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2011-07-14, 04:48 PM | [Ignore Me] #302 | |||
Contributor Old War Horse
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-07-14, 05:05 PM | [Ignore Me] #303 | |||
Brigadier General
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brb, relaying this to the outfit. :> |
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2011-07-14, 05:08 PM | [Ignore Me] #304 | |||
Corporal
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2011-07-14, 06:00 PM | [Ignore Me] #305 | ||
Corporal
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Ok, in regards to the headshot hitbox clarification, I appreciate the imformation given so far, but I would like further clarification on a few aspects of it that have yet to be discussed.
1) Will ALL infantry armour (excluding MAX armour) be OSOK by a sniper headshot, or will Reinforced Exo Suits be given the chance to survive a single shot? (assuming armour grading is the same in PS2 as it is in PS1). 2) Are the Sniping mechanics vastly improved in PS2? I ask this because I honestly feel that, apart from leading your target, it lacked skill to get a basic hit. It was also way too steady and accurate in PS1 and that same mechanic applied to an OSOK system would be frustrating. Now, because I have the above questions, I need to remind some people that direct comparison to PS1 to PS2 is a questionable approach right now. Not only because the above hasn't actually been clarified, but because the main reason a OSOK system would suck in PS1 is due to how long it takes to get back into combat. Please, when judging the OSOK system in PS2, please take this into account. No, I am not a fan of "oh, I died, why? Oh, well, nothing I could do about that then, is there?" gameplay, but if I can get straight back into combat with my squad, then the issue there is diminished, possibly significantly. Please note, yes, I am aware that a solo player that get's sniped will have less luck in this regard, but remember, this is an MMO. Going solo is suppose to have limitations. Last edited by Straws; 2011-07-14 at 06:02 PM. |
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2011-07-14, 06:52 PM | [Ignore Me] #307 | |||
Contributor Major
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I'd miss cone of fire if it were removed, but on the other hand, I suppose I can't say I'd be surprised with all this talk of "modern shooter." |
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2011-07-14, 07:09 PM | [Ignore Me] #309 | |||
Contributor Major
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Which reminds me of an article/editorial I read.. on Rock, Paper, Shotgun, maybe? About the tactile, rhythmic beats of games, and how games that seem to be conscious of this effect and use them well to their advantage seem to do well. The example they use was the rapid reload in Gears of War. I put burst firing in Planetside right up there. Last edited by kaffis; 2011-07-14 at 07:11 PM. |
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2011-07-14, 07:18 PM | [Ignore Me] #311 | |||
Brigadier General
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2011-07-14, 07:49 PM | [Ignore Me] #312 | |||
Colonel
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Plenty of men have been wounded or died to a random bullet that was directed at a different target miles away. Plenty of men have survived a grenade/arty shell while their buddies right next to them were turned into pink mist. Plenty have survived because of random duds in the non zero failure rate of explosives, or a chance misfire or jam. This is a game of course, so that stuff need not happen. But it wouldn't be amiss to include representations of chance. Not that I necessarily agree with it for a game(though I don't necessarily disagree with it either). Just saying in any real combat, random chance is a factor. Last edited by CutterJohn; 2011-07-14 at 07:51 PM. |
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2011-07-14, 07:55 PM | [Ignore Me] #313 | |||
Private
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So for clarification, two simple questions. 1) Is there a universal cert cap preventing you from, eventually, obtaining every cert in the game? 2) Are there class based cert caps preventing you from unlocking every single cert a class, forcing you to make decisions on where to take your character? For the record I'm definitely in favor of both sorts of caps being present. Without having to make any tradeoffs there's really no point in having RPG elements like a cert/skill system. Zero skillcaps means zero diversity. |
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2011-07-14, 07:55 PM | [Ignore Me] #314 | |||
Lieutenant General
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2011-07-14, 08:07 PM | [Ignore Me] #315 | ||||
Contributor PlanetSide 2
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