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Old 2003-07-08, 08:25 PM   [Ignore Me] #1
Doppler
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My planetside rant.....


Ok i need to preface this. I love planetside, but there are certain things in the game that just bother the crap out of me, not bother to the point of wanting to quit mind you, but make my teeth grind none the less. For each I will try and provide a fix action.

Lag issues. These include but are not limited to. Doors not opening, dooors not being able to be hacked, vehicles not being able to be used. Possibly spawn tubes not opening also could fall into this category.

Fix action: None i can forsee, I dont have enough knowledge of the technical issues that causes a whole basefull of people to not be able to open one door for no apparent reason. It strikes people reguardless of empire, connection type, location. Hire more coders and assign them to QA positions.

Stability issues: These are perhaps my least serious of all problems, personaly for me stability is not a huge issue, my game CTD's maybe once an evening sometimes more sometimes less. Still The other issues like lockups, there seems to be one rather dependable one when i jump off stuff, (especialy in the sanctuary).

Fix action:Same as above.

Max Balance:Alright take this as you will but terran MAX's are by far the most powerfull in the game. The pounder max especialy, the lockdown ability just makes it worse. A pounder MAX can kill a agile armor type, in two possibly even less hits, this in my mind is unacceptable, the terran strategy seems to be to MAX run to a base tower, wait for someone to open a door either from the outside or the inside, and kill everything inside, even around corners. A pounder MAX can literaly kill me before i can fire my decimator as i come through the doorway. This whouldnt be so annoying if they only dominated in doors but, out of doors any other faction infantry just has to be off their game a little bit and the TR will figure out the proper handle to hit in their general vicinity and kill them in maybe 3-6 hits.

Fix action:Make the other MAX's more effective. Leave their armor as is, two decimator shots should still kill any given max thereby giving infantry a prayer. The NC max should have it's shield signifigantly increased to compensate for how worthless it is now (doesnt even stop a single striker round completely). I whould sugest that vanu max's be allowed to move like normal troops (save no surge and retaining their MAX run mode)

THis is the short list since i need to get back to work....
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Old 2003-07-08, 08:34 PM   [Ignore Me] #2
SumYungGui
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giving one MAX, and one MAX only, AoE damage is just wrong. letting it do that around corners is just icing on the ass-ream cake. the dual cycler always should have been the A-infantry MAX and they pounder should have been redone. switching them was just damn stupid.

I'm still in the air about their use of zeroping netcode.
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Old 2003-07-08, 08:35 PM   [Ignore Me] #3
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If we're talking about MAX's maybe we should talk about the NC Sparrow MAX *cough*. How bout they have the lock on a vehicle drop if they aren't ACTUALLY ABLE TO SEE THE DAMN VEHICLE ANYMORE!!!!!!!!! Should make it like the striker where you actually have to maintain a lock to hit something. Why would you even allow that? Get a lock on something, turn around and unload all your missiles and be able to hit it without being able to see it anymore is a bit... bs maybe?
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Last edited by BLuE_ZeRO; 2003-07-08 at 08:38 PM.
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Old 2003-07-08, 09:14 PM   [Ignore Me] #4
NoSurrender
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the sparrow needs 2 be in sight now but now its near useless cuz it has a long lock on time
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Old 2003-07-08, 09:25 PM   [Ignore Me] #5
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the nc max shield needs to be looked at, it is worthless.
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Old 2003-07-08, 09:30 PM   [Ignore Me] #6
Doppler
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Originally posted by BLuE_ZeRO
If we're talking about MAX's maybe we should talk about the NC Sparrow MAX *cough*. How bout they have the lock on a vehicle drop if they aren't ACTUALLY ABLE TO SEE THE DAMN VEHICLE ANYMORE!!!!!!!!! Should make it like the striker where you actually have to maintain a lock to hit something. Why would you even allow that? Get a lock on something, turn around and unload all your missiles and be able to hit it without being able to see it anymore is a bit... bs maybe?
Seriously there is no comparison between the striker, (a gun that locks on to everything MAX size and larger) and an AA Max which only locks on to airplanes. YOu still have to have line of sight to the airplane, the reason it is the way it is because of the rate an airplane can move and the slow tracking on a max cannon. Besides considering you can burn away anytime you get a lock anyway it's not ab ig issue
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Old 2003-07-08, 10:46 PM   [Ignore Me] #7
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The Sparrow MAX has a great advantage to anything that flys. Mainly BOmbers which can't burst away. There's only a few tactics you can take once a lock is on your plane. You can fly very close to the ground and dodge through trees making them hit them, not an option on some planets, and you have to do this because they can CHASE YOU ALMOST FOREVER! You can burst off really fast leaving those missles in the dust the only full proof plan. Last option is taking the missles like a man and in the bomber that's all you can do since the thing is about as agile as the town drunk.
I'm not saying they should change it that much but they should give the bomber a chance against them...(maybe you can shoot down the missles would be nice..give the rear gunner a purpose). For just 2 pts the sparrow max is a great buy.

Also I would like the say the pounder is not that powerful! quit your bitching! 2 plasma grenades dead on to anyone below MAX armor kills them 3-4 grenade shot kills from a MAX(a supposed big and bad combat suit) is nothing to bitch about seeing as it takes some skill to fire the damn things, and if you run close to a pounder it ends up killing itself. The thing CAN NOT kill anything armored that moves because trying to hit a tank with these things is impossible, and even if it does it takes a couple full clips to take one out, so switching it to anti-infantry was a great move. Ground planting is not that great...it turns you into a stationary target and if you try to do it well in combat you usally plant in time to die and if you try to unplant your usally are too late, it's an ability with costs..unlike a shield(which might need to be stronger I agree) or jumpjets.

