition. Last edited by CrankyTRex; 2013-06-23 at 09:43 PM. |
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2013-06-24, 02:14 AM | [Ignore Me] #122 | |||
Captain
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BUT... this proves nothing because it has nothing to due with using the burster as, i'm pretty sure everyone would agree its use, to protect ground forces. At release there were big issues due to the range and damage. Basically as what sledge said wasn't that you couldn't HIT them, but any 1/2 decent ESF pilot wasn't in LOS or range for long enough to do significant damage. Balance is coming, but it has to do with how much killing can an ESF do in a flyby? At release a bunch with lol pods. How much damage can be done to that ESF in the flyby? at release? almost nothing. They've added and added different types of AA, so nerfing the burster only makes sense but at the same time, the way it is right now really isn't very rewarding to play... or fun. And the skyguard is still the worst way to spend resources in the game. |
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2013-06-24, 12:43 PM | [Ignore Me] #123 | |||
Sergeant Major
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We used it directly for that purpose. Your realize we would set up our nest directly over watching friendly forces or right in the middle of them. Having tasty ground targets was the best bait for aircraft. The burster cleaned house back then but it was hugely under utilized. We would always have to get on to "friendly" outfits and demand they pull AA to to help with security. And many of them flat out refused saying someone else will get it. This is one of the direct causes to why air was able to do as it pleased. There was simply so many bad/ ignorant players that allowed it to farm unchecked. Again from personal experience there has always been certain outfits I could never farm freely because from day 1 they pulled bursters. And there has also been outfits that I actively looked for becuase they let me farm them. Air was OP at launch, I doubt many will refute that. But AA was borderlone OP as well. As bursters could reach out beyond render range and do considerable damage to any air target before he could even see you. When people tell me how UP it was I just chuckle as I had plenty of memories of earning a insta poof here and there by simply flying by the wrong base. Stop blaming air for something that could of been stopped if players simply used the tools they had. |
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2013-06-24, 01:27 PM | [Ignore Me] #124 | ||
Half of this is that the lib was just so monstrously powerful with the Zephyr and Dalton.
It could stand off and annihilate things, absorb all the blows and just retreat. To take it down as it was AA had to deal tons of damage. So instead of really changing the Lib initially, they buffed the hell out of AA. Which led to the ESF being paper thin, even with comp armor. Then stack the tank HP/resist buff (a good thing, I think) and the ESF does way less damage to tanks. And there's tons of people using AP now, so going low for a rear shot was borderline suicide. Besides just getting mulched at that altitude by AA. It's much more fun to fly now than it was pre-patch. Except against TR, because the Striker is everywhere...and the Vulcan is maybe the best vehicle-based AA now.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-06-24, 01:56 PM | [Ignore Me] #125 | |||
I mean, it makes fighting TR substantially different from fighting NC, which is a good thing. I don't feel like there's an equivalent fear on the NC/VS side, though. |
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2013-06-24, 05:41 PM | [Ignore Me] #126 | |||
Staff Sergeant
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I don't even have time to enjoy the resulting fireworks of the killed ESF as I'm too busy reloading my striker and locking on to another enemy ESF. Times are great for the TR AA forces after GU11 IF you own a striker RPG. |
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2013-06-24, 05:58 PM | [Ignore Me] #127 | |||
Master Sergeant
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Being a military ordinance collector, I can't let this go (sadly I have no live ordinance, that stuff is to expensive to own legally and I am not about to risk going to jail for 10 years just to have a live piece of ordinance illegally) /nitpick |
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2013-06-24, 07:47 PM | [Ignore Me] #131 | |||
Staff Sergeant
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No worries. I agree with you. What you said is absolutely correct for 2013 on Earth.
It's just that I'm going by what SOE has stated in PS2 lore. Perhaps in the future around Auraxis time, RPGs behave as missiles nowadays do. Keep in mind that we're reviving dead people in the future on Auraxis as well....
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2013-06-24, 07:52 PM | [Ignore Me] #132 | ||
Take the tail fins and laser seeker off of a Paveway and you have a dumb 'ole Mk. 84. Who's to say they didn't bolt a guidance unit onto the front of a dumb grenade. Or something. I don't know man, all my shit glows and hisses when you shoot it.
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2013-06-24, 11:57 PM | [Ignore Me] #133 | ||
Corporal
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I was rather skeptical about the burster nerf before GU11 came, but after playing for a while i really don't feel that air has become OP again. Liberators at max altitude might be a pain in the ass, but it's nothing gamebreaking to be honest.
In fact there is some juicy xp flying around for me and my buddy the striker these days. I guess some people imagine they can pull a scythe/reaver without flares and rule the battlefield. Well, nah. |
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2013-06-25, 01:38 AM | [Ignore Me] #134 | ||
Major
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I wouldn't mind the nerf to much, if flak even worked right.
Past few days flak would fail to damage. The rounds would explode but no hit markers and no damage would be done. This isn't just for one person, it only starts for one person and soon everyone has useless flak. Skyguards, bursters, wall turrets, and rangers wouldn't do a damn thing. |
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