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View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. | 351 | 80.14% | |
No, I think they should go. | 18 | 4.11% | |
Don't care either way. | 69 | 15.75% | |
Voters: 438. You may not vote on this poll |
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2011-09-03, 09:41 AM | [Ignore Me] #136 | |||
Brigadier General
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2011-09-03, 10:28 AM | [Ignore Me] #137 | |||
First Sergeant
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If you can't make it by launch than at least include some sort of "rev up" time as others have said and later release entering/exiting animations through an update. |
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2011-09-03, 10:34 AM | [Ignore Me] #138 | |||
Second Lieutenant
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I would say if they could pull it off 8 years ago, there shouldn't be any doubt you can do it now. |
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2011-09-03, 02:13 PM | [Ignore Me] #139 | |||
First Sergeant
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I really hope you guys can put it back in |
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2011-09-03, 09:02 PM | [Ignore Me] #140 | ||
First Lieutenant
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Yeah its definitely not a memory constraint if they could pull it off back then, the animation budget wouldnt be much different per vehicle slot which obviously was very small compared to modern memory. If anything its a time thing.
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2011-09-04, 05:54 PM | [Ignore Me] #144 | ||
Contributor PlanetSide 2
Game Designer |
The few seconds delay before the vehicle is usable is the important gameplay piece. The actual animations I personally couldn't care about but they fill the time gap and make the time gap intuitive.
However, I'd also be content with a cockpit/driver view and a little progress bar that says "Powering up..." or something like that. The way Arma2 did it was pretty good and didn't really require changing the vehicle model. Last edited by Malorn; 2011-09-04 at 05:56 PM. |
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2011-09-04, 07:17 PM | [Ignore Me] #145 | |||
Private
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It's also an immersion factor, which is why this really bothers me. It just looks really retarded having a bunch of people walk up to the side of a vehicle and then instantly disappear and the vehicle drives away. I loved seeing the animations in PS1 and I really hope that they find the time to have them return for PS2. |
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2011-09-04, 09:03 PM | [Ignore Me] #147 | ||
Master Sergeant
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99% of the time it does not change anything. the 1% where one would actually notice it doesnt justify the the effort to implement it. its not reasonable
lets be honest... it boils down to a purely esthetic thing.
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2011-09-05, 04:27 AM | [Ignore Me] #149 | ||
Major
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1%? Its only ever asthetic. Its no different that a "rev up timer". If you have to holster your weapon and theres a timer before your in control its exactly the same as PS1.
But the way it looks and feels (animation quality) is important. Important enough to spend hundreds of hours of the art team redoing models and adding animations to them? Not IMO. Just make getting into a vehicle cool in some other way, cool start up sounds and maybe the Arma1/2 style boarding animations as suggested. Last edited by Aractain; 2011-09-05 at 09:36 AM. |
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2011-09-05, 08:16 AM | [Ignore Me] #150 | ||
Major General
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I believe it is important to add those animations in. Will it kill the game if it isn't in right away? No. In fact, it would be a smooth move (since you don't have it ready yet) to wait until after launch and add them in as you can. Get all the other BS stuff out the way like balancing and game play first.
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