I have no major complaints about the MAXs at there current state.
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Old 2003-07-08, 10:50 PM   [Ignore Me] #8
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Originally posted by BLuE_ZeRO
If we're talking about MAX's maybe we should talk about the NC Sparrow MAX *cough*. How bout they have the lock on a vehicle drop if they aren't ACTUALLY ABLE TO SEE THE DAMN VEHICLE ANYMORE!!!!!!!!! Should make it like the striker where you actually have to maintain a lock to hit something. Why would you even allow that? Get a lock on something, turn around and unload all your missiles and be able to hit it without being able to see it anymore is a bit... bs maybe?
Maybe they should just let phoenixes have an alt fire mode that works like a striker, and ditch AA max lockon mode altogether? I'd be happy, hehe.
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Old 2003-07-09, 12:18 AM   [Ignore Me] #9
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hmmm notice how TR's are saying nerf AA mx, and NC's are saying its underpowered...

1. You CANNOT always afterburn away from those things. Sometimes u can sometimes u cant. so thats not a valid excuse
2. I've flown behind mountains and still had the missiles hit me. Unacceptable
3. Striker has limited range and it sometimes fails to lock on to many things.
4. TR maxes are unique from the other two. Think about it.

AA
NC- missiles
VS- things that are like missiles but slower
TR- Flak- totally different

AV
NC- missiles
VS- ditto energy
TR- Bullets from cyclers- TOTALLY different

AI
NC- Shotgun ammo
VS- energy again
TR- grenades- not so much different but still.

And if u wanna say that TR maxes are better, then make it one of TR's strenghts. lets see...

NC strengths

1. fricking n00bie hammer (HA)
2. Med assault (gauss rifle)
3. Tank (vanguard)
4. anti vech (its equal with striker in my mind)
5. heavy buggy (think its equal with maurader)

TR strenghts
1. maxes
2. Anti vech (its equal with phoenix in my mind)
3. heavy buggy (also think its equal with enforcer)

VS strenghts

ummmm im trying to find some ah there we go

1. mobility- teh vanoo can yoose teh jetpakcorz!

So yeah there you go. Without outright saying the NC are the best empire, I implied it.
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Old 2003-07-09, 12:49 AM   [Ignore Me] #10
Doppler
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Also I would like the say the pounder is not that powerful! quit your bitching!

Whern't you just complaining about an anti air max a moment ago?
2 plasma grenades dead on to anyone below MAX armor kills them 3-4 grenade shot kills from a MAX(a supposed big and bad combat suit)
More of the same, it's not the number of shots it takes people out with it's the quickness, and the fact that no other max has similar capabilities. I cant say for the vanu max but the NC scatter max whould take 3 shots minimum, possibly more to kill an agile, those same three shots from the TR max can take out a CC full of agiles in some bases.

is nothing to bitch about seeing as it takes some skill to fire the damn things,
Aim at door way, depress mouse button, repeat as needed. Or in the case of outdoors, fire upward at an arc, guestimate based on gradeschool physics, fire test rounds (since you can carry enough to take out a platoon)
and if you run close to a pounder it ends up killing itself.
If you can get close the guy muyst have been reloading after kill the rest of your squad, plus with all the armor they have they can take a lot of upclose and personal shots.

The thing CAN NOT kill anything armored that moves because trying to hit a tank with these things is impossible, and even if it does it takes a couple full clips to take one out, so switching it to anti-infantry was a great move.
I want to see the antivehicle max made anti infantry and a completely new max drawn up for antivehicle work, maybe a verson of the pounder whos shells are more impact but little or no splash.
Ground planting is not that great...it turns you into a stationary target and if you try to do it well in combat you usally plant in time to die and if you try to unplant your usally are too late, it's an ability with costs.
How vulnerable are you planting in frront of a door, or in front of spawn tubes,, not very, plant two pounder max's at the top of a flight of stairs stick an engie behind them, nothing is coming up those stairs for a long time.


Heaven forbid the TR who bitch about the JH so much (which I dont use by the way because i'd rather my points elsewhere) give up their cheaper more heavily armored non enemy seizable version.
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Old 2003-07-09, 01:33 AM   [Ignore Me] #11
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I wasn't bitching about the Sparrow MAX..don't think it needs changing. I just hate that damn thing, but really it seems fair compared with the others.
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Old 2003-07-09, 01:39 AM   [Ignore Me] #12
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Yeah the pounder MAX is kind of rediculous, what is funny however is that most people who cert it are incredibly stupid. There will be a pounder guarding a CC along with other TR and the second someone opens the door the MAX unloads all his ammo, usually killing half of his teammates. Funny stuff.
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Old 2003-07-09, 04:46 AM   [Ignore Me] #13
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Think of the Pounder a 'temporary' MAX. Most of the people who use it can only use it for what... an hour? By that time, their grief is too high to do anything (talk to Saint if you don't believe me).
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Old 2003-07-09, 04:55 AM   [Ignore Me] #14
Cease
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Right now, I'm just sick of the stupid bugs. Getting stuck in respawn tubes is getting old really fast.
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Old 2003-07-09, 05:02 AM   [Ignore Me] #15
NightWalker XI
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Door bugs and Spawn tube doors bugs are driving me up the wall and them fucking lockups too
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