Being a bombardier should cost cert points - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Scratch here to reveal prize.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-19, 08:35 AM   [Ignore Me] #1
PR24
Major
 
Being a bombardier should cost cert points


I think there should be a cert needed to be the Bombardier to help "control" the mass number of players wanting to be the Bombardier.
This will make game flow better and force a specific role to each solidier like PS should have.

It should cost 1 - 2 cert points.

What does everyone else think?
__________________
PR24 is offline  
Reply With Quote
Old 2003-06-19, 08:46 AM   [Ignore Me] #2
Knuckles
Staff Sergeant
 


Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free? Keep it as it is - only vehicle certs should cost points. Besides... It would be a hassle to find bombardiers for Your Liberator.
Knuckles is offline  
Reply With Quote
Old 2003-06-19, 08:49 AM   [Ignore Me] #3
Trebor95
First Sergeant
 


Originally posted by Knuckles
Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free? Keep it as it is - only vehicle certs should cost points. Besides... It would be a hassle to find bombardiers for Your Liberator.
Indeed, I doubt if I'll be voilunteering for a gunner - what with all these skyguards that are gonna be running around and the AV weapons everyone seems to have as well as the automated phalanx turrets
__________________
Trebor95 is offline  
Reply With Quote
Old 2003-06-19, 08:49 AM   [Ignore Me] #4
PR24
Major
 


Originally posted by Knuckles
Uhh...

No.

Why should we have a cert for this when all other gunner/whatever positions are free?
Because NOTHING will dish out the massive amount of firepower the bomber will provide. The bomber will "carpet" bomb a whole base, thats massive firepower.

I am also one for forcing some teamwork and planning into this game.
__________________
PR24 is offline  
Reply With Quote
Old 2003-06-19, 09:05 AM   [Ignore Me] #5
FearTheAtlas
First Lieutenant
 
FearTheAtlas's Avatar
 


And also nothing will pop those things down like a pinata like the un-godly amount of AA and AV weapons, not to mention spitfires all over the ground I don't think people are gonna sit by with their thumbs up their asses as the pretty Liberator blows them to hell
__________________
FearTheAtlas is offline  
Reply With Quote
Old 2003-06-19, 09:12 AM   [Ignore Me] #6
KaozReign
Private
 
KaozReign's Avatar
 


I have to say I don't see a point in making it 3 or even 2 certs personally. Heck leave it off the positions requiring points. That's like requiring the Prowler or Vanguard gunners to have cert requirements.

But if they even do put something like this in at most I can only see it costing 1 cert in all honesty.
KaozReign is offline  
Reply With Quote
Old 2003-06-19, 09:21 AM   [Ignore Me] #7
SmilingBandit
Private
 


The first week or so will be a great time to rack up some air-to-air kills against the libs. After that I'll pick up the cert.
SmilingBandit is offline  
Reply With Quote
Old 2003-06-19, 09:25 AM   [Ignore Me] #8
Jounar
Private
 


That is a terriable idea. No gunnar slots should cost cert points.
As for the comment about spitfire turrets being the bane of the bombers, I think not. I forsee bomb runs being made at very high alltiudes. Sadly I can also see GPs going through the roof from carpet bombing friendlys.
Jounar is offline  
Reply With Quote
Old 2003-06-19, 09:28 AM   [Ignore Me] #9
beavis88
Sergeant
 


I am also one for forcing some teamwork and planning into this game.
Don't do this by proposing changes that don't fit AT ALL with the current game environment. Make it WORTH OUR WHILE to use teamwork and planning, and it will happen. Make it required via annoying game mechanics, and people will leave.
beavis88 is offline  
Reply With Quote
Old 2003-06-19, 09:42 AM   [Ignore Me] #10
WritheNC
First Lieutenant
 


Heh, Liberators are going to have their own problems.

I imagine after the first week of the Skyguard being out you'll see lots of pissed off Reaver pilots.

Then after that, I'm sure Liberator pilots will rack up massive grief by accident.

I can just see the bad ones doing bombing runs across the entire quarter of a courtyard filled with their allies rofl.
WritheNC is offline  
Reply With Quote
Old 2003-06-19, 11:37 AM   [Ignore Me] #11
Infernus
Lieutenant General
 
Infernus's Avatar
 


I'm gonna be a liberator pilot and the good thing about the pilot is... He don't drop the bombs, thats no grief for me.
__________________
Infernus is offline  
Reply With Quote
Old 2003-06-19, 11:39 AM   [Ignore Me] #12
FearTheAtlas
First Lieutenant
 
FearTheAtlas's Avatar
 


Yeah, the pilot gets the nifty chaingun
__________________
FearTheAtlas is offline  
Reply With Quote
Old 2003-06-19, 11:42 AM   [Ignore Me] #13
Trebor95
First Sergeant
 


Originally posted by FearTheAtlas
Yeah, the pilot gets the nifty chaingun
hehe yeah but it'll be slow you'll hear cries of:

"Incoming enemy aircraft!!!!"

followed by 5 minutes of looking about while the liberator closes the distance
__________________
Trebor95 is offline  
Reply With Quote
Old 2003-06-19, 12:02 PM   [Ignore Me] #14
Jounar
Private
 


I dont think the AA buggy will bother pilots any more than the AA maxs, various AA weapons or other aircraft will.

As far as Im concerned I would rather fight a AA max than a grunt with a AA weapon for the simple reasion thats its easier to spot the Max over the grunt.

The buggy is going to stand out even more and will just be a big red target for reavers, skeeters and bombers.
Jounar is offline  
Reply With Quote
Old 2003-06-19, 12:09 PM   [Ignore Me] #15
Trebor95
First Sergeant
 


but the AA buggy will be ahrder to hit ... much much harder. It is also going to be able to kill air borne vehicles much easier as well.

i.e it will be a major hassle to reav/mosq/gal/lib pilots
__________________
Trebor95 is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:11 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.