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2011-11-19, 03:06 PM | [Ignore Me] #68 | ||
Am I the only one noticing that the bases seem closer to one another this time? I guess one way of speeding up combat was to get rid of boring transcontinental drives. Which I think works, it resembles the way our planet is tarting to look nowadays, the way metropolitan areas sort of blend into each other.
Even so, I don't see any definitive continental edges on that map, so at least we know it's bigger than a battle island (which is good!). Damn, all you nerds that spotted that must've had your glasses/contacts subscriptions renewed recently.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2011-11-19, 03:17 PM | [Ignore Me] #69 | ||
Contributor PlanetSide 2
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Bases are a lot bigger is probably why it seems that way. The distance between large facilities is pretty much the same but there are a lot more outposts and control points inbetween and in the 'wilderness'
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2011-11-19, 03:44 PM | [Ignore Me] #70 | |||
Colonel
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Like, the bases seem even more kick ass now than they were before, but what is their worth in comparison to the land in between the bases? I could figure land-area would be more for the resources, while a base could be for some other kind of benefits..
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2011-11-19, 05:29 PM | [Ignore Me] #71 | |||
Major General
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I do hope the game does not comedown to chasing ghost hackers the content trying to flip your shizzle and there is an incentive for taking points that are contested like PS1 or we will have another WAR on our hands. |
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2011-11-19, 05:45 PM | [Ignore Me] #73 | |||
Major General
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Hex is also like the new lattice system, which with hex you can attempt to hack any base you like, hacking a base that you have no hex links to might take 15-30min, hacking a base that you surround with your controlled hexes may take only 2 min. thats all i know. |
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2011-11-19, 06:44 PM | [Ignore Me] #75 | ||
I hope the hacks are continuous hacking type procedures. I.E. you start the hack and two minutes later the CC is 25% subdued or something, and you have to go back to hack it some more to continue the process. Basically, there needs to be active presence of enemy personnel in a tower for it to stay a certain color, otherwise it could flip back to the color of the base it is attached to.
Or here is another idea. Since towers are perma-linked to a specific base, their electronics can be hard-wired to be part of the base's telecommunications system. Thus, if you control the base the tower belongs to, you can hack it from within the base, without actually having to travel to the tower. That way, a defensive hacker can be sitting at the CC of the base and ensuring that nobody hack the surrounding towers. When the assaulting army is trying to capture a tower as a nearby spawn point as part of their assault on a base, they could use tactical EMPs to temporarily disable the link between the tower and base, and give their hackers a chance of capturing it. Then, to prevent it flipping back, a similar defensive hacker has to sit at the CC and defend it from the base owners' attempts to recapture it remotely.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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