Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Are we there yet??
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-23, 06:26 PM | [Ignore Me] #91 | |||
Captain
|
Someone else said to use a dodge mechanic, but I was thinking more like a slide that kind of threw me off. As well as I was still trying to advocate the upwards jets idea. If this used the wing-packs as a energy burst for the movement I'd see it happening well enough. Specially since people are bound and determined to shoot as many holes as possible into the upward movement jets idea. Last edited by Kran De Loy; 2012-03-23 at 06:27 PM. |
|||
|
2012-03-23, 06:49 PM | [Ignore Me] #92 | ||
Contributor PlanetSide 2
Game Designer |
I think a sort of hover-mode recommended earlier where they can glide about a lot faster than MAX normally could is effectively what the hopping mechanism is. Just like the magrider and the scythe use magnetic fields to glide about the max could engage the same sort of mechanic to allow it to move its big bulky self around faster than the other MAX.
so a sort of quasi-run mode where the max can maneuver about but still shoot normally. Not as fast as run mode but with more control. Noticably faster than normal movement to allow it to escape or do a quick flanking maneuver or a quick breach into a hot room or area. Something the other MAX can't really do all that effectively. Something like this would last I dunno 5-7 seconds and be usable roughly once every 30 seconds or so? Seems like a good benefit. Outside against vehicles it gives a mobility advantage to avoid damage, inside it can be used for flanking and breaching or simply just rushing. Last edited by Malorn; 2012-03-23 at 06:50 PM. |
||
|
2012-03-23, 07:14 PM | [Ignore Me] #93 | ||
Private
|
Sorry if this has been suggested before but what about a charge up ability sort of like the Mega Man series? This fits with their energy weapons.
When you enable the ability the projectiles move much faster then normal, less damage degradation over a distance with more damage pershot. Maybe even add splash damage like dare I say the Lasher? Last edited by HalfManHalfGod; 2012-03-23 at 07:22 PM. |
||
|
2012-03-23, 07:43 PM | [Ignore Me] #94 | ||
Major
|
Well it's nice to see all the ideas I came up with on my own have already been posted.
Love the idea of auto-run giving VS MAXs hover properties so they can cross water. This can easily tie into the 5m jumps that Seagoon mentioned. Though you might tool it like how armored core handles its faster movements. Here's a video of what I mean, obviously there wouldn't be flight or jumping. Video
__________________
By hook or by crook, we will. |
||
|
2012-03-23, 08:17 PM | [Ignore Me] #95 | ||
Private
|
this idea might be bad, but I got it just a second ago, and its not polished at all...
What about a ability to make your max suit unfold some stuff from the boot's, making it stationary and giving it a shield 30% of total armor, and a little increase in fire rate or something But unable to go back to walking mode for 10 seconds.. Edit: wait isnt VS the most manuverable faction? my bad Last edited by garinarbis; 2012-03-23 at 08:18 PM. |
||
|
2012-03-23, 08:29 PM | [Ignore Me] #96 | ||
First Sergeant
|
I'm still of the mind that it should be a "dash" like ability, allowing for short bursts of accelerated motion.
I feel it lends itself best to a mobility theme that can be used both offensively and defensively. Offensively it can be used to close the gap between the MAX and it's targets, helping get it out of open space where it is vulnerable. (Perhaps with physics as they are it might do damage if you thrust into someone's face, lol) Defensively it allows the MAX to potentially evade incoming threats or make an escape where necessary. As for how it would work? I foresee two options;
I prefer the "burst" method as it allows for easier balance of the skill, it also makes it fairer to play against as you would know how many dashes could be done in total in a short period so you could plan accordingly. Naturally I think that it should be impossible to fire whilst doing either. |
||
|
2012-03-24, 12:06 AM | [Ignore Me] #99 | |||
Sergeant
|
and http://www.planetside-universe.com/s...7&postcount=67 But face it the NC is strong in this thread, which is a pity as many of us are going to have only very limited reasons to be playing VS as opposed to the other two factions, which will leave the game looking fairly unbalanced. Pfff, don't really give a stuff anymore. |
|||
|
2012-03-24, 01:07 PM | [Ignore Me] #100 | |||
Contributor Major
|
|
|||
|
2012-03-24, 02:45 PM | [Ignore Me] #101 | ||
Lieutenant Colonel
|
I think it should be pointed out that they've announced the common pool MAX ability "Charge". I don't think they've told us exactly what it does but my assumption would be that it works as a forward dash. Some sort of a shoulder assisted dash ability would be useful, but I worry it might feel a bit samey.
|
||
|
2012-03-24, 03:09 PM | [Ignore Me] #103 | ||
Contributor PlanetSide 2
Game Designer |
If horizontal mobility isn't practical due to charge, etc, then a good beneift IMO would be a charge-up ability. The problem there is that there are two common pool MAX weapons (flamethrower AI & flak AA) that wouldn't be affected.
Vertical mobility for the VS MAX is ridiculous. We can be more creative than that without completely upsetting the MAX balance. Horizontal mobility is great. I think the value defensively against vehicles is still good, and indoors horizontal mobility gets you breaching & flanking, which are great abilities. A charge to all MAX would lessen the value of horizontal mobility, but perahaps not. It depends on how the charge mechanic works and how often it can be used. The VS benefits are accuracy and maneuverability. I think horizontal mobility on MAX capacitor fits well. Accuracy would be the other thing to explore, but again I don't see how it fits with the common pool max weapons. |
||
|
2012-03-24, 04:05 PM | [Ignore Me] #104 | ||
Captain
|
So pretty much the more one seriously thinks about it the more that a short horizontal dash becomes the preferred method.
Seriously I just want something to do with enhanced mobility. Someone put it to a poll thread and see what comes of up. Like: VS MAX ability Not including technical details such as speed and time of use that can be adjusted in game, should the VS MAX ability be a Limited Horizontal Dash? -Yes, because... -No, because... -Maybe, if... -No Opinion. Last edited by Kran De Loy; 2012-03-24 at 04:10 PM. |
||
|
2012-03-24, 04:08 PM | [Ignore Me] #105 | |||
Lieutenant Colonel
|
I'm going to start just listing stuff regardless of sensibility: DoT effect: Variation on the charge shot idea. The MAX uses its capactior to apply an incendiary effect to its projectiles. I envision this being a damage field that appears at the impact point and persists for a couple of seconds, but it could also work as setting a target on fire, or a combination of the two. The flamethrower probably does this already, but perhaps the special would enhance the effect? And turn it green? >_> Remote Drone: The suit can divert capacitor to a small nano-factory that will assemble a remote drone. I'm envisioning it as a reconnaissance tool but you could also make it a flying bomb or give it a weapon or a more esoteric payload. Cloaking/Chameleon: This is off of Grognard's idea, I think it's worth playing with. The VS MAX has the capacity to cloak for a short duration. Moving while in this state drains the capacitor quickly. You might make it down a hall, but not much farther. The slower one moves the more efficient the generator is. When stationary there is no/almost no drain on the capacitor, but it won't recharge. This makes the VS an unpredictable opponent, as their MAXes can sometimes appear from what was thought to be secured territory. More brain dumps as thoughts are produced. Last edited by Talek Krell; 2012-03-24 at 04:10 PM. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|