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Old 2012-04-15, 04:48 PM   [Ignore Me] #16
Stardouser
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by Bags View Post
Not a huge fan of floating letters for the capture point...
Here's what I want to know. Regardless what the capture point indicators look like, will we receive a 3D waypoint indicator with rangefinder for squad orders? And can squad leaders issue multi-waypoint move orders?

And MOST importantly, will squad leaders be able to issue orders to go to places OTHER than capture points? BF3 REALLY ruined squad functions because you can only order your squad to go to a flag. If you see a sniper nest somewhere and want to order your squad to go clear it out? Too bad, you can't. Would hate to see that for PS2.

Last edited by Stardouser; 2012-04-15 at 04:49 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-04-15, 04:57 PM   [Ignore Me] #17
Malorn
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by Bags View Post
Not a huge fan of floating letters for the capture point...

You need the floating letters to direct people quickly and efficiently to the appropriate control point.

Having a toggle to turn it off is an easy UI solution for the people that have issue with it.
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Old 2012-04-15, 05:07 PM   [Ignore Me] #18
ArbitraryDemise
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Re: T-Ray's shiny tweet from a few days ago


For some reason this picture makes me think that this is a refinery of some kind.
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Old 2012-04-15, 05:09 PM   [Ignore Me] #19
AlienTwentyFour
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by FIREk View Post
Rotated for your convenience:
Anyone else notice those stereo looking things just directly under the blue light?
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Old 2012-04-15, 05:10 PM   [Ignore Me] #20
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by Bags View Post
Not a huge fan of floating letters for the capture point...
I'm with you there. I hate UI clutter on the game world

Unlike modern FPS kiddies, I have a brain that can memorize environments and deduce the location of specific objectives and the most efficient route instantly.

Just give me timers above/below my minimap
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This is the last VIP post in this thread.   Old 2012-04-15, 05:12 PM   [Ignore Me] #21
Malorn
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Re: T-Ray's shiny tweet from a few days ago


There's a word T-Ray likes to use that solves any issue you have with UI.

Customization.
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Old 2012-04-15, 05:58 PM   [Ignore Me] #22
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by Malorn View Post
There's a word T-Ray likes to use that solves any issue you have with UI.

Customization.
I hope that there are very, very many HUD customization options. I don't want to be stuck with this BF3 clone.
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Old 2012-04-15, 08:28 PM   [Ignore Me] #23
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Re: T-Ray's shiny tweet from a few days ago


Missed this somehow. Added to media!

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Last edited by Hamma; 2012-04-15 at 08:30 PM.
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Old 2012-04-15, 08:41 PM   [Ignore Me] #24
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Originally Posted by Atheosim View Post
I hope that there are very, very many HUD customization options. I don't want to be stuck with this BF3 clone.
I think it would be awesome to see different UIs for each empire, which is probably why we've only seen NCs perspective so far. Would be nice to buy custom UIs from the station cash store as well.
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Old 2012-04-15, 08:55 PM   [Ignore Me] #25
JPalmer
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by elfailo View Post
I like how the gun covers half the screen.
It's a off screen pic and check out the alpha video. The guns don't take half the screen space.
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Old 2012-04-15, 08:57 PM   [Ignore Me] #26
JPalmer
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by RNFB View Post
I'm with you there. I hate UI clutter on the game world

Unlike modern FPS kiddies, I have a brain that can memorize environments and deduce the location of specific objectives and the most efficient route instantly.

Just give me timers above/below my minimap
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Old 2012-04-15, 08:58 PM   [Ignore Me] #27
Bags
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Re: T-Ray's shiny tweet from a few days ago


It'd be cool if you could like mark objectives for your squad as a recon; makes sure everyone 100% knows where they are, helps people who are new, and gives recons a new thing to do.

Plus, I wouldn't always have floating letters on my screen.
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Old 2012-04-15, 09:01 PM   [Ignore Me] #28
Boomrang
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Re: T-Ray's shiny tweet from a few days ago


They could be the new waypoints? If so then I'm ok with that.
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Old 2012-04-15, 09:18 PM   [Ignore Me] #29
FIREk
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Re: T-Ray's shiny tweet from a few days ago


Originally Posted by AlienTwentyFour View Post
Anyone else notice those stereo looking things just directly under the blue light?
Yeah, first thing I noticed when I was viewing this pic on my phone a few days back. Looks like it could do some mad bass. :P
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Old 2012-04-15, 09:52 PM   [Ignore Me] #30
ArmedZealot
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Re: T-Ray's shiny tweet from a few days ago


I so love the art direction this game is going. Look at that! It's like Tron and Planetside decided to have a baby.
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