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2012-03-21, 10:13 AM | [Ignore Me] #46 | |||
Captain
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Last edited by Kran De Loy; 2012-03-22 at 08:20 AM. |
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2012-03-21, 09:24 PM | [Ignore Me] #47 | |||||
First Lieutenant
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You can see the Prowler's 3-shell burst in action at 00:56 of the video release by The9. I thought it was confirmed by a Dev shortly afterwards that it was a cannon sidegrade option, but I can't seem to find the confirmation atm. Interestingly enough, the Lightning also has a burst mode available. It's 6 shells tho, and is available with an AI cannon sidegrade (source: vehicle webcast).
I'm afraid I'm with Knocky on this one. Being able to repair on-the-move is too powerful of a feature. It essentially eliminates any sort of vulnerability that IMO should be inherent with any sort of repair function and throws the risk/reward ratio way off balance. Conventional repair work (reward) is balanced by the risk associated with having to get out of your vehicle in order to do repairs. The Bangbus repair function eliminates that risk so IMO another one should be implemented in its place. In PS1 it was the requirement that both the lodestar/silo/airpad and the damaged vehicle be stationary, making them vulnerable targets, and I think that risk should carry over to PS2. Otherwise I fear that a Bangbus with its high armour and with active MBT's and possibly a full squad of deployed infantry around it would be too difficult of a target to eliminate if its able to move around and freely evade attacks. Likewise, a MBT that can fire, take damage, and maneuver or even flee while getting repaired is again too much reward for almost no risk. I hate to bring up the "B" word, but one of the most broken things about BFR's was the rechargeable shield that allowed them to get back up to full strength from the safety of their cockpit even while they were in full retreat and under direct fire from enemy forces. So of course I'm extremely leery of any auto-repair function that has no apparent downside or risk involved, teamwork or not. Plus I really like the idea of a Bangbus pulling up to a defensible position right behind the front lines and troops jumping out to set up a defense perimeter around it and defending it as needed. Sort of like a mini FOB and maybe even command post. I hope that the Bangbus repair-on-the-move feature was just enabled for the GDC demo and is not something that will make it into the game. Last edited by Erendil; 2012-03-21 at 09:32 PM. |
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2012-03-22, 08:28 AM | [Ignore Me] #50 | ||
Major
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Never let fear drive you from the path of the righteous! Repairing while moving is a terrible idea. Making the Sundy the repair platform already speeds up repairing of our equipment. Loadies are too big a target to be flying along next to a tank column, not to mention it is a gigantic "LOOK OVER HERE" sign for the enemy. Loady repair waypoints needed to be set up too far away from the front lines due to AA fire and I am looking at you TR maxes, with your damned rapid fire flak. Sundies will be able to get much closer without having to deal with flak that bursts overhead. And sidegrades must not allow a Sundy to repair and be able to EMP. If it is able to clear mines as well as repair the tanks that found the mines in the first place, then mine fields will be completely useless. Once again, EMP or Repair. Not both. If a tank column wants both then pull 2 Sundies. Either way....jumping the gun. Higby might have had his tank set up with GM powers that kept his tank topped up
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2012-03-22, 09:58 AM | [Ignore Me] #51 | ||
Lieutenant Colonel
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Good points.
The issue with repair on the move can easily be fixed by using a similar system to the PS1 lodestar: only allow auto-repairs to be active when the vehicle is static. Of what you mention, the biggest problem is difference of range between AA vs. AV. Range AA --------------------> Lodie AV ----->................. Lodie In PS1, you could bypass the enemy forces and snipe lodestars with a skyguard. In PS2, the weapons to hit the sundie will be weapons used to hit tanks. I think it may cause balance issues by making it harder to snipe the sundies at repair spots. Then boosting AV range or power would also mean boosting AV vs. tanks. Balancing the sundies through health/armor might affect how viable they will be for other roles. Interesting questions overall. I am curious and eager to see how PS2 systems will work and how different the dynamics will be vs. PS1. |
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2012-03-22, 10:03 AM | [Ignore Me] #52 | ||
I'm going to trust the devs on this. They'll likely have considered this repair on the move issue. I'd even go so far as to say that repairing on the move probably isn't planned and that it's just like the lodestar static autorepair. It probably just wasn't implemented yet by GDC.
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2012-03-22, 12:32 PM | [Ignore Me] #54 | ||
Master Sergeant
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As far as I know it is confirmed as in the latest Gametrailers interview, Higby mentioned that side-grades that affect gameply such as implants AND MEDPACKS will costs resources. So I would guess they're in.
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2012-03-22, 02:04 PM | [Ignore Me] #55 | |||
Contributor PlanetSide 2
Game Designer |
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