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2012-02-23, 04:30 PM | [Ignore Me] #16 | ||
Master Sergeant
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1.) Can you please describe a way (in detail) that an NC player might be able to modify his or her weapon loadout to 'match' the same style of gameplay that A TR might obtain through a base loadout.
TL;DR - describe how an NC can make a loadout that sprays bullets more than the typical loadout of *KABOOOOOOOM* shotgun. How a TR can do the same, but more towards a typical NC weapon set? 2.) How is the issue of quick-knife vs equip knife being tested and/or discussed INTERNALLY. 3.) Is weapon balance designed with the idea of each weapon type being defeatable by any other to encourage individual reward? or is it more rock-paper-scissors style, with one type most typically winning out over another to encourage organized team tactical play. 4.) Are modifications to weapons set to specific types? I.E. if I want to do something crazy, like add a x8 scope to my 10-15 foot range sweeper shotgun, can I? 5.) Do certain weapon types do different TYPES of damage. I.E. is a sniper rifle more damaging to a tank's treads than an assault rifle due to caliber? 6.) Can you describe in excruciating, Lasher-like detail the process of weapon balancing? 7.) Will the knifes shown in the previews be throwable? (not insta-kill throws?) Had these in the weapons thread, but figured id repost them here if this is the official one.
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-02-23 at 04:32 PM. |
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2012-02-23, 05:40 PM | [Ignore Me] #17 | ||
Private
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I apologize if these questions have been asked/answered before:
1) Can we pick up dropped enemy faction weapons (at least until death)? 2) Will we be able to melee with guns? Perhaps a minor damage shove? 3) Will knives do more damage to an enemies back for silent stealth kills? 4) Sound suppressor attachments? 5) Would a run and gun style of play be viable? (with smg/shotgun maybe) 6) What classes can use what weapons? |
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2012-02-23, 07:52 PM | [Ignore Me] #20 | ||
Sergeant
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Crap, fine then.
Can we remove the turrets on the Gal in order to make room for more seats? And now my question is relevant to weapons. Oh and before I go, I want to know if a disposable rocket launcher (Decimator) will return in one form or another since the free form inventory system is now gone. Last edited by That one noob; 2012-02-23 at 08:04 PM. |
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2012-02-24, 09:45 AM | [Ignore Me] #22 | ||
Private
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Scope of air combat question:
What will max altitude be? And will it be different for different aircraft? - I sure hope it's thousands of meters and not hundreds, this RL pilot wants the sky to truely be its own realm. Edit to haters - this is most certainly a "weapon" question because the answer has a lot of weapon-related implications. Last edited by Dov; 2012-02-24 at 09:53 AM. Reason: Haters gonna hate. |
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2012-02-24, 10:26 AM | [Ignore Me] #23 | ||
Private
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1 - say for 1 type of weapon a Guass no manter what its called but used by 2 different classes, say you work on unlocking addons/upgrades for that weapon in one class then at some point you decide to change classes and that one has access to that Guass as well. Do you get to keep the addons/upgrades for that weapon or have to work it again in that class? all though they have not said anything about, 1 gun being usable by several classes, just a though that at lest pistals or some can be used my most or all classes.
2 - say you use the guass and have upgraded it. if you can repo other empires weapons, and pick up another empires equile counter part do you get to use there upgrades? or do you have to train to get there upgrades even if possable? 3 - is there weapons that classes can use but dont get access to them at start and have to lvl up/train to gain that access? eg. say a class can be a sniper rifle, but does not start out with access to that weapon at first? but this applies to any weapon/class not spacific question to 1 type. |
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2012-02-24, 11:38 AM | [Ignore Me] #26 | ||
Sergeant Major
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Is the Carbine variant of the Guass/Pulsar/Cycler that has been mentioned, the standard version? They have showed us a Sniper variant, LMG variant, and an SMG variant of the MA weapons. Is there also a carbine version AND the standard version, or are they the same?
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2012-02-24, 11:43 AM | [Ignore Me] #28 | ||
Private
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Will there be grenade launchers like in PS1? It seems you're taking the game in a less 'random-splash-damage-oh-God-I'm-dead-wtf'-direction, but does that mean you're getting rid of my beloved Thumper?
Bonus: If a Thumper-style grenade launcher is in, will it still have 'support-style' ammo like the Jammer grenades from PS1, that allowed you to very quickly clear mine-fields and other engineer structures from the battlefield? |
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2012-02-24, 11:45 AM | [Ignore Me] #29 | ||
Question for the webcasters - What's your favourite gun so far and why?
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-02-24, 11:50 AM | [Ignore Me] #30 | ||
will there be a three barrel jackhammer?
what will the vs get instead of their discoball of infective doom and how overpowered will it be this time?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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