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2011-07-21, 04:22 PM | [Ignore Me] #18 | ||
I don't think the cloakers need much help. If you're invisible - part of the inherent risk SHOULD be from friendlies (clueless).
.....although in PS2...maybe the respective empires have advanced cloaking technology to where friendlies can "see" cloakers. Even then - kill whores will still mow them down in pursuit of kills. Cloakers will still need to stay on the fringe of things. Usually I died (while cloaking) when I got greedy. Not being patient enough moving in on a sniper, dude repairing vehicle in field, or unattentive infantry. Or, being DUMB - trying to sneak into a crowded tower fight ..... especially stupid when plasma spamming is prevelent. ....it was worth the risk if it was a small-numbers tower fight - maybe only 2 opposing squads....then you had a real (yet slim) chance of sneaking down to the terminals, hacking out your pounder Max, taking down the spawn tubes, and accelerating you squad getting to the next objective. I am more against allowing friendlies to see cloakers than I am for it, but I guess it's fine. This is getting into minutiae - micro-managing gameplay. Last edited by Chaff; 2011-07-21 at 04:27 PM. |
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2011-07-21, 05:42 PM | [Ignore Me] #19 | ||
Private
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I think my poor cloaker died about 5 times from friendly fire to every time he died from hostile fire. What made it worse was this was using a lot of tricks to avoid being found; sneaking right next to the wall, putting the enemy between my and my "comrades", or just trying to get across a road in the middle of almost nowhere only to get run down by an ANT or AMS, pegged (and revealed if not killed outright) by stray fire, etc. And that is excluding all the times just shooting at an enemy got my face filled with MCG rounds for, and I directly quote, "stealing a kill" in the middle of a multi-squad firefight.
Friendlies being able to see cloakers (even just the name tags when scoped in) would help. A grief system that could separate the normal "Grenade... CRAP!" from the "I'll just shoot through the cloaker" to "hahaha! Die silly no-HA-spamming fool!" intentional shots and punish accordingly (ie. careful-next-time to banned-for-6-months). In the later case I think factoring some of Battlefield2 forgive/ punish system would work. Perhaps if someone accumulated a set number of TK kills that were not forgiven the punishment would A) drastically escalate and B) flag that account for closer review by CSRs to determine if additional corrective measures are needed. Bad positioning happens. So does pure dumb luck. But when people simply don't even care if they kill a friendly cloaker or intentionally do so, that says to me that there is a problem that needs some serious correction. I'm hopeful that this time SOE won't wait until the damage is already done before fixing problems (with the mechanics or the players). |
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2011-07-21, 05:57 PM | [Ignore Me] #20 | |||
If cloaking existed in real life....would YOU risk standing in front of some HA grunt ? Gut instincst should tell you it is a BAD IDEA. Brutal as it is....it's realistic. The grief system seems to work. I hear what you're saying, but I tend to like it how it is. IMO cloakers only belong up-front near the heavy action for hacking or CE. Too many bullets flying to be near the front lines of heavy action when all you have on is your invisible jammies. If the action is "light" friendlies should NOT TK you becasue it's easy & they're asshats. In those instances, I would support some sort of suspention/penalty as a possible solution to chronic offenders. Last edited by Chaff; 2011-07-21 at 06:04 PM. |
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2011-07-21, 06:30 PM | [Ignore Me] #21 | ||
Master Sergeant
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I used to spend a lot of time as a Cloaker, it was one of the main things I did and I used to like to live in the middle of a zerg pot shotting people with my Repeater. Did very well with it. But eventually all the gamma tweaking just got wayyyyyy to prevalent to bother with.
I think if you want to change it, make cloaking 100% invisible period while moving but give it a timer for movement. Like you can run for 30 seconds completely invisible but at the end of those 30 seconds you begin to show. If you stop and sit still for a while it recharges. Kinda of like the Cloak and Dagger in TF2 type of thing. |
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2011-07-21, 06:52 PM | [Ignore Me] #23 | |||
Lieutenant Colonel
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Nerfing friendly fire for specific classes is never a good route to go, and some asshat will easily find a way to exploit this.
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xSilverLord
DARK, VS, old sig ^_^ |
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2011-07-21, 06:57 PM | [Ignore Me] #24 | ||
Sergeant
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I've only just rolled a cloaker character and been trying it out, it is pretty difficult to do anything as a cloaker because it seems like everybody flicks darklight on and off all the time. I realise this isn't actually the case but there have been times where people have flicked DL on for no apparent reason or a reaver swoops in from miles above and fires a salvo of rockets on me with pin point accuracy.
When you actually manage to pull off something as a cloaker though it is so much more rewarding, I managed to hack a field turret out from under a guy and proceeded to mow down a hill full of snipers and lancer users with it, I felt like such a bad ass. Last edited by Robert089; 2011-07-21 at 07:13 PM. |
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2011-07-21, 07:05 PM | [Ignore Me] #25 | |||
Master Sergeant
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On the other points of the thread: Leave reveal enemies alone; if there is an annoying cloaker who hacks your base then runs and sits in some isolated part of your base for 5 minutes just to come back and hack again; They deserve to be found with a reveal enemies; without it hunting down those cloakers would be nearly impossible... Leave friendly fire as it is; If you're running in between your guys and the enemy; you risk getting shot. That's just part of the job; I'm not saying running between an active fight is always a bad idea; I do it pretty often, but it has it's trade offs. Part of the reason it works so well is the enemy is worried about getting shot, not a cloaker; therefore you should have to worry about the same thing. If you get TKed; suck it up and try again, or else try a safer path... Friendlies being able to see cloakers might be nice, but I can also see how it would be annoying to friendlies. By which I mean, if you are a cloaker surging down a stairwell where there is an active fight; you shouldn't expect your teammates to stop firing for you; and you bouncing around their screen is as likely to get you shot as anything...
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Last edited by Mightymouser; 2011-07-21 at 07:12 PM. |
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2011-07-21, 10:33 PM | [Ignore Me] #29 | |||
Private
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At least if cloakers were visible to their own side it cut down on the true accidental incidents, and make the "I'm a reckless moron and/ or a brat who thinks TKing is fun" times more apparent. And with a forgive/ punish system those actual real mistakes would hurt the person less and have impact on the ones who are the bane of organized outfits. Last edited by Treerat; 2011-07-21 at 10:34 PM. |
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