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PSU: Dude, where's my carbine?
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2012-04-15, 05:18 PM | [Ignore Me] #16 | |||
Colonel
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Of course, that's the point of organizing it all together. So that you can put it all together and look at it macro as well as micro. I disagree, obviously things need to be looked at individually as well as on the whole. But if you'd care to list some ideas of macro goals, we can look at those as well. Example: Game pacing. We'd want to look at squad spawning, time to kill(and all the subcategories, recoil, deviation etc), sprinting speed, and anything else. But those things all need to be analyzed individually too. Last edited by Stardouser; 2012-04-15 at 05:22 PM. |
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2012-04-15, 05:28 PM | [Ignore Me] #17 | ||
Contributor PlanetSide 2
Game Designer |
I'm saying look at the big picture in how things interact rather than focusing on a single thing. Nothing lives in isolation in this game.
The inability to see the big picture is part of the problem. It'll improve once we start playing the game and see how all these design decisions interact. |
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2012-04-15, 05:34 PM | [Ignore Me] #18 | |||
Colonel
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2012-04-15, 05:42 PM | [Ignore Me] #19 | |||
Brigadier General
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It is a very "bad" idea in Tribes Ascend to give light, medium, and heavy armors access to weapons that can kill light armor in one shot AND do significant splash damage. Enter skiing and jetpacks and high speed gameplay and it balances itself out. Having fast travel speeds and high altitude battles doesn't "make up" for weapons that can one shot light armor, the two systems work together to form a cohesive system. I actually like your idea of having some kind of basic comparison of the two games, but it is a bit lacking atm. |
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2012-04-15, 05:51 PM | [Ignore Me] #20 | |||
Colonel
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Bit of an overkill example, since hopefully Planetside jetpacks aren't going to be like that... bur seriously, since I don't see the big picture as well as others, anyone who wants to group the individual issues under more macro concepts that they would go under(and individual issues can go under more than one macro issue), you're welcome to do so. I'll update them to the original post. Last edited by Stardouser; 2012-04-15 at 05:52 PM. |
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2012-04-15, 05:56 PM | [Ignore Me] #21 | |||
Brigadier General
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That doesn't make the speed and jetpacks good or bad, nor the high damage/low armor good or bad. It just makes them a unique system that stands alone. Take jumpjetting VS MAXes from PS1 for example. It had some balance issues, but for the most part it didn't destroy entire sections of gameplay. Clearly from what we have seen of PS2, having jumpjetting MAXes would be an extreme problem due to balance and level design. Even if all 3 sides had jumping MAXes it would probably fuck up the game, much less having a single side have them. |
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2012-04-15, 06:00 PM | [Ignore Me] #22 | ||
Colonel
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Well, in Tribes, it's pretty much damn hard to track and fire at someone with an automatic weapon while they are jetting, they are that fast. If there has been any video out showing PS2 jets, I haven't seen it, so making a guess I would guess that PS2 jumpjets won't be so fast that you are unable to track and shoot them. The real key with jets, provided they aren't too fast, is them getting up where they can fire at you from cover.
Last edited by Stardouser; 2012-04-15 at 06:02 PM. |
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2012-04-15, 10:09 PM | [Ignore Me] #23 | |||
Contributor Major
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2012-04-15, 10:40 PM | [Ignore Me] #25 | ||
Stay on topic guys. Don't derail the thread.
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2012-05-18, 01:34 PM | [Ignore Me] #26 | ||
Colonel
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I was only able to get this list up to 27 issues. PS1 vets, help me get it completed.
In a few weeks we will begin to have enough information to start filling it in with comparisons. At this preliminary stage we could already make a TTK comparison. |
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